Dossier (PARTIZAN): Difference between revisions

From fattwiki
No edit summary
Tag: 2017 source edit
No edit summary
Tag: 2017 source edit
Line 1: Line 1:
The dossier for PARTIZAN consists of various information provided within its episode description, usually formatted like a mission dossier. However, it does not have a direct in-fiction explanation.
The dossier for PARTIZAN consists of various information provided within its episode description, usually formatted like a mission dossier. However, it does not have a direct in-fiction explanation.


This article currently contains dossier information up to PARTIZAN 08.
This article currently contains dossier information up to PARTIZAN 11.


==//Organizations\\==
==//Organizations\\==
Line 12: Line 12:
  | episodeNum  =00
  | episodeNum  =00
}}</blockquote>
}}</blockquote>
*'''[[The Church of Progressive Asterism]]:''' Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.{{Cite Almanac
| episode      =PARTIZAN 09: DESERT SQUIRE - VANTAGE
| episodeNum  =09
}}
*'''[[The Church of Received Asterism]]:''' The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the [[Divine Principality#Miraculous%20Millennium|Miraculous Millennium]], over 3000 years ago. Teaches that [[Divine|Divines]], the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.{{Cite Almanac
| episode      =PARTIZAN 09: DESERT SQUIRE - VANTAGE
| episodeNum  =09
}}
|-
|-
|'''[[The Curtain]]''': Allegedly, the Curtain is the cryptocratic organization that pulls the levers of power in Stel Kesh. In reality ████████████.{{Cite Almanac
|'''[[The Curtain]]''': Allegedly, the Curtain is the cryptocratic organization that pulls the levers of power in Stel Kesh. In reality ████████████.{{Cite Almanac
Line 32: Line 40:
|'''[[Stel Orion]]:''' An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to '''[[Space]]'''. Wealth, labor, expansion.<ref name="Ep00" />
|'''[[Stel Orion]]:''' An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to '''[[Space]]'''. Wealth, labor, expansion.<ref name="Ep00" />
|}
|}
===Others===
=== Others===
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 49: Line 57:
|-
|-
|'''[[The Church of the Resin Heart]]''': Among all the sects under the wide umbrella of Progressive Asterism, one group—the Disciples of Logos—is dedicated to the teachings of the movement’s supposed founder, the Prophet Logos Kantel. Though there are a handful of Logos-aligned houses faith across the reaches of the Principality, none is as well organized or important as the Church of the Resin Heart, named for the uncanny, 3-foot tall heart that was recovered from the prophet’s sea many years ago. The Church, also named the Friends of Gur Sevraq in honor of their enigmatic and charismatic leader, are gaining followers as quickly as their leader can perform miracles. They claim the True God is coming, and seek to spread the word as far as they possibly can.<ref name="Ep05" />
|'''[[The Church of the Resin Heart]]''': Among all the sects under the wide umbrella of Progressive Asterism, one group—the Disciples of Logos—is dedicated to the teachings of the movement’s supposed founder, the Prophet Logos Kantel. Though there are a handful of Logos-aligned houses faith across the reaches of the Principality, none is as well organized or important as the Church of the Resin Heart, named for the uncanny, 3-foot tall heart that was recovered from the prophet’s sea many years ago. The Church, also named the Friends of Gur Sevraq in honor of their enigmatic and charismatic leader, are gaining followers as quickly as their leader can perform miracles. They claim the True God is coming, and seek to spread the word as far as they possibly can.<ref name="Ep05" />
* '''[[The Church of the Resin Heart]]:''' A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “[[Exemplar|resin heart]]” in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church.<ref name="Ep09" />
|-
|'''[[Disciples of Logos]]:''' A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel’s words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects.<ref name="Ep09" />
|-
|'''[[The Friends of Gur Sevraq]]:''' The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months.<ref name="Ep09" />
|-
|-
|'''[[GLORY]]''': With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Cassander, Vervain, and the squad’s leader: Apothesa, original Eidolon of construction, military action, and history. Interested in Past’s records chiefly because it might allow them to “better recreate Apostolosian eidolons.”{{Cite Almanac
|'''[[GLORY]]''': With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Cassander, Vervain, and the squad’s leader: Apothesa, original Eidolon of construction, military action, and history. Interested in Past’s records chiefly because it might allow them to “better recreate Apostolosian eidolons.”{{Cite Almanac
Line 58: Line 72:
|-
|-
|'''[[House Bittenbach]]''': “Before all others.” Technically, this is Bittenbach’s motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house’s legendary hunger for wealth (and their willingness to break norms to satiate it.) The house’s holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR’s place.<ref name="Ep05" />
|'''[[House Bittenbach]]''': “Before all others.” Technically, this is Bittenbach’s motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house’s legendary hunger for wealth (and their willingness to break norms to satiate it.) The house’s holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR’s place.<ref name="Ep05" />
*'''[[House Bittenbach]]:''' “Before all others.” Technically, this is Bittenbach’s motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house’s legendary hunger for wealth (and their willingness to break norms to satiate it.) The house’s holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR’s place. Now, has sent House Callister to retrieve Gur Sevraq during the pilgrimage.{{Cite Almanac
| episode      =PARTIZAN 10: DESERT SQUIRE - RIPOSTE
| episodeNum  =10
}}
|-
|'''[[House Callister]]:''' The newest house of Orion, whose status was earned through “heroism in battle...” which is to say state-sanctioned piracy. Led by and named for Callister Drive Callister (who was given his new surname simultaneously with his new House), a sometimes ally, sometimes rival of the dreaded Exeter Leap<ref name="Ep10" />
|-
|-
|'''[[House Whitestar]]''': For generations, House Whitestar was among the smallest vassal families of [[Stel]] [[Stel Kesh|Kesh’s]] most powerful noble House (itself called House Kesh). With modest holdings and minimal political influence, it seemed they’d inevitably fade into history. But after the [[Apokine|Apostolosian leader]] [[Dahlia]] declared themselves the Glorious [[Princept]], Stel Kesh announced that [[Cynosure Whitestar-Kesh]], a mid-level diplomat, was the true Princept. With his rise, they’ve grown in importance and power.{{Cite Almanac
|'''[[House Whitestar]]''': For generations, House Whitestar was among the smallest vassal families of [[Stel]] [[Stel Kesh|Kesh’s]] most powerful noble House (itself called House Kesh). With modest holdings and minimal political influence, it seemed they’d inevitably fade into history. But after the [[Apokine|Apostolosian leader]] [[Dahlia]] declared themselves the Glorious [[Princept]], Stel Kesh announced that [[Cynosure Whitestar-Kesh]], a mid-level diplomat, was the true Princept. With his rise, they’ve grown in importance and power.{{Cite Almanac
Line 65: Line 85:
|-
|-
|'''[[The Isles of Logos]]''': An independent nation built by the original followers of the prophet Logos Kantel’s around their very first church, though it has since become a secular and independent state—something largely unheard of inside of Principality space. Though only a small handful of islands in the Prophet’s Sea, the Isles keep a standing defense force that rivals any individual squad the Major Stels could throw at them.<ref name="Ep05" />
|'''[[The Isles of Logos]]''': An independent nation built by the original followers of the prophet Logos Kantel’s around their very first church, though it has since become a secular and independent state—something largely unheard of inside of Principality space. Though only a small handful of islands in the Prophet’s Sea, the Isles keep a standing defense force that rivals any individual squad the Major Stels could throw at them.<ref name="Ep05" />
|-
|'''[[Lambic House]]:''' A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge.<ref name="Ep09" />
|-
|-
|'''[[Nobel|The Nobel]]:''' The people and culture from which [[Valence]] originates. They live beyond [[Partizan (moon)]], in the [[Scutum-Centaurus Arm|Scutum-Centaurus arm]] of the Milky Way, which [[Tranquil Princept|a past Princept]] declared was not to be colonized or even explored. But years ago they suffered an attack from someone from the [[Divine Principality]]. Valence seeks to answer how, who, and why.{{Cite Almanac
|'''[[Nobel|The Nobel]]:''' The people and culture from which [[Valence]] originates. They live beyond [[Partizan (moon)]], in the [[Scutum-Centaurus Arm|Scutum-Centaurus arm]] of the Milky Way, which [[Tranquil Princept|a past Princept]] declared was not to be colonized or even explored. But years ago they suffered an attack from someone from the [[Divine Principality]]. Valence seeks to answer how, who, and why.{{Cite Almanac
Line 83: Line 105:
|-
|-
|'''[[Scrivener’s Guild]]:''' An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR’s performance.<ref name="Ep01" />
|'''[[Scrivener’s Guild]]:''' An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR’s performance.<ref name="Ep01" />
|-
|'''[[The Shepherd's Crook|The Shepherd’s Crook]]:''' A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power. Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma. They’ve also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity.<ref name="Ep09" />
|-
|-
|'''[[Silversky Salvage and Repair]]''': Salvagers are a dime a dozen, but with chief engineer Sombre Sky in the pit, no one on Partizan is better at putting a machine back together. Dispatched to Obelle along with the Rapid Evening to ensure that the most important parts of Past are retrieved.<ref name="Ep03" />
