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Spoiler warning! This article contains major spoilers for all of PALISADE. Tread carefully! |
The dossier for PALISADE comprises the reference materials appearing in the season's episode descriptions. Like PARTIZAN's dossier, it does not have a diegetic explanation.
The contents of the dossier are reproduced below. This article is current as of PALISADE 59: Above the Earth Pt. 3.
Organizations/Factions
This section was called Organizations up through Episode 21 and appears to have been renamed to Factions as of Episode 25.
The Divine Principality
Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh’s ancient spy operations. The “Bilats” are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.[1] |
The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept’s throne.[1] |
The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream.[1]
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Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence.[1] |
Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.[1] |
Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.[1] |
Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.[1] |
Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion.[1] |
The Authority
The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession’s greater workings—as to better keep one eye on them.
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Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade’s continents.[6]
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The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade.[1]
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Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Operated by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate[6]. Margate was lost to the depths of the Diadem.[9] |
The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery.[6] |
The Cause
Blue Channel: Both the name of Kalvin Brnine’s corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features.[6] |
Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators.[6] |
Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option).[6] |
Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him).[6] |
Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium.[1] |
Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers.[6] |
Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well.[6] |
Other
The Advent Group: A group of colonial entrepreneurs, invaders, and professional exploiters. Eradicated 5000 years ago, during an attempt to occupy the Twilight Mirage.[6] |
The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality’s territory.[1] |
The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.[8] |
The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.[8] |
The Devotees: A church from the Twilight Mirage that is committed to the worship of the Divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one’s pulse and multi-day group picnic outings.[1] |
The Divine Collaborate: A successor state to the once vast Autonomous Diaspora, the Divine Collaborate wsa an eternally ad-hoc and temporary alliance of Divines, their pilots, and those under their protection. Defeated by the Divine Principality at the climax of the Divine Clash. In her original home timeline, Perennial belonged to some version of the Collaborate.[10] |
The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence.[1] If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage.[8] |
New Earth Hegemony: Once, the NEH was massive, galactic-scale power that threatened conquest of The Twilight Mirage. It was reduced to a single fleet—now lost—which provided its inhabitants endless, digital life.[11] |
Qui'Err Coalition: The govening body of the Twilight Mirage, comprised by affiliated communes, townships, and other groups across the system's eight worlds.[11] |
STEREOMA: Pact truebeliver Cor'rina Corrine and cor rival Misericorde have begun building a surgical, anti-Bilat hit squad on Paliade.[12]
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The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information.[1] |
People
Aleel Verdicate (she/her): Song of Partizan, making her the de facto head of the Church of Received Asterism on the moon.[4] |
Alise Breka (she/her): Once, Alise was most popular for her Renegade Hearts books of daring pulp adventure. Now she is one of the chief propagandists of Millennium Break, turning their struggles (and victories) into novels, screenplays, and other media.[13] |
Aram Nideo (he/him): Often called the “The Father of Asterism,” Aram Nideo penned the “Many Stars Argument,” which became the backbone not only for the Divine Principality’s faith but also its governmental structure. Posthumously awarded Divine status. Was part of the nascent Divine Principality’s occupation on the world.[6] |
August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit.[14] |
Baldwin Home a.k.a Black Screen (he/him): A member of the Shale Belt's anti-Principality revolutionary group, the Concrete Front, which operates from the caves of Sinder Karst. Baldwin operates a pirate broadcast station under the psuedonym "BlackScreen," fitting since when his broadcasts take over an affected device, they not only blank out the screen, but render it impossibly black...[1] |
Bea Earlyday (she/her): Young Chariot pilot assigned to the defense of the Isle of the Broken Key. Under Griesel Sunset's command. BIS Spy.[15] |
Blank Shore (he/him): Ex-Concretist Hacker, happy that “the future is finally here.” Claims to be “perfectly apolitical.”[9] |
Candles Penumbra (she/her): Member of Rose River. Reading in a library in the Diadem when she receives a call from Gucci Garantine.[6] |
Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers, an elite unit of Apostolosian-trained pilots who have since sworn service to Millenium Break. Cas holds a reputation for beauty and bravery among allies, but is seen as unflinching and unpredictable by cas’ foes..[16] |
Cassander Timaeus Berenice (they/them): An Apostolosian war hero of the Golden era, 55,000~ years ago in the Golden Branch star sector.[17] |
Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra.[6]
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Continental Countinghouse (he/him): Former host of the Stel Orion-broadcast panel show “CENTER/Line”. Now host of the most watched interview show in the Principality, “Five Stels, Five Questions”.[4] |
Crysanth Kesh (she/her): Mother of Clementine, a.k.a. The Witch in Glass. Once, third in line to the throne of Kesh and de facto leader of the Curtain of Divinity, the predecessor to the Bilateral Intelligence Service.[19] Now dead.[20] |
The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks.[6]
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Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine.[1] |
The Glorious Princept, Dahlia (they/them): The second pretender to the title of Princept. Born to house Kesh, Dahlia was once kidnapped by a rebelious Sovereign Immunity known as the Farmer. After being rescued and raised by the then Apokine of Stel Apostolos, they integrated into Apostolosian culture. Though they were not part of the Pact of Necessary Venture at its founding, they welcomed the group’s support, though focused their efforts on the war with the Branched instead of the ongoing civil conflict.[16] |
Eclectic Opposition (he/him): A delegate and member of the Cause who left Palisade to spend time working under Exeter Leap before returning to his home planet to investigate the strange factories being built by the Frontier Syndicate[4] |
Stargrave Elcessor (she/her): Leader of the Bilateral Interecession’s occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade’s star system if she determines that those here are an existential threat to the Principality.[6] |
Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background.[21]
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Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes.[6] |
The Facer Canceller (he/him): Operative of the BIS who specializes in asset recovery. Discretion opitonal.[24] |
The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break.[1] |
Fool Factotum (she/her): Dedicated member of the BIS, assigned to Connadine’s new executive unit. Difficult to guess her age.[6] |
Formido Sunset (he/him): Coriolos' brother, a member of the Devotee's research and development division.[12] |
Gallica (she/her): Elect of the Divine Present. Gallica spent years as Chief Emissary of Stel Nideo, Verse (missionary) in the Holy Church of Received Asterism, but in fact was a signatory to the Pact of Necessary Venture, and when the war spilled beyond Kesh and Apostolos, Gallica betrayed her home Stel to join Apostolos and Nideo. Currently, she leads high level intelligence and espionage operations for the Pact of Free States.[16] |
“Gem” (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady.[25] Clearly more than she lets on...[26] |
Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Attended to by her two sword bearers (Ramondre (she/her) and Ignadiah (he/him), Knight of Books (Clawed (he/him)), and Knight of Cups (Perevel (they/them)).[6]
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Gig Kephart (he/him): A DIY vlogger from the Twilight Mirage who lived during a time of chaos and change, just years before the founding of the Divine Principality.[28] |
Grand Magnificent (he/him): A complex in the history of the Twilight Mirage. Member of the Notion, Excerpt of the Divine Arbit, and (above all else) an artist.[6] |
Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key.[11]
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Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there.[1] Codename Watershed.[6] |
Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause.[28] |
Iklins Slinger (she/her): Carmine Bight’s sword arm. Naval tactics. Fire and fury. Fiercely loyal to Captain Skelton Knaggs.[30] |
Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use.[14] |
Captain Jev’ari Estano (jev/jev, they/them): Commander of Onyx Squadron and captain of the Stolen Cameo, the Pact ship holding Brnine and Routine.[4] |
Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break.[26] |
Kalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break.[1] |
Kay (they/them): Cashier of the monastery treasury. BIS Spy.[15] |
Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh’s Viceroy on the world. Reports up to the Stargrave. Has bread concerns.[6]
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Kensley Marlowe Colver (she/her): Sister of Kenneth Marian Colver, pilot of a Gorget, award winning hunter of megafauna, and craven champion of cruelty.[21] |
Kriminel Kollage (she/her): A young Twill tinkerer, working on a project that few believed would ever work.[31]
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Lucent Reflection (she/they): Cantor of the Convex Wing of the Dim Liturgy’s primary monastery, where she aids in the study of trends, moods, and atmospherics in Glass Archive’s remnants,[32] |
Lucia Whitestar (she/her): The young “Lady Whitestar” emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Seventh in line to the throne of Princept.[19]
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Marlon Styx a.k.a. “Em”[33] (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy’s holy text.[6] |
Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break.[28] |
Misericorde 'Miseri' (he/they): Former Nidean scion who helped secure Palisade for the Bilateral Intercession. Officially MIA, but secretly working with Pact loyalist Cor'rina Corrine (cor/cors), famed Apostolosian peacemaker (and Miseri's rival), as agents of chaos on the planet.[28] |
Murchy “Murch” Saltburn (she/her): A gig-cop working for Lock & Cross Security Services in Baseline-C.[34] |
Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade.[30] |
Narmine “Ketch” Te’ketch (he/him): Hyphan member of Carmine Bight, Narmine is a lifelong criminal turned joyous revolutionary. Pilot of The Captain.[24] |
Occam Olio (they/them): Columnar member of the Frontier Syndicate and low level officer of Lock & Cross Security Services. Sharp the way a knife is.[27] Made themself a hero among Palisade Bilats during Frontier Syndicate operation against Rose River.[19] |
Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was.[35] |
Particular Emphasis a.k.a. Parti (she/her): Member of Reunion on loan to Grey Pond's communication and outreach division. One time protégé of Black Screen.[4] |
Phobos Sunset (he/him): Coriolos' second brother.[12] |
Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with.[1] |
Queue 1224 (he/him): A non-Columnar synthetic monk who helps with preparing parts of the Thing Itself for movement to Convex or Concave. BIS Spy.[15] |
Quintessence “Tessence” Rey (he/him): Joined Millennium Break when the group aided an Equiaxed commune in Vigil City, Partizan. Pilots a customized (but out of date) Kosmos unit for Jade Kill. Protege of Kalar Anakalar.[26] |
Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout.[26] |
Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.[28] |
Rudy Smails (he/him): Member of Millennium Break who often spends his free time in the Crown of Glass, hanging with the boys.[18] |
Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.[11] |
Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.[33] |
Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy’s primary monastery, where he leads the search for specific details and predictions from the Glass Archive’s remnants.[32] Additionally, the most highly placed member of the Paint Shop (and thus, most important shield for the BIS spies) inside of Dim Liturgy.[15] |
Silverbrick (they/them): A “visionary” architect, technologist, and urban planner of the Frontier Syndicate.[9] |
Tea Time (she/her): Assistant to the assistant of Dicario St. Dicario. BIS Spy.[15] |
Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division.[8] |
Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's[14] new masters.[26] |
Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break.[1] |
General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage.[11] |
Veston Vicinity (he/him): A middle aged Twill who, having felt the Bilateral Intercession's occupation keenly, supported Kriminel's plan.[35] |
The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe.[6]
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Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone’s favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy.[15] |
Divines
The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade.[6] |
Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine.[31]
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The Divine Commitment (it/its): A malleable divine made of inky black metal. Has historically required two pilots (both in a condition of ego death) in order to be operated, its current Elect is the Dahlia, the Glorious Princept, who operates it with the aid of the Divine Integrity.[16] |
The Divine Consecration: Though humanoid in shape, like most Nideo Divines, its chest is a vacuous cavity that serves a living forge. This open wound burns brightly, and Consecration can reach inside of it to produce a range of objects, or a sort of Divine molten metal which rapidly hardens as it is shaped by the Divine. But this is only half of its fearsome nature. Guided by the hand of its elect, a Sovereign Immunity devoutly committed to his role as armorer, Consecration also operates as Nideo's chief weaponsmith, Altar designer, and forge.[37] |
The Divine Crusade (they/them): Leads Stel Nideo’s occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass.[6] |
Discernment (it/its): Able to see the whole of the galaxy for one moment a year, this massive Divine was stolen by Millennium Break in the years after Operation Shackled Sun.[19] |
The Divine Filigree: The instrumentalized operating core of Palisade's extensive GravTrain system. Currently being taken into Dust's catacombs by the affliction's minions.[13]
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The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals).[20] Now, sensing Wakeful’s strength, Future has provided the rhetorical pathway for itself, Devotion, Crusade, and the fragments of Stel Nideo on Palisade to come under the gestalt being’s protection—and perhaps to reshape its destiny.[39] |
The Divine Imperium (once, The Divine Empyean): One of the first Divines resurrected by the Divine Principality, and one of the leading figures in its conquest of the stars.[35] |
The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Currently, Dahlia, the Glorious Princept, is the elect of Integrity.[16]
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The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.[4] Now, she has returned to take control of the Pact of Free States, and has set her sights on Perennial at the heart of the galaxy.[40] |
The Divine Opposition: One of many divines detained and experimented on by the nascent Divine Principality thousands of years ago, eventually becoming a source for the Fabreal Duchy's Delegates.[20] |
Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria.[28] |
The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass’ kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove.[32] |
The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect.[41] |
Present[16] / The Divine Present[40] (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect’s fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat.[16] |
The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade.[6] |
The Divine Souciance: When the burgeoning Divine Principality left Palisade behind, the Divine Souciance carried doubts about the project. So bloody was the Embarkation, so strenuous the objection of those who opposed the Glass Duchy’s rule, that Souciance—ever committed to careful consideration and compassionate concern—never found their place in the Empire, however grand the vision Nideo had presented before his death was. But, devoted to steady study, Souciance played their part for generations. It was not until the Divine Clash that they came to their decision: They could not be part of an empire so vast, so terrible, so cruel. And so they sought out a place where they could do what Divines no longer could. They sought out a grave.[42] |
