Rigormorphis (talk | contribs) ((beginning of an) abilities section) |
Rigormorphis (talk | contribs) |
||
Line 56: | Line 56: | ||
Figure cares about and is concerned for [[Coriolis Sunset|Cori]]. His Gravity clock with her starts after she swings her weapon incautiously in battle, accidentally hitting him.<ref name="PAL09" /> | Figure cares about and is concerned for [[Coriolis Sunset|Cori]]. His Gravity clock with her starts after she swings her weapon incautiously in battle, accidentally hitting him.<ref name="PAL09" /> | ||
Following the events of "[[Upon Our Grace Pt. 4]]", they seek her out after an emotional display in an all-crew meeting and have a conversation with her about the circumstances of their resurrection. They promise to help her in any way they can as long as she doesn't try to go to the [[The Witch in Glass|Witch in Glass]] for help, because they don't want to see Cori hurt by the Witch.<ref name="PAL20" /> | Following the events of "[[Upon Our Grace Pt. 4]]", they seek her out after an emotional display in an all-crew meeting and have a conversation with her about the circumstances of their resurrection. They promise to help her in any way they can as long as she doesn't try to go to the [[The Witch in Glass|Witch in Glass]] for help, because they don't want to see Cori hurt by the Witch.<ref name="PAL20" /> | ||
===Bonds (''[[Beam Saber]]'')=== | ===Gur Sevraq=== | ||
{{Spoiler block|spoiling=[[PALISADE 25: An Impossible Ideal Pt. 4]]|text=When Figure makes the choice to live off of [[Perennial]]'s magic in order to be free of the Witch in Glass, Perennial transfers the ghost of [[Gur Sevraq]] from [[Clementine Kesh|Clementine]] to Figure. Figure is haunted by Gur's ghost off and on; mechanically, this is represented by their [[The Figure in Bismuth#The Wither|Cold Company move]].<ref name="PAL25" />|theme=pal}} | |||
===Bonds (''[[Beam Saber]]'')=== | |||
*Sovereign Immunity seems quite affable and amenable. | *Sovereign Immunity seems quite affable and amenable. | ||
Line 68: | Line 71: | ||
*[[Partial Palisade|Palisade]] and I were both resurrected against our will by people who won’t fix their own problems.<ref name="PAL02">[[PALISADE 02: Into the World Pt. 2]]</ref> | *[[Partial Palisade|Palisade]] and I were both resurrected against our will by people who won’t fix their own problems.<ref name="PAL02">[[PALISADE 02: Into the World Pt. 2]]</ref> | ||
*[[Coriolis Sunset|Cori]] also moves like she is just a weapon.<ref name="PAL09">[[PALISADE 09: The Canvas of Dreams Pt. 4]]</ref><ref group="Note">Increased to +2 in "[[In Their Fear Pt. 1]]".</ref> | *[[Coriolis Sunset|Cori]] also moves like she is just a weapon.<ref name="PAL09">[[PALISADE 09: The Canvas of Dreams Pt. 4]]</ref><ref group="Note">Increased to +2 in "[[In Their Fear Pt. 1]]".</ref> | ||
*''(Rival clock)'' I have to return to the Witch to sustain my life force.<ref name="PAL05" /> | * ''(Rival clock)'' I have to return to the Witch to sustain my life force.<ref name="PAL05" /> | ||
*I admire Phrygian's ability to freely question authority.<ref name="PAL12" /><ref group="Note">Completed as of "[[PALISADE 28: Honesty and Integrity Pt. 1|Honesty and Integrity Pt. 1]]".</ref> | * <s>I admire Phrygian's ability to freely question authority.</s><ref name="PAL12" /><ref group="Note">Completed as of "[[PALISADE 28: Honesty and Integrity Pt. 1|Honesty and Integrity Pt. 1]]".</ref> | ||
==Abilities== | ==Abilities== | ||
Line 81: | Line 84: | ||
{{Expand list}} | {{Expand list}} | ||
