PALISADE 04: I Would Like to Help You Pt. 1

From fattwiki
Revision as of 01:33, 31 March 2023 by 1smalldragon (talk | contribs) (Created page with "{{Infobox episode | color_theme = pal | episode_number = 03 | title = It Is a Monday | release_date = March 23, 2023 | length = 02:24:44 | content_warnings = Discussion of blood<br>Uncanny bodily manipulation | cast =Austin Walker<br>Ali Acampora<br>Andrew Lee Swan<br>Janine Hawkins<br>Sylvia Clare<br>Keith J. Carberry | game = Armour Astir | score = Nothing is Stationary<br>PALISAD...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Episode description

This episode carries content warnings for the discussion of blood and uncanny bodily manipulation.

Having placed the confusion of the Fundament Node behind them, the crew of the Blue Channel begin a slow tour across the few friendly ports in Palisade, refueling, resupplying, and escorting the displaced Twill into new, albeit temporary homes. All the while, there is an open breath, and an opportunity to converse, collaborate, and connect. It is downtime on Palisade.

This week on PALISADE: I Would Like To Help You Pt. 1

Show me the tree / and I’ll shoot down the figs.

Dossier

Organizations

The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information.
The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality’s territory.
The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one’s pulse and multi-day group picnic outings.

People

The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe.
Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed.
Kriminel Kollage (she/her): A young Twill tinkerer who tried to convince her community to help her ressurect the long dead divine, Palisade, and went through with it when they denied tos upport her.
Veston Vicinity (he/him): A middle aged Twill who, having felt the Bilateral Intercession's occupation keenly, supported Kriminel's plan.
Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was.
The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks.

Places

The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  
Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain.

Divines

The Divine Imperium (once, The Divine Empyrean): One of the first Divines resurrected by the Divine Principality, and one of the leading figures in its conquest of the stars.

Contents

Opening

Plot

Cast