The Divine You (it/its): A Divine that can look like anything, but (for a fee) can be made to look like you. The Divine embodiment of City City.[18] |
Places
Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain.[6] |
Brecheliant Forest: A vast, mysterious forest on Palisade’s southern continent said to confuse even the most experience of travelers.[6] |
The Brink: A space station and transport hub that orbits the outer edge of the Twilight Mirage.[30] |
Carhaix: The northernmost city in the Bontive Valley, Carhaix is one of the first major settlements founded by the nascent Divine Principality 5,000 years ago. It was created on the site of a battlefield where they obliterated the straggling remnants of the Advent Group, an organization that had invaded and pillaged the Twilight Mirage. After the Principality left Palisade behind, it became one of the Fabreal Duchy’s many centers of power in the northwestern continent. Currently, it is controlled by Stel Nideo and the Divine Crusade.[25]
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Carleon-Upon-Wisk: The capital of the Fabreal Duchy, situated on a peninsula on the Wisk Sea. Though it served as a major city before the Divine Principality left Palisade behind, it rose in stature when early barons of the Duchy “discovered” how to create delegates from chained Divines in the city’s fell laboratories.[25] |
Chimera’s Lantern: The second moon of Palisade, shaped oddly like a wasp’s nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening.[26]
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Collier: The agricultural world where Thisbe was dug up and eventually sold to mercenaries. A planet that, due to the Farmer's Rebellion, was removed from all Principality maps and effectively abandoned. Became the "breadbasket" of Millennium Break, a farming world to support the revolutionary movement.[34] |
Composure’s Coliseum: Operated by a revivified Divine who instrumentalizes the data of both the death-sport combatants and bloodthirsty fans.[6] |
The Diadem: A wide and deep scar dug into Palisade’s equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world.[1] |
Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in[6] the city of Carmathen.[5] |
Earth: Ancient home of humanity. Moved into orbit around the center of the galaxy by the Old Earth Cult, under guidance by a manipulative and influential divine called Independence.[40] |
Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.[1] |
Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage.[25] |
The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service.[6]
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The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing.[1] |
Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they).[6]
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Tintagel: A city and fortress that marked the Fabreal Duchy’s farthest reach on Palisade’s southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet.[6] |
The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.[35] |
Mysteries
Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Now, they are the emanation of one woman's ideals, given perfect, violent form. In this way, The Ingrate is the first of its kind.[2]
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Chimera’s Lantern: The second moon of Palisade, shaped oddly like a wasp’s nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade.[12] |
The Divine Fleet: A precursor civilization to what would (in part) grow to become the Divine Principality. For thirty thousand years, it strived towards Utopian ideals and perhaps, for some time, even achieved them.[31] |
Ebullience (it/its): An axiom retrieved by the Lone Marble Group. It holds a rounded, liquid metal form and moves with impossible to exhaust energy.[20] |
The Five Afflictions: A group of “monstrous” beings that haunt the dark corners of Palisade.[1]
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Flash Nautilus: An alien creature who uses plasma-energy for propulsion. Compelled into service by Stel Nideo.[22] |
The Fundament: In the depths of the world, further on even than the Diadem... there is the Fundament.[1] |
The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself.[9] After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master.[42] |
Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria.[41][note 2]
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Refrain a.k.a. Yesterday's Reprise a.k.a. The Ghastly Chorus: An abandoned theater attended to by a spectral audience, which appears as if from nowhere, appended to the edge of a community. Upon the stage, a flickering projection of a person no one knows. Today, that person is the traveler named Lattice (they/them).[33] |
Volition (it/its): Sometimes called a Divine, sometiems called a "post-Divine," this living orb sits at the center of the Quire system and the Twilight Molition. Sometimes a blistering sun, sometimes a glass-like moon, and often a mix of the two. It was originally built by the Iconoclasts, who believed that human subjectivity should be replaced by sublime purity of objective ideas. To this end, it began to produce Axioms, but eventually it learned to live more happily in relation to people and subjectivity in general.[36] |
Wakeful (any): Wounded, yet still curious. Cautious, yet still creative. Powerful, yet still vulnerable. Wakeful is a newly emerging, gestalt being composed by the Divines freed from the Garden of Fidelity and the Delegates who have rejoined with them. Wakeful has found itself in an odd position, as the remaining forces of Stel Nideo, the Devotees, and Future vow themselves to what they call its new Kingdom on Palisade. How this new, potentially post-divine being develops—and how it will relate to those who have suffered under occupation on Palisade—remains unclear.[39] |
Things/Objects
This section was called Things up through Episode 9 and appears to have been renamed to Objects as of Episode 15.
