Rigormorphis (talk | contribs) |
Rigormorphis (talk | contribs) (questlandia mechanics, a few new categories, art as player in infobox, and a few more infobox changes) |
||
Line 2: | Line 2: | ||
|color_theme=pzn | |color_theme=pzn | ||
|pronouns = she/her | |pronouns = she/her | ||
| affiliations = The [[Divine]] [[Past]] <br>[[Perennial]]<br>[[ | | affiliations = The [[Divine]] [[Past]]<br />[[Perennial]]<br />[[Iconoclasts]] | ||
|title=|debut=[[PARTIZAN 34: Guests, Invited and Otherwise|Guests, Invited and Otherwise]]|season=''[[PARTIZAN]]'' and ''[[PALISADE]]''}} | |title=The Witch in Glass|debut=[[PARTIZAN 34: Guests, Invited and Otherwise|Guests, Invited and Otherwise]]|season=''[[PARTIZAN]]'' and ''[[PALISADE]]''|player=[[Art Martinez-Tebbel]] <sup>([[A Palette of Colors|''PALISADE'' finale]])</sup>|relations=[[Gur Sevraq]] (haunted by)<br />[[Perennial]] (resurrected by)<br />[[The Figure in Bismuth]] (resurrected)|place_of_origin=[[Partizan (moon)|Partizan]]|people=[[Human]]}} | ||
{{Quote | {{Quote | ||
|They will swear to never walk through your door again, but they will. Because, if you make them really pay? They’ll never forget: They couldn’t do it without you. | |They will swear to never walk through your door again, but they will. Because, if you make them really pay? They’ll never forget: They couldn’t do it without you. | ||
Line 16: | Line 16: | ||
|text=The Witch in Glass is [[Clementine Kesh|Clementine]].}} | |text=The Witch in Glass is [[Clementine Kesh|Clementine]].}} | ||
== | ==Personality== | ||
In ''[[Questlandia]]'', her role is Outcast, her drive (in her opinion) is Love and Loyalty, her personality is Notorious and Dramatic, and her weakness is Lash Out.<ref>[[PALISADE 46: A Palette of Colors Pt. 1]]</ref> | |||
=== ''PARTIZAN'' === | ==History and Involvement== | ||
===''PARTIZAN''=== | |||
{{Construction|section=section}} | {{Construction|section=section}} | ||
She is said to visit battlefields after the battle is done, kidnapping, leading away or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of a strange distant shape in the sky. | She is said to visit battlefields after the battle is done, kidnapping, leading away or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of a strange distant shape in the sky. | ||
=== ''PALISADE'' === | ===''PALISADE''=== | ||
==Appears in== | |||
==References== | |||
<references /> | |||
{{NavboxPZN}}{{NavboxPAL}} | {{NavboxPZN}}{{NavboxPAL}} | ||
[[Category:PARTIZAN characters]][[Category:PALISADE characters]] | [[Category:PARTIZAN characters]] | ||
[[Category:PALISADE characters]] | |||
[[Category:PALISADE PCs]] | |||
[[Category:PALISADE faction game]] | [[Category:PALISADE faction game]] | ||
{{DEFAULTSORT:Witch in Glass, The}} | {{DEFAULTSORT:Witch in Glass, The}} | ||
[[Category:Art characters]] | |||
[[Category:Operation Shackled Sun arc]] | |||
[[Category:An Impossible Ideal arc]] | [[Category:An Impossible Ideal arc]] | ||
[[Category:Where They Are arc]] | [[Category:Where They Are arc]] | ||
[[Category: | [[Category:A Palette of Colors arc]] |
Revision as of 00:33, 4 May 2024
This article is a stub. Please help fattwiki by expanding it, adding pictures, and improving existing text.
“
They will swear to never walk through your door again, but they will. Because, if you make them really pay? They’ll never forget: They couldn’t do it without you.”
The Witch in Glass is a shadowy figure on Partizan and, later, Palisade.
This section contains spoilers for "The Witch in the Glass, Pt. 2".
Click here to reveal.
The Witch in Glass is Clementine.
Personality
In Questlandia, her role is Outcast, her drive (in her opinion) is Love and Loyalty, her personality is Notorious and Dramatic, and her weakness is Lash Out.[1]
History and Involvement
PARTIZAN
This section is under construction. Please excuse the mess.
She is said to visit battlefields after the battle is done, kidnapping, leading away or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of a strange distant shape in the sky.