|'''[[Silversky Salvage and Repair]]''': Salvagers are a dime a dozen, but with chief engineer Sombre Sky in the pit, no one on Partizan is better at putting a machine back together. Dispatched to Obelle along with the Rapid Evening to ensure that the most important parts of Past are retrieved.<ref name="Ep03" />
Line 88: Line 112:
|'''[[The Society of Banners and Bright Returns]] (SBBR):''' A daring mercenary outfit that takes on reconnaissance, espionage, sabotage, and theft missions. Independent, but operating under [[Stel]] [[Stel Orion|Orion]] and the Scrivener’s Guild.<ref name="Ep01" />
|'''[[The Society of Banners and Bright Returns]] (SBBR):''' A daring mercenary outfit that takes on reconnaissance, espionage, sabotage, and theft missions. Independent, but operating under [[Stel]] [[Stel Orion|Orion]] and the Scrivener’s Guild.<ref name="Ep01" />
|-
|-
|'''[[Strand Semaphore]]:''' Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there.<ref name="Ep07" />  
|'''[[Strand Semaphore]]:''' Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there.<ref name="Ep07" />
|-
|-
|'''[[The Swordbreakers]]:''' An Apostolosian squad blessed by the divine Commitment and led by [[Cas’alear Rizah]], the adopted sibling of the [[Apokine]] and [[Princept]] [[Dahlia]]. They’re known across the war as legend killers who punch above their weight.<ref name="Ep01" />
|'''[[The Swordbreakers]]:''' An Apostolosian squad blessed by the divine Commitment and led by [[Cas’alear Rizah]], the adopted sibling of the [[Apokine]] and [[Princept]] [[Dahlia]]. They’re known across the war as legend killers who punch above their weight.<ref name="Ep01" />
|-
|-
|'''[[Partizan Palace|The Partizan Palace]]''': Across [[Divinity]], the Palace provides citizens with authorized archival information, approved news reports (kept up to date locally by the day, galactically by the week), and art and entertainment determined to be canonical to the [[Divine Principality]].<ref name="Ep02" />
| '''[[Partizan Palace|The Partizan Palace]]''': Across [[Divinity]], the Palace provides citizens with authorized archival information, approved news reports (kept up to date locally by the day, galactically by the week), and art and entertainment determined to be canonical to the [[Divine Principality]].<ref name="Ep02" />
|-
|'''The Wolfwings:''' This vanguard squad, led by ace pilot Cam’bage Elarune, ensures early-conflict air superiority and secure, long term reconnaissance capabilities for [[Stel Apostolos]].<ref name="Ep10" />
|-
|-
|'''[[Zenith Fund|The Zenith Fund]]''': A public institution of [[Stel Columnar]] that incubates, defends, and offers testing for teams pursuing cutting edge projects in a wide range of fields including medicine, environmental science, infrastructure, culture, and emerging military hardware. Aids with major projects across every other Stel, including Apostolos’ Glory Project.<ref name="Ep04" />
|'''[[Zenith Fund|The Zenith Fund]]''': A public institution of [[Stel Columnar]] that incubates, defends, and offers testing for teams pursuing cutting edge projects in a wide range of fields including medicine, environmental science, infrastructure, culture, and emerging military hardware. Aids with major projects across every other Stel, including Apostolos’ Glory Project.<ref name="Ep04" />
Line 100: Line 126:
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
|-
|'''[[Aleel Verdicate]] (she/her):''' Current Song of Partizan, making her the de facto head of the Church of Received Asterism on the moon.<ref name="Ep09" />
|-
|'''[[Alise Breka]] (she/her):''' Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.<ref name="Ep09" />
|-
|-
|'''[[Anchor Afton]] (she/her):''' Commander of the [[Oxblood Clan]] unit deployed in [[Obelle]]. Upper middle age. Silver hair, weathered complexion. Dark eyes. Muscular as shit. Third generation Ox.<ref name="Ep01" />
|'''[[Anchor Afton]] (she/her):''' Commander of the [[Oxblood Clan]] unit deployed in [[Obelle]]. Upper middle age. Silver hair, weathered complexion. Dark eyes. Muscular as shit. Third generation Ox.<ref name="Ep01" />
|-
|-
|'''[[Audacious Opportunity "A.O." Rooke|Audacious Opportunity (A.O.) Rooke]] (he/him)''': Was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. Now deployed to the Rapid Evening.<ref name="Ep03" />
|'''[[Audacious Opportunity "A.O." Rooke|Audacious Opportunity (A.O.) Rooke]] (he/him)''': Was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. Now deployed to the Rapid Evening.<ref name="Ep03" />
*'''[[Audacious Opportunity "A.O." Rooke|AO Rooke]] (he/him):''' Audacious Opportunity Rooke was a young Orion merc caught in a daring (and foolhardy) raid against Stel Kesh. Refused to give up his employer and is now paying the price in service to the Rapid Evening as leader of their cohort of toughs.<ref name="Ep10" />
|-
|'''[[A-tek]] (she/her):''' Callister Drive’s butler, bodyguard, and (unfortunately for him) House Bittenbach-assigned handler. There to ensure Drive gets results, and also that he doesn’t consider taking the gifts given to him by Bittenbach and running elsewhere. Pilots the Thaumaturge.<ref name="Ep10" />
|-
|'''[[Avar]] (they/them):''' The Friends of Gur Sevraq are often idealistic and naive about the world. But Chief of Security Avar, who was stationed at Westhaven for years and fought against [[Fort Icebreaker]] before finding their way to the faith, knows that the path to heaven is treacherous. Partner of Ryrira and parent of one child, [[M'reb|M’reb]].<ref name="Ep09" />
*'''[[Avar]] (they/them) and [[Ryrira]] (she/her):''' Gur Sevraq’s chief of security and quartermaster, respectively.{{Cite Almanac
| episode      =PARTIZAN 11: DESERT SQUIRE - SLEIGHT
| episodeNum  =11
}}
|-
|-
|'''Azyet Eyesgrene (she/her)''': Recorder for the Partizan Palace. (Name unspoken.)<ref name="Ep02" />
|'''Azyet Eyesgrene (she/her)''': Recorder for the Partizan Palace. (Name unspoken.)<ref name="Ep02" />
|-
|'''[[The Blossom]] (he/him):''' The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect’s Abbot of Provision, the Blossom also serves a short, populist whisper.<ref name="Ep09" />
|-
|-
|'''[[Calendar Longyear]] (they/them)''': A young ship captain who has inherited their grandmother’s vessel, the final asset of their house’s once affluent estate. Eager to make something of themself, they just don’t know what.<ref name="Ep03" />
|'''[[Calendar Longyear]] (they/them)''': A young ship captain who has inherited their grandmother’s vessel, the final asset of their house’s once affluent estate. Eager to make something of themself, they just don’t know what.<ref name="Ep03" />
Line 122: Line 163:
|-
|-
|'''[[Cymbidium]] (he/him)''': The [[elect]] of the Kesh-aligned [[divine]] [[Past]]. Cymbdium is an [[Hypha#Ashen|Ashen]], the descendent culture of the ancient deer-like [[Hypha]] people. He is traveling to [[Partizan (moon)|Partizan]] for mysterious reasons.<ref name="Ep02" />
|'''[[Cymbidium]] (he/him)''': The [[elect]] of the Kesh-aligned [[divine]] [[Past]]. Cymbdium is an [[Hypha#Ashen|Ashen]], the descendent culture of the ancient deer-like [[Hypha]] people. He is traveling to [[Partizan (moon)|Partizan]] for mysterious reasons.<ref name="Ep02" />
* '''[[Cymbidium]] (he/him):''' The deceased [[Elect]] of the [[Divine]] [[Past]]. Gave Thisbe a message to deliver to Mourningbride.<ref name="Ep07" />
*'''[[Cymbidium]] (he/him):''' The deceased [[Elect]] of the [[Divine]] [[Past]]. Gave Thisbe a message to deliver to Mourningbride.<ref name="Ep07" />
|-
|-
|'''Dina Dash (they/them):''' Wheeled synthetic who carries a clipboard and has magnification lenses that can independently move lower in front of their optics.<ref name="Ep07" />
|'''Dina Dash (they/them):''' Wheeled synthetic who carries a clipboard and has magnification lenses that can independently move lower in front of their optics.<ref name="Ep07" />
Line 136: Line 177:
|-
|-
|'''[[Gur Sevraq]] (he/they)''': The enigmatic leader of the Church of the Resin Heart. “Liberated” the divine Future from Stel Columnar. Has performed a number of seemingly-verified miracles in recent months.<ref name="Ep05" />
|'''[[Gur Sevraq]] (he/they)''': The enigmatic leader of the Church of the Resin Heart. “Liberated” the divine Future from Stel Columnar. Has performed a number of seemingly-verified miracles in recent months.<ref name="Ep05" />
*'''[[Gur Sevraq]] (he/them):''' Current leader of the Church of the Resin Heart. Reported miracle worker. Secretly has possession of the Divine Future, which gives him startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him. Leading the pilgrimage down the Prophet’s Path.<ref name="Ep09" />
|-
|-
|'''[[Jesset City]] (he/him):''' On mission as support unit & on-site repairs for Oxblood. Young and eager to make friends. Doesn’t know much about this mission. Pilots a [[Cloud|Cloud unit]], a “re-appropriated” Apostolosian recon model.<ref name="Ep01" />
|'''[[Jesset City]] (he/him):''' On mission as support unit & on-site repairs for Oxblood. Young and eager to make friends. Doesn’t know much about this mission. Pilots a [[Cloud|Cloud unit]], a “re-appropriated” Apostolosian recon model.<ref name="Ep01" />
Line 148: Line 190:
|-
|-
|'''[[The Loess]] (she/her):''' The leader of the Sable Court stands with a the large, muscular body of a moose more than a deer, and her antlers are no different: wide and domineering, twinkling with not only the normal precious metal inlay used by members of the court, but also with shining, multi-colored gems--memoria--making them look almost more like brightly jeweled butterfly wings than antlers. Her base of operations is, on the outside, hidden by what you can only imagine is incredible advanced technology. You pass through some bushes and above you, a star chart flickers above you. Her voice, heavy, simple, but smart, welcomes you to the heart of the coven.<ref name="Ep08" />