AdArm Bouquet: Designed by Stel Orion’s Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It’s still boxy (if a little trimmer) and it retains it’s wide, rectangular “eye” on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself.[33] |
AdArm Cast: This surveillance hollow, mostly used by Stel Nideo in the pre-Kalmeria Era, features angelic (and grotesque) features and focuses on observation, surveilliance, and communications.[20] |
AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it’s a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual “unit” is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD “eye,” replaced by a full pixel “face” that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine’s curved and ovaline elements suggests that it has much in common with the Motion’s Demiurgos design that AdArm salvaged as it does with the company’s previous designs…[43] |
AdArm Motion Engine: Core to all of Adamant Arms and Artifice’s new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power.[33] |
Apostolosian Altars: In the age of Kalmeria, Apostolosian culture became fascinated with mastery over (and blending with) the natural and elemental. As such, it is no surprise to see that their Altars (designed in collaboration with Columnar's Zenith Fund), reflect those new interests.
The ZFA-FANG is a new version of an old classic: A Hypercat model with mounted freeze cannons and the ability to skate on ice it creates. The ZFA-TALON offers air supremacy, firing powerful, flaming beams and dropping dense explosive salvos. Both operate with greater efficiency when deployed directly alongside their allies. Operating as an on field commander, the ZFA-TUSK is a defensive powerhouse that can chase down enemies with incredible, wind-driven speeds.[3] |
BAC Billhook: Constantly in motion, the Billhook (designed by the Blessed Armory of the Divine Consecration) might be confused for a conceptual sculpture to the uninitiated. It is a humanoid design with five arms, two on the left and three on the right, though the right-central one always crosses its body to cover its “heart,” behind which the cockpit rests. Most of the Billhook is all made with a special material that can change at an atomic level, switching between an elusive, clothlike silk and dangerously sharp stained glass form. As such, the Billhook can be a loose flag on the wind or a terrifying whirlwind of violence.[26] |
BAC Hatchets: Appearing like fantastical knights made of tooth enamel, the Divine Consecration's latest machine of war, derived from parts recovered from the Divines Felicity and Souciance, buried inside of Chimera's Lantern. The Hatchets wield axes that sport long, weaponized chains running from the bottom of their hafts, and the materials used in their construciton make them sturdier than most front line units. The trio of Hatchets deployed by Stel Nideo to capture the "train brain" are piloted by three brothers: Calamedes, Caspin, and Caydor.[22] |
BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough’s primary purpose is to be Nideo’s frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of “old” or “neglected” locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that “soldier” and “settler” are two sides of the same coin.[1] |
BAC Secateurs: Designed and built on Chimera's Lantern by the Blessed Armory of Consecration, an Altar who holds itself in the form of a tortured saint, with sharp, crystaline “holy expressions” emerging from its body, like wounds in reverse. As it pulls these from its body, its form glows like heated glass, then reverberates back into place.[37] |
Bing-32: A floating, cat sized drone able to use a variety of tools. Now mass produced for use across Millennium Break. Originally designed by Kalvin Brnine, though under another name.[12] |
The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane.[1] |
The Broken Spoke: The Figure’s bipedal and asymmetrical mech, The Broken Spoke is made of a matte crystaline material that has Russian Sage seemingly sprouting out between its joints. It has stout legs. Its right arm carries a glaive; its left "arm", or what would pass as such, is an oversized cannon with an attached shield. This oversized half of the mech is covered by a flowing cloak.[44] |
Cataphract: When the engineers loyal to Devotion studied the data from the Chariot Mk. 1 units, they saw they had a problem: maximum results required a lethal amount of blood from the pilots. One solution to this problem would become the Charoit Mk. 2, which offered more efficient energy exchange per ounce of ichor taken. The Cataphract, which draws on the blood of others to perform unimaginable feats, is the other.[21] |
Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine[1] |
Columnar Altars: Though Exenceaster March took his research with him when he defected from Columnar and the Zenith Fund he once led, those engineers who remained loyal to their Stel had learned enough to develop their own rival machine, powered not only by Kalmeria, but also by upscaled (and stolen) Equiaxed designs. The result: The ZFC-Wizard.