* ''Hot Blooded'': Once Figure accumulates three Hold, they can roll Channel to attempt something uncanny, superhuman, or unbelievable.<ref name="PAL15">[[PALISADE 15: Upon Our Grace Pt. 2]]</ref> | *''Hot Blooded'': Once Figure accumulates three Hold, they can roll Channel to attempt something uncanny, superhuman, or unbelievable.<ref name="PAL15">[[PALISADE 15: Upon Our Grace Pt. 2]]</ref> | ||
====The Wither==== | ====The Wither==== | ||
{{Spoiler header|section=section|spoiling=[[PALISADE 25: An Impossible Ideal Pt. 4]]|theme=pal}}*''Cold Company'': Figure is haunted by the "distracting and difficult" ghost of | {{Spoiler header|section=section|spoiling=[[PALISADE 25: An Impossible Ideal Pt. 4]]|theme=pal}} | ||
*''Cold Company'': Figure is haunted by the "distracting and difficult" ghost of Gur Sevraq. They make all rolls with disadvantage until they roll a complete success, which silences Gur. Then they make all rolls with advantage until they fail a roll, and Gur returns.<ref name="PAL25" /> | |||
*''Abyssal Summons'': Figure can reach out and teleport someone from their current location to his. For this to work, he must have a strong bond with that person, be in possession of something important to them, or have inflected a Peril on them.<ref name="PAL29">[[PALISADE 29: Honesty and Integrity Pt. 2]]</ref> | *''Abyssal Summons'': Figure can reach out and teleport someone from their current location to his. For this to work, he must have a strong bond with that person, be in possession of something important to them, or have inflected a Peril on them.<ref name="PAL29">[[PALISADE 29: Honesty and Integrity Pt. 2]]</ref> | ||
Line 97: | Line 102: | ||
*Figure is unable to cry.<ref>[[PALISADE 12: Worth the Trouble Pt. 1]]</ref> | *Figure is unable to cry.<ref>[[PALISADE 12: Worth the Trouble Pt. 1]]</ref> | ||
* They can eat if they choose to do so but they can only taste minerals, like salt and copper.<ref name="PAL20" /> | *They can eat if they choose to do so but they can only taste minerals, like salt and copper.<ref name="PAL20" /> | ||
*They don't need to breathe.<ref name="PAL22">[[PALISADE 22: An Impossible Ideal Pt. 1]]</ref> | *They don't need to breathe.<ref name="PAL22">[[PALISADE 22: An Impossible Ideal Pt. 1]]</ref> | ||
*Although he was first introduced during ''[[Beam Saber]]'', Figure was designed for ''[[Armour Astir: Advent|Armour A]]''<nowiki/>''[[Armour Astir: Advent|stir]]'''s Imposter playbook. | *Although he was first introduced during ''[[Beam Saber]]'', Figure was designed for ''[[Armour Astir: Advent|Armour A]]''<nowiki/>''[[Armour Astir: Advent|stir]]'''s Imposter playbook. | ||
==Gallery== | ==Gallery == | ||
<gallery> | <gallery> | ||
File:Figure Si F Sweetman.png|alt=Figure grinning toothily|Figure fanart by [https://cohost.org/SiFSweetman/post/1177524-final-one-of-the-set Si F Sweetman] | File:Figure Si F Sweetman.png|alt=Figure grinning toothily|Figure fanart by [https://cohost.org/SiFSweetman/post/1177524-final-one-of-the-set Si F Sweetman] |
Revision as of 17:34, 17 October 2023
The Figure in Bismuth, later known simply as the Figure or Figure, is a player character in PARTIZAN and PALISADE.
Appearance
They are humanoid, and their body is covered in rainbow crystals. Of his head, only his jaw is visible; the rest is a large crystal (reference).[1] The weight of the crystal requires them to do certain physical exercises as self-maintenance. His body is also partially covered in vines, but their extent is not visible as they're covered by his clothes.
In PALISADE, they're further described as imposing but hunched over by the weight of the crystals over their body, and wear a tight flight suit adorned with medals commemorating their skill as a pilot.[2]
This section contains spoilers for PALISADE 15: Upon Our Grace Pt. 2.
Click here to reveal.