|'''[[The Loess]] (she/her):''' The leader of the Sable Court stands with a the large, muscular body of a moose more than a deer, and her antlers are no different: wide and domineering, twinkling with not only the normal precious metal inlay used by members of the court, but also with shining, multi-colored gems--memoria--making them look almost more like brightly jeweled butterfly wings than antlers. Her base of operations is, on the outside, hidden by what you can only imagine is incredible advanced technology. You pass through some bushes and above you, a star chart flickers above you. Her voice, heavy, simple, but smart, welcomes you to the heart of the coven.<ref name="Ep08" />
|-
|'''[[Logos Kantel]] (they/them):''' The prophet who, it is said, brought life to the once barren moon of Partizan.<ref name="Ep09" />
|-
|-
|'''[[Midnite Matinee]] (she/her)''': The Leporine leader of Carrion Collections knows she’s destined for more. She and her trusty Pack-model light AutoHollow Popcorn (she/her) are going to take what they can get, even if it means stepping on people to get it.<ref name="Ep05" />
|'''[[Midnite Matinee]] (she/her)''': The Leporine leader of Carrion Collections knows she’s destined for more. She and her trusty Pack-model light AutoHollow Popcorn (she/her) are going to take what they can get, even if it means stepping on people to get it.<ref name="Ep05" />
Line 153: Line 197:
|'''[[Mourningbride]] (she/her)''': An Ashen born to a high ranking family, Mourningbride was once an elect, but left her post and journeyed to the Sable Court after learning about her people’s ancient history. With his final act, Cymbidum requested that Thisbe deliver a message to Mourningbride.<ref name="Ep05" />
|'''[[Mourningbride]] (she/her)''': An Ashen born to a high ranking family, Mourningbride was once an elect, but left her post and journeyed to the Sable Court after learning about her people’s ancient history. With his final act, Cymbidum requested that Thisbe deliver a message to Mourningbride.<ref name="Ep05" />
*'''[[Mourningbride]] (she/her)''': An initiate in the Sable Court, and a former Elect.<ref name="Ep07" />
*'''[[Mourningbride]] (she/her)''': An initiate in the Sable Court, and a former Elect.<ref name="Ep07" />
|-
|'''[[Ryrira]] (she/her):''' Quartermaster of the Church of the Resin Heart and Avar’s partner. Mother of one child, M’reb.<ref name="Ep09" />
*'''[[Avar]] (they/them) and [[Ryrira]] (she/her):''' Gur Sevraq’s chief of security and quartermaster, respectively.<ref name="Ep11" />
|-
|-
|'''[[Sombre Sky]] (she/her)''': Chief engineer at Silversky Recovery and Restoration, she stays out of politics except for when politicians bring her new gear to play with.<ref name="Ep03" />
|'''[[Sombre Sky]] (she/her)''': Chief engineer at Silversky Recovery and Restoration, she stays out of politics except for when politicians bring her new gear to play with.<ref name="Ep03" />
|-
|-
|'''[[Sovereign Immunity]] (he/him)''': Member of the Shepherd’s Crook, a sect of [[Received Asterism]] famous for placing high ranking members in advisory roles across many Stels (despite the sect’s loyalty to Stel Nideo). Imprisoned for the crime of kidnapping of Dahlia years before they would declare themself the Glorious Princept, then reassigned to the Rapid Evening. He is also known as the Farmer and Byron. Dreams of being assigned to Clementine as her official Sovereign Immunity.<ref name="Ep03" />
|'''[[Sovereign Immunity]] (he/him)''': Member of the Shepherd’s Crook, a sect of [[Received Asterism]] famous for placing high ranking members in advisory roles across many Stels (despite the sect’s loyalty to Stel Nideo). Imprisoned for the crime of kidnapping of Dahlia years before they would declare themself the Glorious Princept, then reassigned to the Rapid Evening. He is also known as the Farmer and Byron. Dreams of being assigned to Clementine as her official Sovereign Immunity.<ref name="Ep03" />
*'''[[Sovereign Immunity|“The Farmer”]] (he/him):''' A popular sobriquet used for the Sovereign Immunity who sometimes goes by the name Byron, who supported an agrarian revolution 13 years ago.<ref name="Ep10" />
|-
|'''[[Swansea See]] (they/them):''' An old-school member of Callister’s corsair crew. Thanks to Bittenbach technology, has been fully fused into their mech, the Conjurer.<ref name="Ep10" />
|-
|-
|'''[[Thisbe]] (she/her, played by [[Janine Hawkins]]):''' A large, humanoid labor robot whose design is based on the ancient [[Hypha]] people. Recently unearthed by farmers, and then traded between mercenary units until she wound up in SBBR’s control.<ref name="Ep01" />
|'''[[Thisbe]] (she/her, played by [[Janine Hawkins]]):''' A large, humanoid labor robot whose design is based on the ancient [[Hypha]] people. Recently unearthed by farmers, and then traded between mercenary units until she wound up in SBBR’s control.<ref name="Ep01" />
Line 164: Line 214:
|'''[[Valence]] (they/them, played by [[Andrew Lee Swan]]):''' An empath from a culture beyond the Partizan gate, searching for allies for their culture, [[Nobel|the Nobel]]. Serves as “face” for SBBR.<ref name="Ep01" />
|'''[[Valence]] (they/them, played by [[Andrew Lee Swan]]):''' An empath from a culture beyond the Partizan gate, searching for allies for their culture, [[Nobel|the Nobel]]. Serves as “face” for SBBR.<ref name="Ep01" />
|-
|-
| '''[[Ver'million Blue|Ver’Million Blue]] (she/her)''': Created as part of an Apostolosian super soldier program, Million is an excellent sharpshooter who went AWOL (violently) and was eventually picked up as a POW by Stel Kesh. Recently deployed to Partizan as part of the Rapid Evening. Dreams of real freedom.<ref name="Ep03" />  
|'''[[Ver'million Blue|Ver’Million Blue]] (she/her)''': Created as part of an Apostolosian super soldier program, Million is an excellent sharpshooter who went AWOL (violently) and was eventually picked up as a POW by Stel Kesh. Recently deployed to Partizan as part of the Rapid Evening. Dreams of real freedom.<ref name="Ep03" />
|}
|}
== //Places\\==
==//Places\\==
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 185: Line 235:
|-
|-
|'''[[Memoria Teardrop|The Memoria Teardrop]]''': A range of mountains and high plains, dense with mineral resources. Named for “[[memoria]],” a rare precious material with a high, natural storage capacity.<ref name="Ep07" />
|'''[[Memoria Teardrop|The Memoria Teardrop]]''': A range of mountains and high plains, dense with mineral resources. Named for “[[memoria]],” a rare precious material with a high, natural storage capacity.<ref name="Ep07" />
|-
|'''Museum Row:''' Before the war struck, an emerging tourism industry had come to Cruciat, and so Kesh invested in dozens of niche museums in the city’s commercial district.<ref name="Ep11" />
|-
|'''The North Gallery:''' Decades before Museum Row was an established destination, the North Gallery collected art about and ephemera from Kesh’s original colonization of the Verglaz Taiga on Partizan.<ref name="Ep11" />
|-
|-
|'''[[Obelle]]:''' A small, seaside town between Apostolos territory to the north and the independent lands of [[the Prophet’s Path]] to the south. Sleepy agricultural town with tiny small tourist industry, as its often used as a rest stop for those walking their pilgrimage down the Prophet’s Path. Because it is far from Apostolos’ northern border with Kesh, their military holdings here are diminished.<ref name="Ep01" />
|'''[[Obelle]]:''' A small, seaside town between Apostolos territory to the north and the independent lands of [[the Prophet’s Path]] to the south. Sleepy agricultural town with tiny small tourist industry, as its often used as a rest stop for those walking their pilgrimage down the Prophet’s Path. Because it is far from Apostolos’ northern border with Kesh, their military holdings here are diminished.<ref name="Ep01" />
Line 195: Line 249:
|-
|-
|'''[[Pique Ridge|The Pique Ridge]]:''' The mountainous region controlled by Stel Nideo, which rests northeast of Orion territory and west of Stel Columnar’s home on Partizan, the Memoria Teardrop.<ref name="Ep05" />
|'''[[Pique Ridge|The Pique Ridge]]:''' The mountainous region controlled by Stel Nideo, which rests northeast of Orion territory and west of Stel Columnar’s home on Partizan, the Memoria Teardrop.<ref name="Ep05" />
*'''[[Pique Ridge]]:''' Territory controlled by [[Stel Nideo]] on Partizan. East of the Prophet’s Sea, comprised of a mountain range which surrounds a vast, low bay.<ref name="Ep09" />
|-
|-
|'''[[The Prophet’s Path]]''': An autonomous region of [[Partizan (moon)|Partizan]] running from east from the barren edge of the desert, through the tropical coast, and through the [[Isles of Logos]]. Independent towns and cities like Obelle make up the bulk of its continental settlements. Believed to be the area through which the prophet [[Logos Kantel]] traveled on their miraculous journey one thousand years ago.<ref name="Ep02" />
|'''[[The Prophet’s Path]]''': An autonomous region of [[Partizan (moon)|Partizan]] running from east from the barren edge of the desert, through the tropical coast, and through the [[Isles of Logos]]. Independent towns and cities like Obelle make up the bulk of its continental settlements. Believed to be the area through which the prophet [[Logos Kantel]] traveled on their miraculous journey one thousand years ago.<ref name="Ep02" />
*'''[[The Prophet’s Path]]:''' An autonomous region to the west of the Prophet’s Sea, south of Apostolosian territory and north of [[Stel Orion]]. These dusty badlands are dotted with small villages, farms, and other settlements. Its furthest, most western reaches are untouched by Kantel’s miracle. In order to celebrate the millennial anniversary of Logos Kantel’s arrival, the Church of the Resin Heart is travelling a pilgrimage on the route the prophet once took.<ref name="Ep09" />
|-
|'''[[The Prophet’s Sea]]:''' A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.<ref name="Ep09" />
|-
|-
|'''Red Soil''': A small beach on the northern side of Lake Timea<ref name="Ep07" />
|'''Red Soil''': A small beach on the northern side of Lake Timea<ref name="Ep07" />
Line 210: Line 268:
|}
|}