Central to this design is the modularity and iconic visual design that has been core to Columnar technology for generations. The stock Wizard is rarely seen as-is. Instead, it is used as a frame for a number of other variants. The ZFC-TOME is the workhorse model of the Wizard, able to hold its ground defensively with a massive claymore and an arcane "breath" weapon. The ZFC-STAVE is a designated marksman unit, while the CLOAK was designed to operate behind enemy lines without being caught. Two commander class units were created as well. The ORB houses the Wizard frame inside of a sphere, which projects a directed energy field to its allies, serving as a shield. The TALISMAN, with its swarm of hard-to-control drones, was designed especially for ace pilots who lead from the front with near-impossible acumen.[3] |
The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane[1] |
EDICT System: The Electronic Divine Interface and Control Technology System was originally deployed during the Divine Clash, over 2400 years ago. Requires a great deal of power to activate, and needs to be transported by multiple large trucks, but when it is used, it can badly disrupt Divine activity--at least most of the time. There are many theories as to which Divines are affected and why, with many believing it is determined by provenance or era of Divine, some internal system of the EDICT itself, or even the current condition of the Perennial Wave.[10] |
EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond “lanky,” with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane.[1] |
EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow.[33] |
Ekpyrosis: Flagship of the Pact’s fleet, a transforming, beautiful monstrosity able to casually destroy worlds while simultaneously supporting life in a vacuum.[16] |
FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they). Utilizes a special glass originally from the Twilight Mirage.[43] |
Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile. Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements.[45] |
Gorget: When visible, the Gorget is a bright and fashionable machine, its long features clad in golden armor, yet hidden playfully covered by a chic red hunting cape. When walking, it’s posture is buoyed by a fashionable walking cane. But at a whim, the Altar’s pilot may extend the length of the cape, surrounding the entire body with a layer of magical camouflage, cloaking it from both sensors and plain sight. And at that moment, its cane twists and folds, revealing itself to be a perfectly honed rifle.[15] |
The Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey.[45] |
LMG Altar: Colloquially, the most prominent mechs of the current era of the Principality are all called "Altars," but this is a name derived from one specific design: The Lone Marble Group Altar, a mech designed by Exanceaster March's top weapons team, capable of harnessing any of the new sources of power. Though it's offerings are straight forward, even simple, It has become the go-to frame for combatants across the galaxy.[27] |
LMG Bench: A long, four-legged Hollow that services as a mobile support unit. Can be fitted for communications, repair, medical, and industrial needs.[27] |
LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March’s personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane[1] |
LMG Throne: A specialized re-model of the Altar with greater focus on detachable "bits," free-floating drones that can augment the pilot's attacking vectors.[27] |
Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane[1] |
Paramerion: Cori’s new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head.[41] |
Saint: A series of mechs piloted by knights that served the original Crown of Glass, a major power on the pre-Divine Principality-era Twilight Mirage world of Quire.[22] |
The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system’s sun.[41] |
Additional Notes
Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch.[31] |
The 23 Star Systems Nearest Palisade (with developmental focus)
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Notes on The Five Approaches by Eiden Teak
