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|player = [[Keith J Carberry]] | |player = [[Keith J Carberry]] | ||
| affiliations = [[The Branched]]<br>[[Millennium Break]]<br>[[The Society of Banners and Bright Returns]]<br />[[Blue Channel (party)|Blue Channel]] | | affiliations = [[The Branched]]<br>[[Millennium Break]]<br>[[The Society of Banners and Bright Returns]]<br />[[Blue Channel (party)|Blue Channel]] | ||
|aliases = Deck 7|color_theme=pzn|playbook=Transformed (''Beam Saber'')<br>Miscreated (''Armour Astir'')|season=''[[PARTIZAN]]''<br />''[[PALISADE]]''}} | |aliases = Deck 7|color_theme=pzn|playbook=The Transformed (''Beam Saber'')<br />The Miscreated (''Armour Astir'')|season=''[[PARTIZAN]]''<br />''[[PALISADE]]''}} | ||
'''Phrygian''' is a [[Branched]] scientist and a player character in ''[[PARTIZAN]]'' and ''[[PALISADE]]''. | '''Phrygian''' is a [[Branched]] scientist and a player character in ''[[PARTIZAN]]'' and ''[[PALISADE]]''. | ||
== Appearance == | == Appearance == | ||
=== Envoy Form === | |||
Their envoy form for interacting with non-Branched people is made of writhing wires forming an "altogether convincing" humanoid figure. | |||
During the [[PALISADE 06: The Canvas of Dreams Pt. 1|masquerade party]], they wear a ruffled shirt (like Jerry Seinfeld's ruffled shirt in ''Seinfeld'' but even more ruffled) and black jeans with a belt. As a mask, they have grown their face wires into something like commemorative New Year's plastic glasses, which spell out "Phrygian" with each letter shaped like their own body. At one point, they grow out a hand from one of these bodies and use it to shake hands.<ref name="PAL06">[[PALISADE 06: The Canvas of Dreams Pt. 1]]</ref> When they're surprised at the masquerade, all of the little Phrygians blink in a row.<ref name="PAL09">[[PALISADE 09: The Canvas of Dreams Pt. 4]]</ref> | |||
=== War Forms === | |||
Their first war form, Diminished, is a worm-like humanoid mech with cables gaining and losing tension and snapping into place as it moves. Keith references [https://www.artstation.com/artwork/ZVw8 art by Benoit Godde].<ref name="PZN32">[[PARTIZAN 32: GLORY Arrives]]</ref> | Their first war form, Diminished, is a worm-like humanoid mech with cables gaining and losing tension and snapping into place as it moves. Keith references [https://www.artstation.com/artwork/ZVw8 art by Benoit Godde].<ref name="PZN32">[[PARTIZAN 32: GLORY Arrives]]</ref> | ||
Their second war form, Gab or [the sound of G over a♭] is an almost loosened version of the previous form, its cables slack and wobbling.<ref name="PZN47">[[PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do]]</ref> During ''PALISADE'', they have a viridian "sac" for their Buccal Outpocket, a sniper rifle equivalent powered by air similar to that of Ikalgo from Hunter x Hunter. | Their second war form, Gab or [the sound of G over a♭] is an almost loosened version of the previous form, its cables slack and wobbling.<ref name="PZN47">[[PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do]]</ref> During ''PALISADE'', they have a viridian "sac" for their Buccal Outpocket, a sniper rifle equivalent powered by air similar to that of Ikalgo from Hunter x Hunter. | ||
In ''PALISADE'', during downtime, they can become a bedroom for the crew of the ''[[Blue Channel (ship)|Blue Channel]]'' to use for whatever they'd like. The room has a modest library (whose books change according to Phrygian's mood) and a breakfast nook.<ref name="PAL01">[[PALISADE 01: Into the World Pt. 1]]</ref> They have a journal on one shelf that can relay their thoughts, but they can also open any orifice in the room to speak, like in ''The Brave Little Toaster''.<ref name="PAL04">[[PALISADE 04: I Would Like to Help You Pt. 1]]</ref> After they become a carnival to lift spirits in [[Joyous Guard]], the breakfast nook has a shelf with a milk bottle plushie and a few other carnival trinkets.<ref>[[PALISADE 22: An Impossible Ideal Pt. 1]]</ref> | === Other Forms === | ||