In response to being turned into a portal for the Iconoclasts by the Usher of Truth, Figure turns the material their body is made of into concrete.[3] Following surgery after a battle, some of this concrete is run through with azurite.[4]
Personality
Figure is rather soft spoken and mild. They remember little of their life before they died, and nothing about their death.[4]
They haven't done a lot of political thought and are surprised when called on it. They are "just asking questions"[5] both in the annoying sense (blithely insensitive) and in that they are trying to listen to a different way of thinking and viewing the world.
Figure is a fan of the universe's equivalent of a Ken Burns documentary. He is very excited to watch a documentary about Gig Kephart.[6]
Hooks (Armour Astir)
No matter how far I run, I am still tethered to the Witch in Glass.[2]- The only way to escape the Witch is by endangering others, but they seem eager to accept the risk.[6]
I've lived two lies; I would happily die for the truth.[2][Note 1]
Burden (Armour Astir)
- Faulty[4]
History and Involvement
In his original life, Figure was a politically conservative history teacher.
PARTIZAN
After being injured and near-death due to the battles raging across Partizan, Figure was healed by the Witch in Glass. Because of this, he believes he owes her his loyalty. Within the Reflecting Pool, he serves as a benevolent sort of alderman for the fellow residents, attending to their problems. He is now a supernaturally gifted ace pilot.
Their first appearance involved bringing Sovereign Immunity to speak with the Witch in Glass. Months later, he assists Millennium Break in investigating the Chasmata Quarry. When the Witch in Glass joins the fight during Operation Shackled Sun, he plays a pivotal role there as well, disobeying her orders by destroying the Lattice to keep people from getting killed defending it. Afterward, he is described as spending some time in isolation, hanging out in a cave.
PALISADE
This section is incomplete. You can help by expanding it.
In the years following the events of PARTIZAN, Figure remains connected to the Witch in Glass despite being on indefinite loan to Millennium Break as a member of the Blue Channel.
This section contains spoilers for PALISADE 15: Upon Our Grace Pt. 2.
Click here to reveal.
During a mission in Violet Cove, the Usher of Truth (through Kenneth Marian Colver) opens Figure's flight suit and turns them into a portal for the Iconoclasts. In order to contain this threat, and because the specialized concrete of the Rapid Evening can trap Iconoclasts, Figure turns the material their body is made of into concrete.[3]
Relationships
The Witch in Glass
The Witch in Glass resurrected the Figure against their will. When the Figure joins the Blue Channel, they are forced to return to the Witch's palace in the Crown of Glass at regular intervals to refresh the magic that sustains their body. When they're in the Witch's presence, she can monitor the everything that Figure has seen, done, and learned during their time apart, and she uses this information to surveil not only Figure but also the actions of Millennium Break.[Note 2] Figure resents this intrusion.[7]
This section contains spoilers for PALISADE 25: An Impossible Ideal Pt. 4.
Click here to reveal.
The Chimeric Cadent grants Figure a means of freeing themself from the Witch, and they accept it. Outraged, the Witch retaliates by turning their mech into the Ingrate, the first new Axiom the galaxy has seen in millennia.[8]
Coriolis Sunset
Figure cares about and is concerned for Cori. His Gravity clock with her starts after she swings her weapon incautiously in battle, accidentally hitting him.[9]
Following the events of "Upon Our Grace Pt. 4", they seek her out after an emotional display in an all-crew meeting and have a conversation with her about the circumstances of their resurrection. They promise to help her in any way they can as long as she doesn't try to go to the Witch in Glass for help, because they don't want to see Cori hurt by the Witch.[4]
Gur Sevraq
This section contains spoilers for PALISADE 25: An Impossible Ideal Pt. 4.
Click here to reveal.
When Figure makes the choice to live off of Perennial's magic in order to be free of the Witch in Glass, Perennial transfers the ghost of Gur Sevraq from Clementine to Figure. Figure is haunted by Gur's ghost off and on; mechanically, this is represented by their Cold Company move.[8]
Bonds (Beam Saber)
- Sovereign Immunity seems quite affable and amenable.
- Phrygian and I might share a bond over our distinct appearances.
- Kalar's heroism is quite striking.