Okay, so more or less, it breaks down like this: There are five “approaches” to how Kalmeria is used. What’s Kalmeria? Well, the Kalmeria Revolution kind of bumped up everyone's power level and brought us back to the things were (supposedly) back in the Miraculous Millennium, before the Perennial Wave. “Hey, that’s not an answer to what Kalmeria is,” you might say? And to that, I say, shut up, no one really knows how it works. But here’s how people make it work (all approach names and sketches tentative):
The Null Approach, also called the Mundane Approach uses Kalmeria and the Perennial Wave’s natural technological negation attributes to basically nullify and reduce magical effects. Kesh is really keen on this, and so are a lot of us in Millennium Break. A lot of our blue collar folks, especially, like in the Oxblood Clan and Company of the Spade. Kesh weapons and Altars enhanced by the Mundane Approach seem to dampen the sound and light around them, swallowing the impact of incoming blows. The Arcane Approach blends Kalmeria with some of the older sources of power we’ve had for a while like our Chorus Bond, a Twilight Mirage resource called “Q-Glass,” Hyphan strati tech, or the Memoria which Columnar stole from us. In brief, it's very "device" oriented: For us, that means lots of staves, orbs, cybertomes, alchemical potions—classic conduits of power, yeah? For Columnar and the Frontier Syndicate, they often use independently moving, choreographed lots of bits, funnels, and drones—all of which produce with strange visual phenomena, like eye floaters and optical auras. The Divine Approach uses Kalmeria as a medium for calling on the power of a Divine directly and immediately. Whether that’s from Nideo and the other Stels or from the Divines of the Mirage, it seems very paternalistic, but that’s just my view. It really just escalates the familiar way Divines blessed Hallows, extending it to their pilots. You know: Glowing skin; fiery auras. Living wings. Both on the pilot & the mech. Nideo stuff looks statuesque and angelic. Mirage Divines are less humanoid by default, and seem to be more insectoid than normal. You can tell the difference between Nideo Divine magic and the Mirage’s use because the former always smells—units report a near endless list odors associated with Nidean Altars, including ash, incense, sugar, mint, sulfur. The Profane Approach uses Kalmeria in a way similar to Motion did—which frankly, I don’t love— to even more easily create things out of the raw Perennial Wave: Gaseous particles cohering and then solidifying into forms. Damaged armor bursts into liquid, then gets reformed on the simple frame. Melee weapons change shape and dimension as needed. Ranged weapons need no ammo, as it’s generated by the Demiurge Engine. Used by lead companies of Stel Orion, who were allowed to salvage parts of Motion from the salvage field above Partizan since they weren't directly involved in our fight there. But also used by the Crown of Glass, whose witch has a direct relationship with Perennial. When Orion Altars are on the field, you might find yourself tasting blood or berries or something even stranger. Finally, the Elemental Approach brings together Kalmeria and the capabilities of the Branched to blend the outside world with the inside person. For the Branched themselves, this has brought them in closer conscious/experiential contact with both nature and society—those that choose to tap into Kalmeria find that they literally feel the world more. The Apostolosians, meanwhile, have performed some truly dark research on the Branched, and have used the results to reshape themselves and their war machines directly—in some way, becoming more like their hated enemies the Branched, though they haven’t seemed to notice. The result is that they adopt parts of the environment as expressions of themselves in both their altars and their bodies: Summoning shields of ice, firing lightning or fire from their limbs, turning their flesh to stone, even calling storms into clear days—and when they do, nearby people ungrounded physical sensations: a finger down their back, an itch they cannot scratch, or something stuck in their eye.[1] |
Notes
- ↑ This dossier entry first appeared under "Mysteries" in episode 21 and under "Places" in episode 22.