Phrygian's true form is the haunted Deck 7 and the inky, billowing ghost wandering it. | |||
In ''PALISADE'', during downtime, they can become a bedroom for the crew of the ''[[Blue Channel (ship)|Blue Channel]]'' to use for whatever they'd like. The room has a modest library (whose books change according to Phrygian's mood) and a breakfast nook.<ref name="PAL01">[[PALISADE 01: Into the World Pt. 1]]</ref> They have a journal on one shelf that can relay their thoughts, but they can also open any orifice in the room to speak, like in ''The Brave Little Toaster''.<ref name="PAL04">[[PALISADE 04: I Would Like to Help You Pt. 1]]</ref> After they become a carnival to lift spirits in [[Joyous Guard]], the breakfast nook has a shelf with a milk bottle plushie and a few other carnival trinkets.<ref name="PAL22">[[PALISADE 22: An Impossible Ideal Pt. 1]]</ref> | |||
The bedroom is not the only way in which they become part of the ''Blue Channel''<nowiki/>'s layout: in their therapy session with [[Saffron Septet]], they are the therapy sofa. (Their face is still visible, but on the side of the sofa.)<ref name="PAL20" /> | The bedroom is not the only way in which they become part of the ''Blue Channel''<nowiki/>'s layout: in their therapy session with [[Saffron Septet]], they are the therapy sofa. (Their face is still visible, but on the side of the sofa.)<ref name="PAL20" /> | ||
==Personality== | |||
Phrygian is a scientist who has been forced to fight a war, and they approach the world as such. Their first priority is always to try to help the Branched by opposing the [[Divine Principality]]. They don't care about the liberation of the people in Principality space or the occupation of [[Palisade (planet)|Palisade]]; they fight for [[Millennium Break]] and the [[Cause (PALISADE)|Cause]] because of the common goal of fighting the Principality.<ref name="PAL20">[[PALISADE 20: In Their Fear Pt. 1]]</ref><ref group="note">Their priorities are brought up during their therapy session in "[[PALISADE 20: In Their Fear Pt. 1|In Their Fear Pt. 1]]" and confirmed more explicitly by Keith in episode 4 of ''[[Gathering Information]]''.</ref> | In "[[An Impossible Ideal]]" they instrumentalize the form of the deepest, darkest, coldest part of space, "the space in between galaxies, furthest away from light or heat," in order to protect their crewmates from the heat of the sun.<ref name="PAL23">[[PALISADE 23: An Impossible Ideal Pt. 2]]</ref> | ||
== Personality== | |||
Phrygian is a scientist who has been forced to fight a war, and they approach the world as such. Their first priority is always to try to help the Branched by opposing the [[Divine Principality]]. They don't care about the liberation of the people in Principality space or the occupation of [[Palisade (planet)|Palisade]]; they fight for [[Millennium Break]] and the [[Cause (PALISADE)|Cause]] because of the common goal of fighting the Principality.<ref name="PAL20">[[PALISADE 20: In Their Fear Pt. 1]]</ref><ref group="note">Their priorities are brought up during their therapy session in "[[PALISADE 20: In Their Fear Pt. 1|In Their Fear Pt. 1]]" and confirmed more explicitly by Keith in episode 4 of ''[[Gathering Information]]''.</ref> On occasions when they do (temporarily) prioritize their friends in Millennium Break over their self-imposed mission, they feel guilty.<ref name="PAL22" /> | |||
They are a fan of mediocre comedy movies. Because Branched culture is so different from that of the [[Divine Principality]] and other adjacent civilizations, the basic tropes and cliches of movies and other stories from Principality space work extremely well on Phrygian: they haven't built up any defenses to them.<ref name="PAL12">[[PALISADE 12: Worth the Trouble Pt. 1]]</ref> | They are a fan of mediocre comedy movies. Because Branched culture is so different from that of the [[Divine Principality]] and other adjacent civilizations, the basic tropes and cliches of movies and other stories from Principality space work extremely well on Phrygian: they haven't built up any defenses to them.<ref name="PAL12">[[PALISADE 12: Worth the Trouble Pt. 1]]</ref> | ||
