The Quiet Year: Difference between revisions

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<blockquote>''This article is about the game. For the episodes on Marielda's quiet year, see [[Marielda Episode 01: The City of Light Pt. 1|The City of Light Part 1]] and [[Marielda Episode 02: The City of Light Pt. 2|Part 2]].''</blockquote>'''''The Quiet Year''''' is a game that was played at the start of ''[[Marielda (season)|Marielda]]'' as a means of building the [[Marielda (city)|setting]] for the rest of the season to follow. It was designed by Avery Alder.{{Spoiler|[[Spring in Hieron 39: The Second Spring Pt. 1]]|The Quiet Year was also the game played in the epilogue of [[Spring in Hieron]].}}
{{Infobox Game
| title      =The Quiet Year
| image      = The Quiet Year.png
| caption    =
| creators    = Avery Alder
| players    = 2–4
| link        = [https://buriedwithoutceremony.com/the-quiet-year/ Official site]
| appears_in  =''[[Marielda (season)|Marielda]]'', ''[[Spring in Hieron]]'' }}
{{For|This article is about the game. For the episodes on Marielda's quiet year|The City of Light Pt. 1|The City of Light Pt. 2}}


== Basics ==
'''''The Quiet Year''''' is a game by Avery Alder. It was played at the start of ''[[Marielda (season)|Marielda]]'', as a means of building the [[Marielda (city)|setting]] for the rest of the season to follow, and in the epilogue of [[Spring in Hieron|''Spring in Hieron'']].{{Quote|source=''The Quiet Year'' [https://buriedwithoutceremony.com/the-quiet-year official site]|The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.<br /><br />The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.}}
Before beginning, the group draws a map of the setting together. Each player adds one feature to begin with, and the map is updated as the game is played. Players each come up with a resource important to the community; one of the resources is then singled out as abundant while the others are scarce.


The game is played with a standard 52-card deck with each card representing one [[week]] of a year in the life of a community. The deck is divided into four, with each deck representing one season. Each card drawn triggers certain events, developments, or complications. Six-sided dice are used as markers to represent ongoing projects, which can last from one to six weeks. Players also take contempt tokens as an ongoing tracker of tension and frustration that may arise in the community, and can choose to discard them as justification when they want to act selfishly.
==External links ==
* [https://buriedwithoutceremony.com/the-quiet-year/ Official site]
{{Games}}
{{NavboxMarielda}}{{NavboxHieron}}
[[Category:Games]]


Players have two roles: they must represent the community at a birds-eye level an care about its fate while also being dispassionate & introducing dilemmas about issues they care about. Players do not take the role of specific characters so much as the overall public mood, though there are times at which they will speak on behalf of specific characters or faction inside the society.
On each turn, representing a week, the active player draws a card (most of which have two options for the player to choose from), reduces all active project dice by one (projects are completed when they reach zero), and takes an action, which can either be to discover something new, hold a discussion, or start a new project.
At the end of the year, the Frost Shepherds will arrive, ending the game. The card which causes the Frost Shepherds to arrive can be drawn at any point during winter.
== External links ==
[https://buriedwithoutceremony.com/the-quiet-year/ Official site]{{Games}}[[Category:Games]]
[[Category:Meta]]
[[Category:Marielda]]
[[Category:Marielda]]
[[Category:The Quiet Year]]
[[Category:The Quiet Year]]
[[Category:Seasons of Hieron]]
{{DEFAULTSORT:Quiet Year, The}}
[[Category:Spring in Hieron]]

Latest revision as of 14:25, 22 July 2024

This article is about the game. For the episodes on Marielda's quiet year, see The City of Light Pt. 1 and The City of Light Pt. 2.

The Quiet Year is a game by Avery Alder. It was played at the start of Marielda, as a means of building the setting for the rest of the season to follow, and in the epilogue of Spring in Hieron.

The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

The Quiet Year official site

External links[edit | edit source]