PARTIZAN 00: The Divine Principality: Difference between revisions

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The cast go over the setting, their characters and drives, squads ([[Rapid Evening (PARTIZAN)|the Rapid Evening]] and [[the Society of Banners and Bright Returns]]), and certain NPCs' relationships with their PCs.
The cast go over the setting, their characters and drives, squads ([[Rapid Evening (PARTIZAN)|the Rapid Evening]] and [[the Society of Banners and Bright Returns]]), and certain NPCs' relationships with their PCs.


=== Drives and Beliefs ===
=== Drives ===
Valence


* Drive: '''Convince a Stel to become tireless defenders of the Nobel.'''
* Valence: Convince a Stel to become tireless defenders of the Nobel.
* Broun: Own a spaceship.
* Thisbe: Find the farmers of her planet and return.


* Broun is quite dependable and competent. I hope to see them as trustworthy.
* Clem: Rule Stel Kesh.
* I'm not sure why Thisbe resists her potential, but I want to open her eyes.
* SI: Be assigned as Clementine’s SI.
 
* Leap: Break out of prison.
Broun
* Millie: Claw her way out.
 
* Drive: '''Own a spaceship.'''
 
* Thisbe is capable of more, and if I can get her to trust me, I can use that.
* Valence has good connections, and hopefully if I impress them they'll lead me to people with deep pockets.
 
Thisbe
 
* Drive: '''Find the farmers of her planet and return.'''
 
* Valence seeks my obsolescence.
* Broun will sell or trade me in the moment my usefulness is expended.
 
Clem
 
* Drive: '''Rule Stel Kesh.'''
 
* When Sovereign Immunity's loyalty to my family was tested, he failed. He is not to be trusted.
* Million may prove an effective bodyguard.
* Leap is a loose cannon. I will make him a useful one.
* Gucci Garantine is hiding something.
 
SI:  
 
* Drive: '''Be assigned as Clementine’s SI.'''
 
* Clementine's affections are my ticket off this lousy rock.
* [Ver'million Blue] I am a scalpel; I'm not sure I am in need of a hammer.
* [Exeter Leap] I love a scoundrel, I hate complications.
 
Leap:
 
* Drive: '''Break out of prison.'''
 
* Sovereign Immunity is playing in a bigger game than anyone else here.
* Clementine's job is to keep us around, and I don't think she can do her job.
* I bet there's something expensive around here, and I bet Million would help me steal it.
 
Millie:  
 
* Drive: '''Claw her way out.'''
 
* [Sovereign Immunity] A history with Kesh and he's pals with the warden? I definitely can't trust this guy.
* Leap was a pirate? Maybe I could join his crew.
* Clementine has no business being here. She's going to get me killed.


=== Highlighted NPCs ===
=== Highlighted NPCs ===

Revision as of 20:46, 18 September 2022

Episode Description

It is the year 1423 of the Perfect Millennium, and the galaxy has been conquered by the Divine Principality. At the center of this empire, the only place where its five Great Stels meet, there is a moon beating where a heart should be. The moon of Partizan.

Abetted by immortal, machinic gods called Divines, and the legions of Hallowed mechs which extend their terrible reach, the Principality spent millennia sharpening itself on its rivals. What it could not devour it obliterated. What it could not obliterate, it simply outlived. It was an empire, unshakeable.

Until now.

For the first time in the Principality’s long history, two of its five Stels have gone to war with one another, each guided by a ruler with sound claim to the title of Princept, leader of All Divinity. For five years, they have fought to a standstill, while equivacators and scavengers find profit in rubble.

But historical crises do not only serve crass opportunists, they revive opportunity itself. Under the shadow of this war you find yourself wondering: For how long will there be empires? For as long as we breathe? Longer? Will the categories of our conquest outlast us, or could there come a day for something else.

We once dreamt that breaking free from our ancient home in the cosmos would allow us to escape the mass and pull of tyranny and trauma. We failed then, but perennial chaos offers us another chance: Can we launch with such speed that we glide, graceful or imperfect, beyond war and pain? Or is the truth more damning that: Might we carry our own gravity with us?

This week on PARTIZAN: The Divine Principality

Galaxy map-small.png
Partizan map-small.png

The Divine Principality is a massive space empire led by a Princept and comprised of five major houses, called Stels. While the Principality is in a state of constant war with The Branched, a rival power extremely far from the small moon of Partizan, these Stels are also in various states of conflict (open and hidden) with each other. In brief, those Stels are:

Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.

Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.

Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion.

Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.

Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence.

There are two major faiths in the Principality. Both espouse the idea of an empire built of minor states--allowing for small scale conflict without threat to the whole empire. Where they differ is:

Received Asterism: Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength.

Progressive Asterism: Teaches that these same Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's.

5 years ago, Dahlia, the living Princept (born to Kesh, then kidnapped by Nideo, then rescued and raised into adulthood by Apostolos), declared themself leader of both Stel Kesh and Apostolos alongside a stunning revelation of the Principality’s crimes against Apostolos. Kesh called these claims an Apostolosian ploy for power, and elected a minor noble as an anti-Princept.

Today, as Apostolos and Kesh war openly over territory, authority, and public sentiment, the other Stels seek to capitalize on the chaos. Columnar and Orion’s long cold war, driven by each Stel’s desire to cement its status as dominant economic and technological power, needs only a single spark to explode. Still repairing their reputation after the Farmer’s Sin, Stel Nideo bides their time, rebuilds their forces, and gains popular support. Soon, a weakness will be revealed, and they will be prepared.

Plot

The cast go over the setting, their characters and drives, squads (the Rapid Evening and the Society of Banners and Bright Returns), and certain NPCs' relationships with their PCs.

Drives

  • Valence: Convince a Stel to become tireless defenders of the Nobel.
  • Broun: Own a spaceship.
  • Thisbe: Find the farmers of her planet and return.
  • Clem: Rule Stel Kesh.
  • SI: Be assigned as Clementine’s SI.
  • Leap: Break out of prison.
  • Millie: Claw her way out.

Highlighted NPCs

Clem

Broun

Leap

Valence

Millie

Thisbe

SI

Cast