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===Drive (''[[Beam Saber]]'')=== | ===Drive (''[[Beam Saber]]'')=== | ||
*Deal a lasting blow in the war against the Principality. | * Deal a lasting blow in the war against the Principality. | ||
===Hooks (''[[Armour Astir: Advent|Armour Astir]]'')=== | === Hooks (''[[Armour Astir: Advent|Armour Astir]]'')=== | ||
*[[The Figure in Bismuth|Figure]] is precarious; however they steady themself, it must be on the side of Millennium Break. | *[[The Figure in Bismuth|Figure]] is precarious; however they steady themself, it must be on the side of Millennium Break. | ||
*Success for Millennium Break means a reprieve for my home. | *Success for Millennium Break means a reprieve for my home. | ||
*I am a scientist who is meant to be researching a god, but instead I am fighting a war, which is a worse job. | *I am a scientist who is meant to be researching a god, but instead I am fighting a war, which is a worse job. | ||
===Burden (''Armour Astir'')=== | ===Burden (''Armour Astir'')=== | ||
*War-Weary<ref name="PAL17">[[PALISADE 17: Upon Our Grace Pt. 4]]</ref> | *War-Weary<ref name="PAL17">[[PALISADE 17: Upon Our Grace Pt. 4]]</ref> | ||
==History and Involvement== | == History and Involvement== | ||
===''PARTIZAN''=== | ===''PARTIZAN''=== | ||
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===''PALISADE''=== | ===''PALISADE''=== | ||
{{ | {{Spoiler header|section=section|spoiling=''PALISADE''|theme=pal}} | ||
Phrygian fights for the Cause as a member of the ''Blue Channel''<nowiki/>'s crew. | Phrygian fights for the Cause as a member of the ''Blue Channel''<nowiki/>'s crew. | ||
After a failed attempt to convince a conscripted [[Stel Kesh|Kesh]] prisoner, [[Free Fidelity]], to stop fighting for Kesh and let Phrygian free them, Phrygian becomes war-weary. They seek out therapy with Saffron Septet to try to begin addressing it. In the therapy session, they articulate that they think it's their job to stop the war between the Principality and the Branched, and that they gave themself that job—it was not externally imposed. They also struggle to reconcile their knowledge that [[Stargrave Elcessor]] detonating the [[Stellar combustor|Stellar Combustor]] would be obviously bad with the fact that, in the grand scheme of things, it would be good for the Branched, because the massive collateral damage would affect the Principality. Saffron encourages them to start re-conceptualizing their goals, starting with more immediate ones.<ref name="PAL20" /> | [[Brnine]], as the captain, frequently picks Phrygian as backup for their side missions, like Phrygian is their de facto first mate or bestie.<ref name="PAL13">[[PALISADE 13: Worth the Trouble Pt. 2]]</ref> In one such side-mission, they attend a masquerade on the [[Isle of the Broken Key]]. They're unable to have a good time, because the spy "[[Marlon Styx|Em]]" attachs himself to them almost immediately after they arrive. Because of this, Phrygian is interrogated on suspicion of being a spy themself before the party ends.<ref name="PAL09" /> | ||
They encounter Em again on the next mission, where the crew is investigating Violet Cove on the Isle of the Broken Key. This time Phrygian arrests them. | |||