Gravity clocks (Armour Astir)
- Palisade and I were both resurrected against our will by people who won’t fix their own problems.[10]
- Cori also moves like she is just a weapon.[9][Note 3]
- (Rival clock) I have to return to the Witch to sustain my life force.[7]
I admire Phrygian's ability to freely question authority.[6][Note 4]
Abilities
Beam Saber
This list is incomplete; you can help by expanding it.
Armour Astir
The Imposter
This list is incomplete; you can help by expanding it.
- Hot Blooded: Once Figure accumulates three Hold, they can roll Channel to attempt something uncanny, superhuman, or unbelievable.[3]
The Wither
Spoiler warning! This section contains major spoilers for PALISADE 25: An Impossible Ideal Pt. 4. Tread carefully! |
- Cold Company: Figure is haunted by the "distracting and difficult" ghost of Gur Sevraq. They make all rolls with disadvantage until they roll a complete success, which silences Gur. Then they make all rolls with advantage until they fail a roll, and Gur returns.[8]
- Abyssal Summons: Figure can reach out and teleport someone from their current location to his. For this to work, he must have a strong bond with that person, be in possession of something important to them, or have inflected a Peril on them.[11]
Mech
In PARTIZAN, the Figure in Bismuth's mech is the Will of the Witch, a gigantic Hallow shaped like a Dark Souls knight made up of blocky PS1 polygons. The Will of the Witch is detonated during PARTIZAN's final episode without ever being piloted onscreen, which is not very wow cool robot.
In PALISADE, his mech is the Devil's Two Front Teeth, a zombie-like Altar with chunks missing from when heat exploded along its faultlines due to the lack of existing heatsinks and vents. It makes a horrible noise like howling wind when activated.
This section contains spoilers for PALISADE 25: An Impossible Ideal Pt. 4.
Click here to reveal.
The Witch in Glass turns the Devil's Two Front Teeth into the Ingrate.[8]
Trivia
- Figure is unable to cry.[12]
- They can eat if they choose to do so but they can only taste minerals, like salt and copper.[4]
- They don't need to breathe.[13]
- Although he was first introduced during Beam Saber, Figure was designed for Armour Astir's Imposter playbook.
Gallery
Figure fanart by Si F Sweetman
Appearances
- PARTIZAN 34, 36, 37, 38, 42, 43, 44, 45, 46, 47
- PALISADE 01-02, 04-05, 06-09, 12-13, 14-17, 20-21, 22-25, 28-29
Footnotes
- ↑ Deepened as of "An Impossible Ideal Pt. 2" and outgrown as of "An Impossible Ideal Pt. 3".
- ↑ In the second episode of Gathering Information, Dre likens this to the intrusive surveillance and criminalization of people who take highly controlled substances (like stimulants or opioids) as medication.
- ↑ Increased to +2 in "In Their Fear Pt. 1".
- ↑ Completed as of "Honesty and Integrity Pt. 1".
References
- ↑ PARTIZAN 34: Guests, Invited and Otherwise
- ↑ 2.0 2.1 2.2 2.3 PALISADE 01: Into the World Pt. 1
- ↑ 3.0 3.1 3.2 PALISADE 15: Upon Our Grace Pt. 2
- ↑ 4.0 4.1 4.2 4.3 4.4 PALISADE 20: In Their Fear Pt. 1
- ↑ PARTIZAN 45: Operation Shackled Sun: Act 1: The Fray
- ↑ 6.0 6.1 6.2 PALISADE 12: Worth the Trouble Pt. 1
- ↑ 7.0 7.1 PALISADE 05: I Would Like to Help You Pt. 2
- ↑ 8.0 8.1 8.2 8.3 PALISADE 25: An Impossible Ideal Pt. 4
- ↑ 9.0 9.1 PALISADE 09: The Canvas of Dreams Pt. 4
- ↑ PALISADE 02: Into the World Pt. 2
- ↑ PALISADE 29: Honesty and Integrity Pt. 2
- ↑ PALISADE 12: Worth the Trouble Pt. 1
- ↑ PALISADE 22: An Impossible Ideal Pt. 1