==//Divines\\ ==
==//Divines\\==
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 219: Line 277:
|-
|-
|'''The Divine [[Vernacular]]:''' Sometimes a divine wields a blade, incomparable in sharpness. Sometimes, as in this [[Stel Nideo]] divine, it allows thousands to speak instantly, at distance. You decide which is more frightening.<ref name="Ep07" />
|'''The Divine [[Vernacular]]:''' Sometimes a divine wields a blade, incomparable in sharpness. Sometimes, as in this [[Stel Nideo]] divine, it allows thousands to speak instantly, at distance. You decide which is more frightening.<ref name="Ep07" />
*'''The Divine Vernacular:''' A Stel Nideo Divine which allows those loyal (and blessed) to communicate instantly, at distance. A power some say is more powerful than even the sharpest spearhead.<ref name="Ep09" />
|}
|}
==//Things\\==
==//Things\\==
===Mechs===
=== Mechs===
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 227: Line 286:
|'''[[Pack|AdArm Pack-model AutoHollow]]''': A 20 foot tall, humanoid mech with broad shoulders, fully-articulating hands, and the headshape of a jackal. Designed for flexibility, the Pack can easily change its gear between missions, though it is most often seen wielding an anti-armor rifle. The Pack was designed to offer infantry-scale squads a little extra power or to supplement hollow squads with something maneuverable, reliable, and automated. They’re also exceptional bodyguard units, for those who can afford their upkeep.<ref name="Ep05" />
|'''[[Pack|AdArm Pack-model AutoHollow]]''': A 20 foot tall, humanoid mech with broad shoulders, fully-articulating hands, and the headshape of a jackal. Designed for flexibility, the Pack can easily change its gear between missions, though it is most often seen wielding an anti-armor rifle. The Pack was designed to offer infantry-scale squads a little extra power or to supplement hollow squads with something maneuverable, reliable, and automated. They’re also exceptional bodyguard units, for those who can afford their upkeep.<ref name="Ep05" />
|-
|-
|'''AdArm [[Troop]]:''' Designed by The de facto “grunt” mech of the Divine Principality. 55~ feet tall bipedal hollow, mid sized but bulky in aesthetic. Blocky, visible cabling. Head is a rectangular unit (with a long, flat LED-lit single “eye”) that functions as a sensor suite, and attached to its right (above the shoulder) is a heavy cannon. Left arm has actuator/clasper, right has bayonet.<ref name="Ep01" />
|'''AdArm [[Troop]]:''' Designed by Adamant Arms and Artifice. The de facto “grunt” mech of the Divine Principality. 55~ feet tall bipedal hollow, mid sized but bulky in aesthetic. Blocky, visible cabling. Head is a rectangular unit (with a long, flat LED-lit single “eye”) that functions as a sensor suite, and attached to its right (above the shoulder) is a heavy cannon. Left arm has actuator/clasper, right has bayonet.<ref name="Ep01" />
*'''[[Troop]]:''' A basic combat hollow designed by [[Adamant Arms and Artifice]] and distributed by [[Stel Orion]] across the [[Divine Principality|Principality]]. [[The Church of the Resin Heart]] has two, bought from [[SBBR]] after the group stole them from [[Stel Apostolos]] in [[Obelle]].<ref name="Ep10" />
|-
|-
|'''[[Ataraxia]]''': A white, purple, and yellow mantid-shaped machine blessed by the divine [[Commitment]] and developed by [[Stel Columnar|Stel Columnar’s]] Zenith Fund. Each of its six curved limbs can light up its edges with energy beams. On the ground, it can dance in combat in such a way that any two limbs can be its temporary feet, and when it’s in flight, it becomes a complete whirlwind of violence. Named for the philosophical concept key to ancient Stoicism.<ref name="Ep02" />
|'''[[Ataraxia]]''': A white, purple, and yellow mantid-shaped machine blessed by the divine [[Commitment]] and developed by [[Stel Columnar|Stel Columnar’s]] Zenith Fund. Each of its six curved limbs can light up its edges with energy beams. On the ground, it can dance in combat in such a way that any two limbs can be its temporary feet, and when it’s in flight, it becomes a complete whirlwind of violence. Named for the philosophical concept key to ancient Stoicism.<ref name="Ep02" />
|-
|-
|'''[[Cast]]''': A mirror-coated, humanoid mech that appears like a four-winged angel, with loud jet engines hidden inside of its shiny, metallic wings. Just above its mouth, its head becomes an AWACS-esque flat sensor disc. Largely built for reconnaissance, and deployed by the Palace to gather information and recordings. Avoids conflict, though can defends or stabilize itself with a system of chains and hooks.<ref name="Ep02" />
|'''[[Cast]]''': A mirror-coated, humanoid mech that appears like a four-winged angel, with loud jet engines hidden inside of its shiny, metallic wings. Just above its mouth, its head becomes an AWACS-esque flat sensor disc. Largely built for reconnaissance, and deployed by the Palace to gather information and recordings. Avoids conflict, though can defends or stabilize itself with a system of chains and hooks.<ref name="Ep02" />
|-
|'''[[Conjurer]]:''' An stout and sturdy Occult Project prototype hollow designed for both assault and diversion missions. Wields mid-range weaponry and deploys large, hollow-scale hover mines which project duplicate Conjurer units, fooling both sight and sensors. Operation requires total and permanent “synchronization” of its pilot with the Conjurer’s chassis.<ref name="Ep10" />
|-
|-
|'''[[Epoché]]''': The prototype hollow of Kleos, leader of GLORY, developed by the Columnar’s Zenith Fund. Deep brown, triangular head, humanoid machine with gold accents, and a faceplate made of brown stone, and heavy skirt plates to defend its upper legs/lower torso. A long, oval shield built onto it’s left arm, a pair of grappling hook launches on its skirt waste. Wields a guisarme—a spear that has a hook on the reverse side of the blade. There’s a rope inside of it, so it splits and you can spin it around like a ranged weapon.<ref name="Ep04" />
|'''[[Epoché]]''': The prototype hollow of Kleos, leader of GLORY, developed by the Columnar’s Zenith Fund. Deep brown, triangular head, humanoid machine with gold accents, and a faceplate made of brown stone, and heavy skirt plates to defend its upper legs/lower torso. A long, oval shield built onto it’s left arm, a pair of grappling hook launches on its skirt waste. Wields a guisarme—a spear that has a hook on the reverse side of the blade. There’s a rope inside of it, so it splits and you can spin it around like a ranged weapon.<ref name="Ep04" />
Line 248: Line 310:
|-
|-
|'''[[Stray Dog]]''': [[Ver'million Blue|Million’s]] hollow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot.<ref name="Ep04" />
|'''[[Stray Dog]]''': [[Ver'million Blue|Million’s]] hollow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot.<ref name="Ep04" />
|-
|'''[[Tempestarii]]:''' A [[Zenith Fund]] developed prototype hollow that teems with electromagnetic power, which it can use to create limited, localized weather phenomena. Often seen in its jet from, it can also take a bipedal mode. Something inside of it rumbles with a distant light. One of the hollows “liberated” from the Zenith Fund’s “Occult Project” by Callister Leap, before defecting. Side effects unknown.<ref name="Ep10" />
|-
|'''[[Thaumaturge]]:''' An Occult Project prototype hollow designed for long range engagements. Is able visually conceal itself through an experimental active camouflage. The visibility which is displaced will re-appear to the pilot 2-3 days after the end of engagement. If ocular aberrations continue for more than a week, seek counsel from a licensed practitioner.<ref name="Ep10" />
|-
|-
|'''[[Three Cheers!]]:''' Kal’mera Broun’s hollow, a heavily modified [[Adamant Arms and Artifice]] (aka AdArm) machine. Humanoid with the ability to take a mobility form. Equipped for long range volleying. Easily removable/replaceable plates with non-standard rivets.<ref name="Ep01" />
|'''[[Three Cheers!]]:''' Kal’mera Broun’s hollow, a heavily modified [[Adamant Arms and Artifice]] (aka AdArm) machine. Humanoid with the ability to take a mobility form. Equipped for long range volleying. Easily removable/replaceable plates with non-standard rivets.<ref name="Ep01" />
Line 279: Line 345:
|-
|-
|'''Sable Wards:''' Through a combination of [[Memoria]] and control over the Perennial Wave, the Sable Court is able to create simple, seemingly-invisible wards that alert them of intruders.<ref name="Ep07" />
|'''Sable Wards:''' Through a combination of [[Memoria]] and control over the Perennial Wave, the Sable Court is able to create simple, seemingly-invisible wards that alert them of intruders.<ref name="Ep07" />
|-
|'''The Song’s Rings:''' Disguised as rings, these devices allow the Song of Partizan to listen in to any use of Vernacular’s network.<ref name="Ep09" />
*'''The Rings of Vernacular''': Disguised as rings, these devices allow the Song of Partizan to listen in to any use of Vernacular’s network.<ref name="Ep11" />
|-
|-
|'''[[The Strand]]:''' A technology once used by the ancient Hyphan people to travel, without Portcullis technology, from system to system.<ref name="Ep08" />
|'''[[The Strand]]:''' A technology once used by the ancient Hyphan people to travel, without Portcullis technology, from system to system.<ref name="Ep08" />
|}
|}
==//Additional notes\\==
==//Additional notes\\ ==
===PARTIZAN 01-02===
===01-02===
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 291: Line 360:
|'''Rules of Engagement:''' No harming civilians or civilian property inside of Obelle--destruction of fields is incidental and acceptable collateral damage. Do not enter Point Albacore under any circumstances.<ref name="Ep01" />
|'''Rules of Engagement:''' No harming civilians or civilian property inside of Obelle--destruction of fields is incidental and acceptable collateral damage. Do not enter Point Albacore under any circumstances.<ref name="Ep01" />
|}
|}
===PARTIZAN 03-04===
===03-04===
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 297: Line 366:
|'''The Rapid Evening’s Mission Objectives:''' Primary: Ensure that Silversky Recovery and Restoration can retrieve key parts of the body of Past, as well as the body of Cymbidium, Past’s elect. Secondary: Produce actionable intel about who killed Cymbidium. Additionally: Recover anything they’ve already stolen from Past.
|'''The Rapid Evening’s Mission Objectives:''' Primary: Ensure that Silversky Recovery and Restoration can retrieve key parts of the body of Past, as well as the body of Cymbidium, Past’s elect. Secondary: Produce actionable intel about who killed Cymbidium. Additionally: Recover anything they’ve already stolen from Past.
|-
|-
|'''Rules of Engagement:''' The deployment of chemical, biological, explosive, and/or poisonous weapons is forbidden. Additionally, kill or capture anyone who has accessed the Divine Past’s memory.
|'''Rules of Engagement:''' The deployment of chemical, biological, explosive, and/or poisonous weapons is forbidden. Additionally, kill or capture anyone who has accessed the Divine Past’s memory.  
|}
|}
===PARTIZAN 05===  
===05===  
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 313: Line 382:
In this mask, I wear this lesson. It is a reminder of God’s wisdom, God’s grace, and God’s potential not just for the Nobel, but for all the World. The Nobel are far from faultless; in our weakest moments, we assume we are greater than the World. We assume we know best, and that the wolves of the World must crook their knee to us and the Lord to receive the Lord’s gifts. But no. The Nobel are not sheep, to be held above all others, to graze passively in the Lord’s field under God’s watchful eye and protected by God’s fences; we are merely the first wolves that the Lord deigned to be the Lord’s pack.
In this mask, I wear this lesson. It is a reminder of God’s wisdom, God’s grace, and God’s potential not just for the Nobel, but for all the World. The Nobel are far from faultless; in our weakest moments, we assume we are greater than the World. We assume we know best, and that the wolves of the World must crook their knee to us and the Lord to receive the Lord’s gifts. But no. The Nobel are not sheep, to be held above all others, to graze passively in the Lord’s field under God’s watchful eye and protected by God’s fences; we are merely the first wolves that the Lord deigned to be the Lord’s pack.