After a failed attempt to convince a conscripted [[Stel Kesh|Kesh]] prisoner, [[Free Fidelity]], to stop fighting for Kesh and let Phrygian free them, Phrygian becomes war-weary. They seek out therapy with Saffron Septet to try to begin addressing it. In the therapy session, they articulate that they think it's their job to stop the war between the Principality and the Branched, and that they gave themself that job—it was not externally imposed. They also struggle to reconcile their knowledge that [[Stargrave Elcessor]] detonating the [[Stellar combustor|Stellar Combustor]] would be obviously bad with the fact that, in the grand scheme of things, it would be good for the Branched, because the massive collateral damage would affect the Principality. Saffron encourages them to start re-conceptualizing their goals, starting not with their ten-thousand-year plan but with more immediate ones.<ref name="PAL20" /> | |||
Following Stargrave Elcessor's ultimatum—that she will detonate the Stellar Combustor unless the leaders of the Cause turn themselves in to the Bilateral Intercession—Phrygian argues that the Blue Channel crew should go to the Stellar Combustor and disarm it.<ref name="PAL21">[[PALISADE 21: In Their Fear Pt. 2]]</ref> They, Brnine, and [[Routine Rennari|Routine]] go on a stealth mission to Combustor to do so. They encounter [[Cor'rina Corrine]] and [[Misericorde]] on the Combustor and, with their help, find a machine up to which an [[Elect]] of the [[Divines|Divine]] [[Authority (Divine)|Authority]] is connected. The Elect is a failsafe: if someone communicates to them via cybernetic hookup and tells them to detonate the Combustor, they will detonate it, even if the Stargrave has not pressed the button. | |||
With assistance from Aspesis, Phrygian hooks up to the machine, replacing the Elect and permanently disarming all Stellar Combustors in the galaxy by making Authority think they've already detonated. They have found a ten-thousand-year plan to commit to. They tell Brnine not to let Cor'rina and Misericorde take credit for disarming the Combustor, and in their final move as a PC, they draw a Millennium Break symbol and a message across the sky:<ref name="PAL25">[[PALISADE 25: An Impossible Ideal Pt. 4]]</ref> | |||
{{Quote|BORN TO DIE<br />PALISADE IS A FUCK<br />Kill 'em all 1429<br />I am Branched man<br />410,757,864,530 DEAD COPS}} | |||
==Relationships== | ==Relationships== | ||
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*[[The Figure in Bismuth|Figure]] helped save the people in Millennium Break, and would help us again if we need it. | *[[The Figure in Bismuth|Figure]] helped save the people in Millennium Break, and would help us again if we need it. | ||
===Gravity clocks (''Armour Astir'')=== | ===Gravity clocks (''Armour Astir'') === | ||
*Figure's acts of contrition will control them until [[The Witch in Glass|the Witch]] is gone.<ref name="PAL12">[[PALISADE 12: Worth the Trouble Pt. 1]]</ref> | *Figure's acts of contrition will control them until [[The Witch in Glass|the Witch]] is gone.<ref name="PAL12">[[PALISADE 12: Worth the Trouble Pt. 1]]</ref> | ||
*Own self be clock.<ref name="PAL04" /> | * Own self be clock.<ref name="PAL04" /> | ||
==Abilities== | |||
===''Beam Saber''=== | |||
{{Expand list}} | |||
* Phrygian takes one stress to transform into their secondary form, Diminished. | |||
** Quirks: Segmented Heap, Extreme Tension,<ref name="PZN32" /> Terrifying, Frayed Cables<ref name=":PZN33">[[PARTIZAN 33: A Single Shot]]</ref> | |||
* ''Secret Move'': Phrygian can spend special armor to push themself in combat or to manifest the traits of an object they're touching.<ref name="PZN32" /> | |||
* ''Metamorphosis'': | |||
* ''Blurring the Line'': Phrygian may push themself to transform into pilot-scale gear.<ref name=":PZN33" /> | |||
===''Armour Astir''=== | |||
{{Expand list}} | |||
*''The Beast Within'': In War Form, Phrygian can fly and turn invisible. They can also spend hold and take a Risk to Strike Decisively against someone who isn't undefended, and spend hold to permanently change their Approach once.<ref name="PAL01" /> <!-- i'm pretty sure this isn't everything The Beast Within can do, more info needed? --> | |||
