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The '''Millennium Break Arc''' chronicles the efforts to forge a revolutionary movement from "a group of dissidents, ideologues, rebels and mercenaries who've launched a revolution from a state of the art mobile fortress." The twelve factions gathered aboard [[Fort Icebreaker]] "agree on little except this: it is time for a new millennium.<ref><small>1 [[PARTIZAN 21: Millennium Break: We Will Take Hold of the Loom of History!]]</small></ref>"  
The '''Millennium Break Arc''' chronicles the efforts to forge a revolutionary movement from "a group of dissidents, ideologues, rebels and mercenaries who've launched a revolution from a state of the art mobile fortress." The twelve factions gathered aboard [[Fort Icebreaker]] "agree on little except this: it is time for a new millennium.<ref><small>1 [[PARTIZAN 21: Millennium Break: We Will Take Hold of the Loom of History!]]</small></ref>"  


The Friends play Ben Robinson's [[Kingdom]] to explore tensions within the fledgling movement, fend off external threats, and define [[Millennium Break]]'s manifesto.
The Friends play Ben Robbin's [[Kingdom]] to explore tensions within the fledgling movement, fend off external threats, and define [[Millennium Break]]'s manifesto.
==Major Characters==
==Major Characters==



Revision as of 17:50, 5 November 2022

See also: Millennium Break for more information on the organization itself.

The Millennium Break Arc chronicles the efforts to forge a revolutionary movement from "a group of dissidents, ideologues, rebels and mercenaries who've launched a revolution from a state of the art mobile fortress." The twelve factions gathered aboard Fort Icebreaker "agree on little except this: it is time for a new millennium.[1]"

The Friends play Ben Robbin's Kingdom to explore tensions within the fledgling movement, fend off external threats, and define Millennium Break's manifesto.

Major Characters

Minor Characters

Locations

  • An extensive library
  • The engine room
  • Recreational subdeck
    • The afterparty bar; the after afterparty party
  • The fortress chapel
  • The (rooftop) flight decks
  • The Fort Icebreaker barracks
  • The commissary
  • The command deck
  • The emergency command deck
  • Refuse center side office
  • Deck 7
  • Tes’s shop, set up in one of the lifeboats
  • The brig

References