And as we are also wolves, our strength lies in growing our pack.|}
And as we are also wolves, our strength lies in growing our pack.
===PARTIZAN 06===
|}
===06===
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 320: Line 390:
|'''Mission Reward Math:'''
|'''Mission Reward Math:'''


4 Supply from 3d6 supply roll (Target’s Tier = 3, Employer Faction Status = 0 ), +1 extra personnel and +1trust (from Kesh’s government type, Oligarchy/Crytpocracy), +1 materiel from Leap’s scavenging|}
4 Supply from 3d6 supply roll (Target’s Tier = 3, Employer Faction Status = 0 ), +1 extra personnel and +1trust (from Kesh’s government type, Oligarchy/Crytpocracy), +1 materiel from Leap’s scavenging
===PARTIZAN 07-08===
|}
===07-08===
{| class="mw-collapsible article-table"
{| class="mw-collapsible article-table"
!
!
Line 327: Line 398:
|'''The Rapid Evening’s Mission Objectives:''' Primary: Drive the 301st away from the the path towards the Sable Court. Secondary objective: Capture their equipment.
|'''The Rapid Evening’s Mission Objectives:''' Primary: Drive the 301st away from the the path towards the Sable Court. Secondary objective: Capture their equipment.
|-
|-
|'''Rules of Engagement:''' Do not trigger any of the Sable Wards which have been placed.|}
| '''Rules of Engagement:''' Do not trigger any the Sable Wards which have been placed.  
|}
===09-11===
{| class="mw-collapsible article-table"
!
|-
|'''Rapid Evening’s Objective:''' Escort the pilgrims on their journey from the point of their start to the point of their seabound departure at the eastern coast of the Prophet’s path. If Gur Sevraq’s life comes into serious danger, rescue them and extract back to Cruciat. Secondary Objective, as delivered to Sovereign Immunity: Secure Gur Sevraq regardless of his condition.
|-
|'''Rules of Engagement:''' Do not allow yourselves to be identified as members of Stel Kesh. Do no harm to the people of the Church, unless it is necessary in the securing of Gur Sevraq.
|}
==References==
==References==
<references />
<references />
Line 335: Line 415:
[[Category:PALISADE]]
[[Category:PALISADE]]
[[Category:Lore]]
[[Category:Lore]]
|}
|}
|}

Revision as of 16:32, 15 April 2023

The dossier for PARTIZAN consists of various information provided within its episode description, usually formatted like a mission dossier. However, it does not have a direct in-fiction explanation.

This article currently contains dossier information up to PARTIZAN 11.

//Organizations\\

The Divine Principality

Asterism: There are two major faiths in the Principality. Both espouse the idea of an empire built of minor states--allowing for small scale conflict without threat to the whole empire. Where they differ is:

Received Asterism: Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength.

Progressive Asterism: Teaches that these same Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's.[1]

  • The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.[2]
  • The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millennium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.[2]
The Curtain: Allegedly, the Curtain is the cryptocratic organization that pulls the levers of power in Stel Kesh. In reality ████████████.[3]
  • The Curtain: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain, a secretive organization inside of the Stel, serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.[4]
Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence.[1]
Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.[1]
Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.[1]
Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.[1]
Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion.[1]

Others

21st Voluntary Composite Division: Unlike most other Stels, Columnar doesn’t segregate Hallow and Hollow units, and instead assigns Hallow pilots to officer roles in combined arms divisions like this one.[5]
301st Appraisal Unit: Before the Columnar commits the resources necessary to take something for their own, this small reconnaissance unit comprised of soldiers, engineers, and academics needs to find it[5]
Carrion Collections: A low ranking scavengers squad with a handful of hollows that operates out of Stel Orion. Called shameless, even (especially) by those who employ them. Has a tense with SBBR due to a dispute over workshop materials.[6]
The Church of the Resin Heart: Among all the sects under the wide umbrella of Progressive Asterism, one group—the Disciples of Logos—is dedicated to the teachings of the movement’s supposed founder, the Prophet Logos Kantel. Though there are a handful of Logos-aligned houses faith across the reaches of the Principality, none is as well organized or important as the Church of the Resin Heart, named for the uncanny, 3-foot tall heart that was recovered from the prophet’s sea many years ago. The Church, also named the Friends of Gur Sevraq in honor of their enigmatic and charismatic leader, are gaining followers as quickly as their leader can perform miracles. They claim the True God is coming, and seek to spread the word as far as they possibly can.[6]
  • The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “resin heart” in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church.[2]
Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel’s words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects.[2]
The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months.[2]
GLORY: With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Cassander, Vervain, and the squad’s leader: Apothesa, original Eidolon of construction, military action, and history. Interested in Past’s records chiefly because it might allow them to “better recreate Apostolosian eidolons.”[7]
Horizon: In the popular consciousness, Horizon is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh’s House Brightline.[7]
House Bittenbach: “Before all others.” Technically, this is Bittenbach’s motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house’s legendary hunger for wealth (and their willingness to break norms to satiate it.) The house’s holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR’s place.[6]
  • House Bittenbach: “Before all others.” Technically, this is Bittenbach’s motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house’s legendary hunger for wealth (and their willingness to break norms to satiate it.) The house’s holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR’s place. Now, has sent House Callister to retrieve Gur Sevraq during the pilgrimage.[8]
House Callister: The newest house of Orion, whose status was earned through “heroism in battle...” which is to say state-sanctioned piracy. Led by and named for Callister Drive Callister (who was given his new surname simultaneously with his new House), a sometimes ally, sometimes rival of the dreaded Exeter Leap[8]
House Whitestar: For generations, House Whitestar was among the smallest vassal families of Stel Kesh’s most powerful noble House (itself called House Kesh). With modest holdings and minimal political influence, it seemed they’d inevitably fade into history. But after the Apostolosian leader Dahlia declared themselves the Glorious Princept, Stel Kesh announced that Cynosure Whitestar-Kesh, a mid-level diplomat, was the true Princept. With his rise, they’ve grown in importance and power.[9]
The Isles of Logos: An independent nation built by the original followers of the prophet Logos Kantel’s around their very first church, though it has since become a secular and independent state—something largely unheard of inside of Principality space. Though only a small handful of islands in the Prophet’s Sea, the Isles keep a standing defense force that rivals any individual squad the Major Stels could throw at them.[6]
Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge.[2]
The Nobel: The people and culture from which Valence originates. They live beyond Partizan (moon), in the Scutum-Centaurus arm of the Milky Way, which a past Princept declared was not to be colonized or even explored. But years ago they suffered an attack from someone from the Divine Principality. Valence seeks to answer how, who, and why.[10]
The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.[11]
The Rapid Evening: A small, covert ops squad loyal to Stel Kesh and named for a now ancient unit of spies, saboteurs, and secret agents.[3]
The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they’re utilized by their commanding officer, Tes’ili Serikos, as the backbone of a humble smuggling operation.[9]
The Sable Court: Some say that on dark nights, they have seen Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them, though whether she is the one they call the Loess, no one knows. It does not matter. Heresy, all of it.[6]
Scrivener’s Guild: An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR’s performance.[11]
The Shepherd’s Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power. Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma. They’ve also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity.[2]
Silversky Salvage and Repair: Salvagers are a dime a dozen, but with chief engineer Sombre Sky in the pit, no one on Partizan is better at putting a machine back together. Dispatched to Obelle along with the Rapid Evening to ensure that the most important parts of Past are retrieved.[3]
The Society of Banners and Bright Returns (SBBR): A daring mercenary outfit that takes on reconnaissance, espionage, sabotage, and theft missions. Independent, but operating under Stel Orion and the Scrivener’s Guild.[11]
Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there.[5]
The Swordbreakers: An Apostolosian squad blessed by the divine Commitment and led by Cas’alear Rizah, the adopted sibling of the Apokine and Princept Dahlia. They’re known across the war as legend killers who punch above their weight.[11]
The Partizan Palace: Across Divinity, the Palace provides citizens with authorized archival information, approved news reports (kept up to date locally by the day, galactically by the week), and art and entertainment determined to be canonical to the Divine Principality.[9]
The Wolfwings: This vanguard squad, led by ace pilot Cam’bage Elarune, ensures early-conflict air superiority and secure, long term reconnaissance capabilities for Stel Apostolos.[8]
The Zenith Fund: A public institution of Stel Columnar that incubates, defends, and offers testing for teams pursuing cutting edge projects in a wide range of fields including medicine, environmental science, infrastructure, culture, and emerging military hardware. Aids with major projects across every other Stel, including Apostolos’ Glory Project.[7]

