The Isle of the Broken Key sits in the northern Whisk Sea, shrouded in mist and mystery both. Tonight, one of its oldest structures, a stately seaside fortress, plays home to a revolutionary masquerade party. Its hosts, informed by both RSVPs and the glass-etched predictions of a broken oracle engine, anticipated many visitors, including some from beyond Palisade itself. But there is, nevertheless, an unannounced visitor tonight. And it has an invitation of its own.
This week on PALISADE: The Canvas of Dreams Pt. 2
Regardless, my pictures / well they don’t line your mirror
Regardless, you know that / I'll still wait for your call
Dossier
Organizations
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Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well.
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People
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“Gem” (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady.
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Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key.
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Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.
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General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage.
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Marlon Styx a.k.a. “Em” (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy’s holy text.
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Places
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Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain.
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Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage.
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Mysteries
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Refrain a.k.a. Yesterday’s Reprise a.k.a. The Ghastly Chorus: An abandoned theater attended to by a spectral audience, which appears as if from nowhere, appended to the edge of a community. Upon the stage, a flickering projection of a person no one knows. Today, that person is the traveler named Lattice (they/them).
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Things
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EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow.
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AdArm Bouquet: Designed by Stel Orion’s Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It’s still boxy (if a little trimmer) and it retains it’s wide, rectangular “eye” on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself.
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AdArm Motion Engine: Core to all of Adamant Arms and Artifice’s new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power.
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