- ↑ This dossier entry first appeared under "Divines" in episode 12 and under "Mysteries" in episode 22.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 Episode description of "PALISADE 01: Into the World Pt. 1"
- ↑ 2.0 2.1 2.2 2.3 Episode description of "PALISADE 25: An Impossible Ideal Pt. 4"
- ↑ 3.0 3.1 3.2 Episode description of "PALISADE 58: Above the Earth Pt. 2"
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Episode description of "PALISADE 28: Honesty and Integrity Pt. 1"
- ↑ 5.0 5.1 5.2 5.3 5.4 Episode description of "PALISADE 30: Seize the Chance Pt. 1"
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 6.26 6.27 6.28 6.29 6.30 6.31 6.32 6.33 Episode description of "PALISADE 03: Today Is a Monday"
- ↑ 7.0 7.1 Episode description of "PALISADE 27: Resentment and Frustration Pt. 2"
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Episode description of "PALISADE 39: A Mechanical Whine Pt. 1"
- ↑ 9.0 9.1 9.2 9.3 9.4 Episode description of "PALISADE 10: The Wheels Turning Pt. 1"
- ↑ 10.0 10.1 Episode description of "PALISADE 42: A Mechanical Whine Pt. 4"
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Episode description of "PALISADE 05: I Would Like to Help You Pt. 2"
- ↑ 12.0 12.1 12.2 12.3 12.4 Episode description of "PALISADE 21: In Their Fear Pt. 2"
- ↑ 13.0 13.1 Episode description of "PALISADE 34: Seize the Chance Pt. 5"
- ↑ 14.0 14.1 14.2 14.3 Episode description of "PALISADE 08: The Canvas of Dreams Pt. 3"
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Episode description of "PALISADE 16: Upon Our Grace Pt. 3"
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Episode description of "PALISADE 29: Honesty and Integrity Pt. 2"
- ↑ 17.0 17.1 Episode description of "PALISADE 35: Weapons Ready Pt. 1"
- ↑ 18.0 18.1 18.2 18.3 Episode description of "PALISADE 36: Weapons Ready Pt. 2"
- ↑ 19.0 19.1 19.2 19.3 Episode description of "PALISADE 26: Resentment and Frustration Pt. 1"
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Episode description of "PALISADE 41: A Mechanical Whine Pt. 3"
- ↑ 21.0 21.1 21.2 21.3 Episode description of "PALISADE 17: Upon Our Grace Pt. 4"
- ↑ 22.0 22.1 22.2 22.3 Episode description of "PALISADE 32: Seize the Chance Pt. 3"
- ↑ Episode description of "PALISADE 45: Where They Are Pt. 3"
- ↑ 24.0 24.1 Episode description of "PALISADE 11: The Wheels Turning Pt. 2"
- ↑ 25.0 25.1 25.2 25.3 Episode description of "PALISADE 06: The Canvas of Dreams Pt. 1"
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Episode description of "PALISADE 09: The Canvas of Dreams Pt. 4"
- ↑ 27.0 27.1 27.2 27.3 27.4 Episode description of "PALISADE 19: How It Always Looks Pt. 2"
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 Episode description of "PALISADE 12: Worth the Trouble Pt. 1"
- ↑ 29.0 29.1 Episode description of "PALISADE 20: In Their Fear Pt. 1"
- ↑ 30.0 30.1 30.2 Episode description of "PALISADE 13: Worth the Trouble Pt. 2"
- ↑ 31.0 31.1 31.2 31.3 Episode description of "PALISADE 02: Into the World Pt. 2"
- ↑ 32.0 32.1 32.2 Episode description of "PALISADE 14: Upon Our Grace Pt. 1"
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 Episode description of "PALISADE 07: The Canvas of Dreams Pt. 2"
- ↑ 34.0 34.1 Episode description of "PALISADE 33: Seize the Chance Pt. 4"
- ↑ 35.0 35.1 35.2 35.3 Episode description of "PALISADE 04: I Would Like to Help You Pt. 1"
- ↑ 36.0 36.1 36.2 Episode description of "PALISADE 44: Where They Are Pt. 2"
- ↑ 37.0 37.1 Episode description of "PALISADE 23: An Impossible Ideal Pt. 2"
- ↑ 38.0 38.1 Episode description of "PALISADE 37: Reach In / Reach Out Pt. 1"
- ↑ 39.0 39.1 39.2 39.3 Episode description of "PALISADE 51: A Palette of Colors Pt. 6"
- ↑ 40.0 40.1 40.2 Episode description of "PALISADE 57: Above the Earth Pt. 1"
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 Episode description of "PALISADE 22: An Impossible Ideal Pt. 1"
- ↑ 42.0 42.1 42.2 Episode description of "PALISADE 24: An Impossible Ideal Pt. 3"
- ↑ 43.0 43.1 43.2 Episode description of "PALISADE 40: A Mechanical Whine Pt. 2"
- ↑ Episode description of "PALISADE 31: Seize the Chance Pt. 2"
- ↑ 45.0 45.1 Episode description of "PALISADE 15: Upon Our Grace Pt. 2"