//People\\

Aleel Verdicate (she/her): Current Song of Partizan, making her the de facto head of the Church of Received Asterism on the moon.[2]
Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.[2]
Anchor Afton (she/her): Commander of the Oxblood Clan unit deployed in Obelle. Upper middle age. Silver hair, weathered complexion. Dark eyes. Muscular as shit. Third generation Ox.[11]
Audacious Opportunity (A.O.) Rooke (he/him): Was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. Now deployed to the Rapid Evening.[3]
  • AO Rooke (he/him): Audacious Opportunity Rooke was a young Orion merc caught in a daring (and foolhardy) raid against Stel Kesh. Refused to give up his employer and is now paying the price in service to the Rapid Evening as leader of their cohort of toughs.[8]
A-tek (she/her): Callister Drive’s butler, bodyguard, and (unfortunately for him) House Bittenbach-assigned handler. There to ensure Drive gets results, and also that he doesn’t consider taking the gifts given to him by Bittenbach and running elsewhere. Pilots the Thaumaturge.[8]
Avar (they/them): The Friends of Gur Sevraq are often idealistic and naive about the world. But Chief of Security Avar, who was stationed at Westhaven for years and fought against Fort Icebreaker before finding their way to the faith, knows that the path to heaven is treacherous. Partner of Ryrira and parent of one child, M’reb.[2]
  • Avar (they/them) and Ryrira (she/her): Gur Sevraq’s chief of security and quartermaster, respectively.[12]
Azyet Eyesgrene (she/her): Recorder for the Partizan Palace. (Name unspoken.)[9]
The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect’s Abbot of Provision, the Blossom also serves a short, populist whisper.[2]
Calendar Longyear (they/them): A young ship captain who has inherited their grandmother’s vessel, the final asset of their house’s once affluent estate. Eager to make something of themself, they just don’t know what.[3]
Dr. Cardiff Reach (he/him): Columnar researcher from the Zenith Fund who has been assigned to Apostolos’ GLORY project. Quad legged, with four spindly metal legs. Wears a lab coat, independently-moving telescoping eyes, etc.[7]
Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Hallow, Ataraxia.[11]
Clementine Kesh (she/her): Formerly sixth in line to the throne of Stel Kesh and the Principality writ large. Was assigned to “religious leave” in order to remove her from the line of succession and place her in comparative safety on the moon of Partizan. Now leads the Rapid Evening out of ambition and boredom. Dreams of ruling Stel Kesh.[3]
Cobra Junction (he/him): Humanoid pilot in a flashy, vinyl bomber jacket with gold stripes and is often “smoking” synthetic cigars. This facade reflects an insecurity, as Cobra’s initial assignment was due to his geological expertise, not his aptitude as a pilot.[5]
Crysanth Kesh (she/her): Clementine Kesh’s mother. Third in line to the throne of Kesh. Would likely be a ranking member of The Curtain, if such an organization existed.[3]
Cymbidium (he/him): The elect of the Kesh-aligned divine Past. Cymbdium is an Ashen, the descendent culture of the ancient deer-like Hypha people. He is traveling to Partizan for mysterious reasons.[9]
Dina Dash (they/them): Wheeled synthetic who carries a clipboard and has magnification lenses that can independently move lower in front of their optics.[5]
Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.[10]
Exeter Leap (he/him): A space pirate and one of the few remaining members of the Equiaxed culture in Stel Columnar space. Imprisoned for the aforementioned piracy before being assigned to the Rapid Evening. Dreams of escaping imprisonment.[3]
Figure A (they/them): A synthetic being that once worked inside of the Divine Past, working to make the data the Divine had available to it more understandable by other people.[7]
Gucci Garantine (she/her): Vassal and political attache to House Brightline of Stel Kesh. She and House Brightline reportedly have ties to the “reformist” (read: terrorist) organization HORIZON. Rivals with Clementine Kesh.[3]
  • Saint Dawn” (she/her): Commander of Horizon’s forces on all of Partizan. The pseudonym of Gucci Garantine, who hides her identity with metallic, golden face paint forming a “major sector” geometrical pattern on her face, covering her eyes, forehead, and cheeks.[7]
Gur Sevraq (he/they): The enigmatic leader of the Church of the Resin Heart. “Liberated” the divine Future from Stel Columnar. Has performed a number of seemingly-verified miracles in recent months.[6]
  • Gur Sevraq (he/them): Current leader of the Church of the Resin Heart. Reported miracle worker. Secretly has possession of the Divine Future, which gives him startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him. Leading the pilgrimage down the Prophet’s Path.[2]
Jesset City (he/him): On mission as support unit & on-site repairs for Oxblood. Young and eager to make friends. Doesn’t know much about this mission. Pilots a Cloud unit, a “re-appropriated” Apostolosian recon model.[11]
Kal’Mera Broun (they/them, played by Alicia Acampora): SBBR’s in-house technician with a focus in designing and deploying specialized artillery. Apostolosian born, Orion trained.[11]
Kenzington “Kenzi” Be (she/her): Commanding Officer of the Columnar 301st Appraisal Unit. Has legs that can fold down into tank treds--in some ways, she looks like the humanoid version of Broun’s mech, the Three Cheers! Has a long oval torso and a totally spherical head with dozens of cameras on it that sort of extends from her torso.[5]
Kleos (they/them): Soldier of GLORY. Genetic clone of the Apostolosian hero and eidolon of the same name. Skin is an iridescent maroon color. Wears a bright red cloak wrapped around their neck and hanging back like a cape, totally topless otherwise, revealing firm, muscular torso. Khaki fatigue-capris. A spear slung over their back, and a heavy sidearm at their waist.[7]
Kueen Overture Rooke (she/her): SBBR’s contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan.[11]
The Loess (she/her): The leader of the Sable Court stands with a the large, muscular body of a moose more than a deer, and her antlers are no different: wide and domineering, twinkling with not only the normal precious metal inlay used by members of the court, but also with shining, multi-colored gems--memoria--making them look almost more like brightly jeweled butterfly wings than antlers. Her base of operations is, on the outside, hidden by what you can only imagine is incredible advanced technology. You pass through some bushes and above you, a star chart flickers above you. Her voice, heavy, simple, but smart, welcomes you to the heart of the coven.[10]
Logos Kantel (they/them): The prophet who, it is said, brought life to the once barren moon of Partizan.[2]
Midnite Matinee (she/her): The Leporine leader of Carrion Collections knows she’s destined for more. She and her trusty Pack-model light AutoHollow Popcorn (she/her) are going to take what they can get, even if it means stepping on people to get it.[6]
Mourningbride (she/her): An Ashen born to a high ranking family, Mourningbride was once an elect, but left her post and journeyed to the Sable Court after learning about her people’s ancient history. With his final act, Cymbidum requested that Thisbe deliver a message to Mourningbride.[6]
Ryrira (she/her): Quartermaster of the Church of the Resin Heart and Avar’s partner. Mother of one child, M’reb.[2]
  • Avar (they/them) and Ryrira (she/her): Gur Sevraq’s chief of security and quartermaster, respectively.[12]
Sombre Sky (she/her): Chief engineer at Silversky Recovery and Restoration, she stays out of politics except for when politicians bring her new gear to play with.[3]
Sovereign Immunity (he/him): Member of the Shepherd’s Crook, a sect of Received Asterism famous for placing high ranking members in advisory roles across many Stels (despite the sect’s loyalty to Stel Nideo). Imprisoned for the crime of kidnapping of Dahlia years before they would declare themself the Glorious Princept, then reassigned to the Rapid Evening. He is also known as the Farmer and Byron. Dreams of being assigned to Clementine as her official Sovereign Immunity.[3]
  • “The Farmer” (he/him): A popular sobriquet used for the Sovereign Immunity who sometimes goes by the name Byron, who supported an agrarian revolution 13 years ago.[8]
Swansea See (they/them): An old-school member of Callister’s corsair crew. Thanks to Bittenbach technology, has been fully fused into their mech, the Conjurer.[8]
Thisbe (she/her, played by Janine Hawkins): A large, humanoid labor robot whose design is based on the ancient Hypha people. Recently unearthed by farmers, and then traded between mercenary units until she wound up in SBBR’s control.[11]
Tes’ili Serikos (they/them, tes/tes’): This Apostolosian transport specialist, black marketeer, and Tes’ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.[9]
Valence (they/them, played by Andrew Lee Swan): An empath from a culture beyond the Partizan gate, searching for allies for their culture, the Nobel. Serves as “face” for SBBR.[11]
Ver’Million Blue (she/her): Created as part of an Apostolosian super soldier program, Million is an excellent sharpshooter who went AWOL (violently) and was eventually picked up as a POW by Stel Kesh. Recently deployed to Partizan as part of the Rapid Evening. Dreams of real freedom.[3]

//Places\\

Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.[7]
Cruciat: The Jewel of Kesh’s holdings on Partizan (and the home of the Stel’s Winter Palace) sits on a cross shaped island in the northernmost reaches of the Prophet’s Sea[3]
  • Cruciat: The jewel of Kesh’s holdings on Partizan (and the home of the Stel’s Winter Palace) is this city on a cross shaped island in the northernmost reaches of the Prophet’s Sea. Its cruciform shape made the city easily divisible into districts. The long southern arm is given to government, first to miles of civil bureaucracy and then to noble homes along the waterside, and finally to the famous, icelike Winter Palace. To the east, and across some of the nearby islands that dot the coast, the large proletariat cram into homes. On the west, Kesh’s military marches in formation and launches naval vessels to probe at Apostolos’ borders. The north is industrial, situated so that it can more quickly intake both incoming supplies and outgoing shipments directly from the continent. Finally, the center is a bustling downtown, filled with music, food, shopping, and pleasure of all kinds.