**''We the People'': When Phrygian is the Beast Within, instead of their War Form, they may alternatively transform into a small gang of Tier 2 Ardents.<ref name="PAL25" /> | |||
*''Caustic Breath'': | |||
*''Shifting Self'': (B-Plot Move) At the beginning of a Sortie, Phrygian can take on the form of someone with whom they're closely familiar.<ref name="PAL25" /> | |||
*''Once the War's Over'': (Soldier Move) After talking about what's waiting for them after the war is over, Phrygian can spend hold to automatically succeed on up to three rolls. They will then perish before the next Downtime.<ref name="PAL22" /> | |||
==Trivia== | ==Trivia== | ||
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<gallery> | <gallery> | ||
File:Phrygian Si F Sweetman.png|alt=Phrygian in muted colours, cables waving|Phrygian fanart by [https://cohost.org/SiFSweetman/post/1177524-final-one-of-the-set Si F Sweetman] | File:Phrygian Si F Sweetman.png|alt=Phrygian in muted colours, cables waving|Phrygian fanart by [https://cohost.org/SiFSweetman/post/1177524-final-one-of-the-set Si F Sweetman] | ||
File:Phrygian pinunp queenoftheants.jpg|alt=Phrygian wears a brown suit and poses like a pinup model, their wires covering most of the background|Pinup art of Phrygian by [https://queenoftheantz.tumblr.com/post/731546029948895232/my-second-fatt-pinup-or-favorite-branched-man-i QueenOfTheAnts] | |||
File:Palisade PCs Vlasdygoth.jpg|alt=Group fanart of Cori, Phrygian, Thisbe, Figure, and Brnine|Phrygian and their ''[[PALISADE]]'' colleagues by [[:Category:Vlasdygoth|Vlasdygoth]] | |||
File:Brnine and Phrygian by SeamonsterArt.png|alt=Brnine and Phrygian stand side by side. Brnine smiles, holding a World's Best Captain mug. Phrygian makes bunny ears behind Brnine's head.|Fanart of Phrygian and [[Brnine]] by [https://seamonsterart.tumblr.com/post/745500192876511232/15-days-of-friends-at-the-table-02 SeamonsterArt] | |||
</gallery> | </gallery> | ||
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[[Category:PARTIZAN PCs]] | [[Category:PARTIZAN PCs]] | ||
[[Category:PALISADE PCs]] | [[Category:PALISADE PCs]] | ||
[[Category:Branched]] | |||
[[Category:Operation Shackled Sun arc]] | |||
[[Category:Into the World arc]] | |||
[[Category:I Would Like to Help You arc]] | |||
[[Category:The Canvas of Dreams arc]] | |||
[[Category:Worth the Trouble arc]] | |||
[[Category:Upon Our Grace arc]] | |||
[[Category:In Their Fear arc]] | |||
[[Category:An Impossible Ideal arc]] |
Latest revision as of 01:46, 31 May 2024
Phrygian is a Branched scientist and a player character in PARTIZAN and PALISADE.
Appearance[edit | edit source]
Envoy Form[edit | edit source]
Their envoy form for interacting with non-Branched people is made of writhing wires forming an "altogether convincing" humanoid figure.
During the masquerade party, they wear a ruffled shirt (like Jerry Seinfeld's ruffled shirt in Seinfeld but even more ruffled) and black jeans with a belt. As a mask, they have grown their face wires into something like commemorative New Year's plastic glasses, which spell out "Phrygian" with each letter shaped like their own body. At one point, they grow out a hand from one of these bodies and use it to shake hands.[1] When they're surprised at the masquerade, all of the little Phrygians blink in a row.[2]
War Forms[edit | edit source]
Their first war form, Diminished, is a worm-like humanoid mech with cables gaining and losing tension and snapping into place as it moves. Keith references art by Benoit Godde.[3]
Their second war form, Gab or [the sound of G over a♭] is an almost loosened version of the previous form, its cables slack and wobbling.[4] During PALISADE, they have a viridian "sac" for their Buccal Outpocket, a sniper rifle equivalent powered by air similar to that of Ikalgo from Hunter x Hunter.
Other Forms[edit | edit source]
Phrygian's true form is the haunted Deck 7 and the inky, billowing ghost wandering it.