It’s never quite night time in Cruciat, partly because of its place north on the moon, and partly because the gas lamps saturate the northern fog with white-blue light. It’s a color matched by the stonework buildings, whose light grey facades grow darker as you move north, towards the factories. Horses carry nobles whose homes are worth a thousand thousand times the laborers they pass. And the smell of warm stew is in the air.[4]

The Estatelands: The southeastern taiga, where the climate is most temperate and the tall trees stand closely together, is home to the dozens of noble families who rule Kesh’s lands on Partizan. Miles of canopy suddenly broken by vast, cleared and pruned acreage.[3]
Lake Timea: A lake and its forested environs which rests towards the northern reaches of Stel Columnar territory. Rumored to be haunted, hexed, or otherwise unholy.[6]
  • Lake Timea: A small lake to the north of the Memoria Teardrop, surrounded on the north side by a dense forest. Home to the Sable Court.[5]
The Low Slate: At its most welcoming, Orion’s territory on Partizan is a large, lowland plain covered with warm riverlands. At its most hostile, these are lunar lowlands, as the cratered and barren southern pole of the moon, the one place untouched by the prophet’s gift and the life that followed. Across the two is everything that makes Orion what it is: the control of vast spaces, agricultural and mineral wealth, a sense of prideful competition between aligned-yet-dueling city-states.[6]
The Memoria Teardrop: A range of mountains and high plains, dense with mineral resources. Named for “memoria,” a rare precious material with a high, natural storage capacity.[5]
Museum Row: Before the war struck, an emerging tourism industry had come to Cruciat, and so Kesh invested in dozens of niche museums in the city’s commercial district.[12]
The North Gallery: Decades before Museum Row was an established destination, the North Gallery collected art about and ephemera from Kesh’s original colonization of the Verglaz Taiga on Partizan.[12]
Obelle: A small, seaside town between Apostolos territory to the north and the independent lands of the Prophet’s Path to the south. Sleepy agricultural town with tiny small tourist industry, as its often used as a rest stop for those walking their pilgrimage down the Prophet’s Path. Because it is far from Apostolos’ northern border with Kesh, their military holdings here are diminished.[11]
Oxbridge: Most bridges connect land to land, but the enormous Bridge of the Ox connects ocean ports to the docks of largest freshwater lake on the moon. Under this massive bridge rests Oxbridge, a dense city of canals and crimson light, and the first large scale Principality settlement to come to the moon, nearly 1000 years ago.

Oxbridge is split into three regions: Brightsky West, Underbridge, and Brightsky East. To the East and West, merchants, nobles, and the ever-upwardly mobile live, work, shop and play. But below the bridge’s shadow is an undercity of laborers both local and transient, eking by from job to job, day to day, by the fuel of their effort and the light of the red, phosphorescent “lamps” that give Underbridge its distinct glow, even in daytime.

Connecting it all together are a network of waterways, roads, and secret tunnels. And above it all is the Bridge of the Ox, the symbol of Orion’s commitment to (and mastery of) brute-force ideology.[6]

The Pique Ridge: The mountainous region controlled by Stel Nideo, which rests northeast of Orion territory and west of Stel Columnar’s home on Partizan, the Memoria Teardrop.[6]
  • Pique Ridge: Territory controlled by Stel Nideo on Partizan. East of the Prophet’s Sea, comprised of a mountain range which surrounds a vast, low bay.[2]
The Prophet’s Path: An autonomous region of Partizan running from east from the barren edge of the desert, through the tropical coast, and through the Isles of Logos. Independent towns and cities like Obelle make up the bulk of its continental settlements. Believed to be the area through which the prophet Logos Kantel traveled on their miraculous journey one thousand years ago.[9]
  • The Prophet’s Path: An autonomous region to the west of the Prophet’s Sea, south of Apostolosian territory and north of Stel Orion. These dusty badlands are dotted with small villages, farms, and other settlements. Its furthest, most western reaches are untouched by Kantel’s miracle. In order to celebrate the millennial anniversary of Logos Kantel’s arrival, the Church of the Resin Heart is travelling a pilgrimage on the route the prophet once took.[2]
The Prophet’s Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.[2]
Red Soil: A small beach on the northern side of Lake Timea[5]
The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both.[3]
Vigil City: The capital city of of Columnar on Partizan. Sits on the southern end of the “Teardrop" on a high plateau. The densest city on Partizan, Vigil City is also the most automated city on the moon.[5]
Westhaven: Kesh’s military might is most centered in this province, which stretches across its westmost ports and up against its border with chief rival, Apostolos. “Westhaven stands so that we may serve dinner in the palace.”[3]
The Winter Palace: Owned and managed by House Kesh, but eternal “home” to the Princept, whether they choose to visit or not. Built for privacy and access, featuring both its own port and trainyard.[3]

The Winter Palace: Owned and managed by House Kesh, but eternal “home” to the Princept, whether they choose to visit or not. Beyond the throne room, there are countless spaces for receiving and entertaining, a lovely and vast garden, and a number of ballrooms for major events. Built for privacy and access, featuring both its own port and trainyard.[4]

//Divines\\

The Divine Asepsis: Vigil City is the densest urban settlement on the moon, and yet, every morning, it is spotless. Give thanks to Asepsis’ swarm of robotic servants.[5]
The Divine Past: Part floating city, part living library. The Divine Past was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. The only person who can access this information is its Elect, who wanders its endless halls and travels across Divinity as equal parts librarian, priest, ship captain, and diplomat.[9]
The Divine Vernacular: Sometimes a divine wields a blade, incomparable in sharpness. Sometimes, as in this Stel Nideo divine, it allows thousands to speak instantly, at distance. You decide which is more frightening.[5]
  • The Divine Vernacular: A Stel Nideo Divine which allows those loyal (and blessed) to communicate instantly, at distance. A power some say is more powerful than even the sharpest spearhead.[2]

//Things\\

Mechs

AdArm Pack-model AutoHollow: A 20 foot tall, humanoid mech with broad shoulders, fully-articulating hands, and the headshape of a jackal. Designed for flexibility, the Pack can easily change its gear between missions, though it is most often seen wielding an anti-armor rifle. The Pack was designed to offer infantry-scale squads a little extra power or to supplement hollow squads with something maneuverable, reliable, and automated. They’re also exceptional bodyguard units, for those who can afford their upkeep.[6]
AdArm Troop: Designed by Adamant Arms and Artifice. The de facto “grunt” mech of the Divine Principality. 55~ feet tall bipedal hollow, mid sized but bulky in aesthetic. Blocky, visible cabling. Head is a rectangular unit (with a long, flat LED-lit single “eye”) that functions as a sensor suite, and attached to its right (above the shoulder) is a heavy cannon. Left arm has actuator/clasper, right has bayonet.[11]
Ataraxia: A white, purple, and yellow mantid-shaped machine blessed by the divine Commitment and developed by Stel Columnar’s Zenith Fund. Each of its six curved limbs can light up its edges with energy beams. On the ground, it can dance in combat in such a way that any two limbs can be its temporary feet, and when it’s in flight, it becomes a complete whirlwind of violence. Named for the philosophical concept key to ancient Stoicism.[9]
Cast: A mirror-coated, humanoid mech that appears like a four-winged angel, with loud jet engines hidden inside of its shiny, metallic wings. Just above its mouth, its head becomes an AWACS-esque flat sensor disc. Largely built for reconnaissance, and deployed by the Palace to gather information and recordings. Avoids conflict, though can defends or stabilize itself with a system of chains and hooks.[9]
Conjurer: An stout and sturdy Occult Project prototype hollow designed for both assault and diversion missions. Wields mid-range weaponry and deploys large, hollow-scale hover mines which project duplicate Conjurer units, fooling both sight and sensors. Operation requires total and permanent “synchronization” of its pilot with the Conjurer’s chassis.[8]
Epoché: The prototype hollow of Kleos, leader of GLORY, developed by the Columnar’s Zenith Fund. Deep brown, triangular head, humanoid machine with gold accents, and a faceplate made of brown stone, and heavy skirt plates to defend its upper legs/lower torso. A long, oval shield built onto it’s left arm, a pair of grappling hook launches on its skirt waste. Wields a guisarme—a spear that has a hook on the reverse side of the blade. There’s a rope inside of it, so it splits and you can spin it around like a ranged weapon.[7]
Hallow/Hollow: The (often, but not always humanoid) mechs that serve as the backbone of Divine Principality military units. "Hallows" have received the direct, personal blessing of a Divine (and whatever benefits, material, social, or spiritual that come with that). "Hollows" have not. Both serve their purpose.[11]
Heads Up: Exeter Leap’s hollow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar.[7]
Herd: Developed from the basic AdArm Troop design, the Herd’s centaur like silhouette is famous to anyone who has faced off against Apostolos. The Troop’s bipedal legs have been replaced with piston-driven, heavy quad legs that are able to shift between two modes: Movement (with legs paired parallel like an ungulate, allowing for high speed traversal or charges) or combat (spread in a wide cross shape for stability in firing or traversal, moving like a spider). Armed with heavy shoulder cannon, and spears that can be used for both melee combat and as javelin-like explosive projectiles. (Name unspoken.)[9]
Hippocampus: Valence’s hollow, an AdArm Prototype Loveliness. A small, ovoid cockpit that has two "chicken legs" attached to it. Helicopter blades fold out from inside the cockpit and onto the top of the mech to give it basic flight.[11]
Mow: A recovered Zenith-A Project Eudaimonia prototype model. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained.[11]
Panther: Clementine’s hollow, an ancient mech piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way.[7]
Stray Dog: Million’s hollow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot.[7]
Tempestarii: A Zenith Fund developed prototype hollow that teems with electromagnetic power, which it can use to create limited, localized weather phenomena. Often seen in its jet from, it can also take a bipedal mode. Something inside of it rumbles with a distant light. One of the hollows “liberated” from the Zenith Fund’s “Occult Project” by Callister Leap, before defecting. Side effects unknown.[8]
Thaumaturge: An Occult Project prototype hollow designed for long range engagements. Is able visually conceal itself through an experimental active camouflage. The visibility which is displaced will re-appear to the pilot 2-3 days after the end of engagement. If ocular aberrations continue for more than a week, seek counsel from a licensed practitioner.[8]
Three Cheers!: Kal’mera Broun’s hollow, a heavily modified Adamant Arms and Artifice (aka AdArm) machine. Humanoid with the ability to take a mobility form. Equipped for long range volleying. Easily removable/replaceable plates with non-standard rivets.[11]
Transgress Oblige: The hollow of Gucci Garantine, and a chief symbol of the terrorist organization Horizon. Whitesmoke color body, with the torso, shoulders, and upper arms covered in a sort of secondary armor layer that is blue with gold flourishes. Carries a bazooka and a pair of beam partizan (with a golden beam blade) which can retract into a beam saber. Below the blue armor layer is a secondary core, made of some sort of rare crystal: When revealed, those that see it are struck by the power and magnificence of humanity itself.[7]
Yoke: The Oxblood Clan’s unique, further customized Herds. Though they cannot transform into the Herd’s “combat” mode, they have upgrades that allow them to serve a unique command and operations role when deployed in pairs. Their heads feature unique horn sensors which can generate battlefield map data and targeting assistance when two Yokes can provide complete data. Wields a giant fortress shield in left hand, a kanabo in the right, and a vertical missile pod on back. (Name unspoken.)[9]
Zenith-A Cloud: A small (35 feet, standing) transforming Apostolosian recon and support hollow. Two large, rear jointed legs allow it to leap high into the air and enter flight mode, keeping it safe from harms way and providing additional visuals. Torso has four arms, two of which have high-precision tools for repairs. Remaining two have light weaponry, incl. Anti-infantry machine gun and smoke grenades.[11]
Zenith-A Kathēkon: Often affectionately called “Cathies” by Apostolosian pilots, these medium sized, humanoid mechs were originally designed to be the Zenith Fund’s answer to the Troop. Specially built for Apostolosian needs (including night, underwater, and orbital combat), the Kathekon is a flexible fighting platform with fully articulating hands, advanced imaging, and jumpjets designed to allow low, fast horizontal hops. While the Troop still makes up the bulk of the Apostolosian hollow forces, you’ll often find Cathies deployed on special ops missions or by unit commanders. Their dark green color, bulbous armor, and large orange “eyes” give them an amphibious look--which is (part of) the reason behind Kesh soldiers referring to their Apostolosian foes as “frogs.”[5]
Zenith-C Obscura: Wide shoulders that lead down to treaded legs. Can launch dozens of drones into the air for reconnaissance and observation, which will quickly locate anything nearby, but must remain stationery to do that. Can launch micro missiles at locked targets, has small vulcans for infantry and small armored counter attack--does little to close range mechs.[5]
Zenith-C Wedge: Kathekons recolored in the dark blue and gold of Stel Columnar, and maintained with much higher quality (and experimental) materials. Unlike the Kathekon for Apostolos, the Wedge does make up the bulk of the “frontline” hollow squads, and provide security for more vulnerable hollows (and support for more powerful ones). These have flexible armaments. In this case: One wields a flamethrower and an electro-net launcher and one has a heavy machinegun. Both have weaponized, hollow sized chainsaws, as well.[5]