In PALISADE, during downtime, they can become a bedroom for the crew of the Blue Channel to use for whatever they'd like. The room has a modest library (whose books change according to Phrygian's mood) and a breakfast nook.[5] They have a journal on one shelf that can relay their thoughts, but they can also open any orifice in the room to speak, like in The Brave Little Toaster.[6] After they become a carnival to lift spirits in Joyous Guard, the breakfast nook has a shelf with a milk bottle plushie and a few other carnival trinkets.[7]
The bedroom is not the only way in which they become part of the Blue Channel's layout: in their therapy session with Saffron Septet, they are the therapy sofa. (Their face is still visible, but on the side of the sofa.)[8]
In "An Impossible Ideal" they instrumentalize the form of the deepest, darkest, coldest part of space, "the space in between galaxies, furthest away from light or heat," in order to protect their crewmates from the heat of the sun.[9]
Personality[edit | edit source]
Phrygian is a scientist who has been forced to fight a war, and they approach the world as such. Their first priority is always to try to help the Branched by opposing the Divine Principality. They don't care about the liberation of the people in Principality space or the occupation of Palisade; they fight for Millennium Break and the Cause because of the common goal of fighting the Principality.[8][note 1] On occasions when they do (temporarily) prioritize their friends in Millennium Break over their self-imposed mission, they feel guilty.[7]
They are a fan of mediocre comedy movies. Because Branched culture is so different from that of the Divine Principality and other adjacent civilizations, the basic tropes and cliches of movies and other stories from Principality space work extremely well on Phrygian: they haven't built up any defenses to them.[10]
Drive (Beam Saber)[edit | edit source]
- Deal a lasting blow in the war against the Principality.
Hooks (Armour Astir)[edit | edit source]
- Figure is precarious; however they steady themself, it must be on the side of Millennium Break.
- Success for Millennium Break means a reprieve for my home.
- I am a scientist who is meant to be researching a god, but instead I am fighting a war, which is a worse job.
Burden (Armour Astir)[edit | edit source]
- War-Weary[11]
History and Involvement[edit | edit source]
PARTIZAN[edit | edit source]
Phrygian is a member of the Branched who arrived on Partizan with a team of undercover researchers, seeking to understand the God preached about by Gur Sevraq. While investigating, they and their team were captured and experimented on by Stel Apostolos and the Pact of Necessary Venture. Phrygian and Corrasion are the only remaining members of their team.
PALISADE[edit | edit source]
Spoiler warning! This section contains major spoilers for PALISADE. Tread carefully! |
Phrygian fights for the Cause as a member of the Blue Channel's crew.
Brnine, as the captain, frequently picks Phrygian as backup for their side missions, like Phrygian is their de facto first mate or bestie.[12] In one such side-mission, they attend a masquerade on the Isle of the Broken Key. They're unable to have a good time, because the spy "Em" attachs himself to them almost immediately after they arrive. Because of this, Phrygian is interrogated on suspicion of being a spy themself before the party ends.[2]
They encounter Em again on the next mission, where the crew is investigating Violet Cove on the Isle of the Broken Key. This time Phrygian arrests them.
After a failed attempt to convince a conscripted Kesh prisoner, Free Fidelity, to stop fighting for Kesh and let Phrygian free them, Phrygian becomes war-weary. They seek out therapy with Saffron Septet to try to begin addressing it. In the therapy session, they articulate that they think it's their job to stop the war between the Principality and the Branched, and that they gave themself that job—it was not externally imposed. They also struggle to reconcile their knowledge that Stargrave Elcessor detonating the Stellar Combustor would be obviously bad with the fact that, in the grand scheme of things, it would be good for the Branched, because the massive collateral damage would affect the Principality. Saffron encourages them to start re-conceptualizing their goals, starting not with their ten-thousand-year plan but with more immediate ones.[8]
Following Stargrave Elcessor's ultimatum—that she will detonate the Stellar Combustor unless the leaders of the Cause turn themselves in to the Bilateral Intercession—Phrygian argues that the Blue Channel crew should go to the Stellar Combustor and disarm it.[13] They, Brnine, and Routine go on a stealth mission to Combustor to do so. They encounter Cor'rina Corrine and Misericorde on the Combustor and, with their help, find a machine up to which an Elect of the Divine Authority is connected. The Elect is a failsafe: if someone communicates to them via cybernetic hookup and tells them to detonate the Combustor, they will detonate it, even if the Stargrave has not pressed the button.
With assistance from Aspesis, Phrygian hooks up to the machine, replacing the Elect and permanently disarming all Stellar Combustors in the galaxy by making Authority think they've already detonated. They have found a ten-thousand-year plan to commit to. They tell Brnine not to let Cor'rina and Misericorde take credit for disarming the Combustor, and in their final move as a PC, they draw a Millennium Break symbol and a message across the sky:[14]
“
BORN TO DIE
PALISADE IS A FUCK
Kill 'em all 1429
I am Branched man
410,757,864,530 DEAD COPS”
Relationships[edit | edit source]
Beliefs (Beam Saber)[edit | edit source]
- Broun: My allies have been killed by their weapon designs.