Other

Bing 32: Broun’s floating, cat sized drone able to use a variety of tools.[5]
Clarified Memoria: The Sable Court has developed a process by which they “reveal” the truth of Memoria gems, which allows the already potent material to conjure and confer the miraculous.[10]
“The Old Treaties”: A collection of documents referring to now-ancient law that ensures the safe recovery and return of the bodies of Elects and Divines wounded in any civil conflicts across Divinity. Divines and Elects are both honored and respected assets to the state, and these treaties represent the mutually understood belief that the Principality will outlive whatever conflict is occurring.[3]
The Perennial Wave: Invisible to the naked eye, the Perennial Wave is made up of a seemingly endless amount of nanomachines which flow out from the center of the galaxy and which deactivate or destroy complex machines and electronics. At any moment, the Wave can be at various degrees of density, which are colloquially referred to as “high tide” and “low tide.”[5]
R.U.N.T. (Robotic Utilities and Navigation Tool): Million’s well-programmed hunter robot.[7]
  • Robotic Utilities and Navigation Tool (RUNT): A floating, coffin-shaped, well-programed hunter-killer robot. Obeys Milli’s commands, anticipates her actions, carries her sniper rifle, and wields its own smaller weapons.[4]
Sable Wards: Through a combination of Memoria and control over the Perennial Wave, the Sable Court is able to create simple, seemingly-invisible wards that alert them of intruders.[5]
The Song’s Rings: Disguised as rings, these devices allow the Song of Partizan to listen in to any use of Vernacular’s network.[2]
  • The Rings of Vernacular: Disguised as rings, these devices allow the Song of Partizan to listen in to any use of Vernacular’s network.[12]
The Strand: A technology once used by the ancient Hyphan people to travel, without Portcullis technology, from system to system.[10]

//Additional notes\\

01-02

SBBR’s Mission Objectives: Primary: Support Oxblood’s mission by destroying the Apostolosian fuel depot at point Barnacle and sensor station at point Carp, each outside of Obelle proper. Secondary: Destroy any hallows or hollows at Point Dory, in the Apostolosian base west of the river in Obelle.[11]
Rules of Engagement: No harming civilians or civilian property inside of Obelle--destruction of fields is incidental and acceptable collateral damage. Do not enter Point Albacore under any circumstances.[11]

03-04

The Rapid Evening’s Mission Objectives: Primary: Ensure that Silversky Recovery and Restoration can retrieve key parts of the body of Past, as well as the body of Cymbidium, Past’s elect. Secondary: Produce actionable intel about who killed Cymbidium. Additionally: Recover anything they’ve already stolen from Past.
Rules of Engagement: The deployment of chemical, biological, explosive, and/or poisonous weapons is forbidden. Additionally, kill or capture anyone who has accessed the Divine Past’s memory.

05

The Nobel Fable of the First Wolves: In earlier days, when things were simple, The Nobel would say “The Lord is my shepherd; I shall not want.” And this was true when the Nobel were just the Nobel; but we determined that it was not enough for just The Nobel to be The Nobel, and the World to be the World. The Nobel needed the World; and the World needed the Lord.

So our flock roamed, and it grew, but yet we also found ourselves threatened by wolves. And in our short-sightenedness, we assumed the Lord would protect us—and when we suffered losses, we assumed the Lord was telling us to protect ourselves, and we warred with the wolves.

But then the Lord spoke to the Nobel, and the Lord said “Did you not say that the world needed the Lord? Do you not see, that as I shepherd the Nobel, I too may shepherd the wolves?”

And so the Nobel lowered our arms and we learned of the wolves—how they hunted not for sport, but for sustenance; how they had their pack, as we had a flock. And then the wolves became one with the Nobel under the Lord, and we grew; oh, we grew, we grew in a way that we could have never imagined, and we learned one of the most important truths that we still hold dear—only the Lord can see the true path for the Nobel.

In this mask, I wear this lesson. It is a reminder of God’s wisdom, God’s grace, and God’s potential not just for the Nobel, but for all the World. The Nobel are far from faultless; in our weakest moments, we assume we are greater than the World. We assume we know best, and that the wolves of the World must crook their knee to us and the Lord to receive the Lord’s gifts. But no. The Nobel are not sheep, to be held above all others, to graze passively in the Lord’s field under God’s watchful eye and protected by God’s fences; we are merely the first wolves that the Lord deigned to be the Lord’s pack.

And as we are also wolves, our strength lies in growing our pack.

06

Mission Reward Math:

4 Supply from 3d6 supply roll (Target’s Tier = 3, Employer Faction Status = 0 ), +1 extra personnel and +1trust (from Kesh’s government type, Oligarchy/Crytpocracy), +1 materiel from Leap’s scavenging

07-08

The Rapid Evening’s Mission Objectives: Primary: Drive the 301st away from the the path towards the Sable Court. Secondary objective: Capture their equipment.
Rules of Engagement: Do not trigger any the Sable Wards which have been placed.

09-11

Rapid Evening’s Objective: Escort the pilgrims on their journey from the point of their start to the point of their seabound departure at the eastern coast of the Prophet’s path. If Gur Sevraq’s life comes into serious danger, rescue them and extract back to Cruciat. Secondary Objective, as delivered to Sovereign Immunity: Secure Gur Sevraq regardless of his condition.
Rules of Engagement: Do not allow yourselves to be identified as members of Stel Kesh. Do no harm to the people of the Church, unless it is necessary in the securing of Gur Sevraq.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Episode description of "PARTIZAN 00: The Divine Principality"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Episode description of "PARTIZAN 09: DESERT SQUIRE - VANTAGE"
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 Episode description of "PARTIZAN 03: SHORESIDE RECOVERY - DINNERDATE"
  4. 4.0 4.1 4.2 4.3 Episode description of "PARTIZAN 06: A Palace During a Wake"
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 Episode description of "PARTIZAN 07: Ambush in the Sand"
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Episode description of "PARTIZAN 05: Profit and Loss"
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 Episode description of "PARTIZAN 04: SHORESIDE RECOVERY - BLACKGLOVES"
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Episode description of "PARTIZAN 10: DESERT SQUIRE - RIPOSTE"
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Episode description of "PARTIZAN 02: Obelle, On Fire"
  10. 10.0 10.1 10.2 10.3 10.4 Episode description of "PARTIZAN 08: Under the Boughs of the Court"
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 Episode description of "PARTIZAN 01: The Seaside Town of Obelle"
  12. 12.0 12.1 12.2 12.3 12.4 Episode description of "PARTIZAN 11: DESERT SQUIRE - SLEIGHT"

|} |} |}