- Kalar seems dedicated to their work, and Millennium Break.
- Millie started as I ended up: an Apostolosian experiment.
- Kalar is new to this crew like I am new to this crew and we'll either fit in or fit out together.
- Sovereign Immunity is a hero against the Principality.
- Figure helped save the people in Millennium Break, and would help us again if we need it.
Gravity clocks (Armour Astir)[edit | edit source]
Abilities[edit | edit source]
Beam Saber[edit | edit source]
This list is incomplete; you can help by expanding it.
- Phrygian takes one stress to transform into their secondary form, Diminished.
- Secret Move: Phrygian can spend special armor to push themself in combat or to manifest the traits of an object they're touching.[3]
- Metamorphosis:
- Blurring the Line: Phrygian may push themself to transform into pilot-scale gear.[15]
Armour Astir[edit | edit source]
This list is incomplete; you can help by expanding it.
- The Beast Within: In War Form, Phrygian can fly and turn invisible. They can also spend hold and take a Risk to Strike Decisively against someone who isn't undefended, and spend hold to permanently change their Approach once.[5]
- We the People: When Phrygian is the Beast Within, instead of their War Form, they may alternatively transform into a small gang of Tier 2 Ardents.[14]
- Caustic Breath:
- Shifting Self: (B-Plot Move) At the beginning of a Sortie, Phrygian can take on the form of someone with whom they're closely familiar.[14]
- Once the War's Over: (Soldier Move) After talking about what's waiting for them after the war is over, Phrygian can spend hold to automatically succeed on up to three rolls. They will then perish before the next Downtime.[7]
Trivia[edit | edit source]
- Phrygian mode is the name of various musical modes.
- A diminished interval is a type of modification to a musical interval.
- G over a♭ is a minor second interval (among other possible realizations).
Gallery[edit | edit source]
Phrygian fanart by Si F Sweetman
Pinup art of Phrygian by QueenOfTheAnts
Phrygian and their PALISADE colleagues by Vlasdygoth
Fanart of Phrygian and Brnine by SeamonsterArt
Footnotes[edit | edit source]
- ↑ Their priorities are brought up during their therapy session in "In Their Fear Pt. 1" and confirmed more explicitly by Keith in episode 4 of Gathering Information.
References[edit | edit source]
- ↑ PALISADE 06: The Canvas of Dreams Pt. 1
- ↑ 2.0 2.1 PALISADE 09: The Canvas of Dreams Pt. 4
- ↑ 3.0 3.1 3.2 PARTIZAN 32: GLORY Arrives
- ↑ PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do
- ↑ 5.0 5.1 PALISADE 01: Into the World Pt. 1
- ↑ 6.0 6.1 PALISADE 04: I Would Like to Help You Pt. 1
- ↑ 7.0 7.1 7.2 PALISADE 22: An Impossible Ideal Pt. 1
- ↑ 8.0 8.1 8.2 PALISADE 20: In Their Fear Pt. 1
- ↑ PALISADE 23: An Impossible Ideal Pt. 2
- ↑ 10.0 10.1 PALISADE 12: Worth the Trouble Pt. 1
- ↑ PALISADE 17: Upon Our Grace Pt. 4
- ↑ PALISADE 13: Worth the Trouble Pt. 2
- ↑ PALISADE 21: In Their Fear Pt. 2
- ↑ 14.0 14.1 14.2 PALISADE 25: An Impossible Ideal Pt. 4
- ↑ 15.0 15.1 PARTIZAN 33: A Single Shot
- Lists needing expansion
- PARTIZAN characters
- PALISADE characters
- Keith characters
- Millennium Break members
- PARTIZAN PCs
- PALISADE PCs
- Branched
- Operation Shackled Sun arc
- Into the World arc
- I Would Like to Help You arc
- The Canvas of Dreams arc
- Worth the Trouble arc
- Upon Our Grace arc
- In Their Fear arc
- An Impossible Ideal arc