Dossier (PARTIZAN)

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This article contains major spoilers for all of PARTIZAN. Tread carefully!

The dossier for PARTIZAN contains information provided within its episodes' descriptions, typically formatted like a dossier that might be supplied to the characters running the current mission. It does not have an explanation in-fiction.

//Organizations\\[edit | edit source]

The Divine Principality[edit | edit source]

Asterism: There are two major faiths in the Principality. Both espouse the idea of an empire built of minor states--allowing for small scale conflict without threat to the whole empire. Where they differ is:
Received Asterism: Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength.
Progressive Asterism: Teaches that these same Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's.[1]
  • The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.[2]
  • The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millennium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.[2]
  • Split into two major sects (Received and Progressive), the state religion of the Divine Principality.[3]
The Curtain:[Note 1] Allegedly, the Curtain is the cryptocratic organization that pulls the levers of power in Stel Kesh. In reality ████████████.[4]
  • Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain, a secretive organization inside of the Stel, serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.[5]
    • ...It is unclear (even to the vast majority of the organization’s members) how, when, and why the Curtain was founded, but its fundamental organizational hierarchy is a key part of one’s induction into the society. The Curtain keeps a simple, cell-based hierarchy, with individual worlds reporting up to star sectors, which then report up to the highest tier of command. At each tier there may be countless operatives, but each reports to one of five key figures in their tier:

The Silk: Minister in charge of Curtain diplomatic corps. Commands undercover agents who have infiltrated foreign governments.

The Damask: Philosopher, theologian, and scientist whose purview is performing and obtaining heretical and otherwise forbidden material.

The Lace: Marshall in command of the Curtain’s military forces, including reconnaissance and martial saboteur units.

The Linen: Steward, Quartermaster, Armorer, Bookkeeper. In charge of industrial espionage.

The Gabardine: Chief spymaster, keeper of all information, and (traditionally) the executive who proposes large scale, cross-branch action.


Each planet and/or sector has their own chief operatives in these roles, which roll up to the top, Divinity-wide tier. When referenced in speech or text, the operatives use only these titles, e.g. “The Lace of Partizan” or “The Gabardine of Divinity.”[6]

  • Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.[7]
    • ...Was originally established to rein in the Principality’s most tyrannical institutions and encourage growth and equity over generations, while hiding the truth of what lied beyond the Scutum-Centaurus Portcullis. Over time, their more noble aims were eroded, and only this final goal remained, along with a much more selfish goal of controlling the state.[8]
      • ...Is currently in a silent war against the Pact of Necessary Venture.[9]
      • ...Is currently in a covert war against the Pact of Necessary Venture.[10]
      • ...Is currently in a covert war against the Pact of Necessary Venture. Largely aligned with Stels Kesh and Nideo.[11]
      • ...Has recently announced its presence on Partizan and throughout the Principality. Currently in conflict with the Pact of Necessary Venture, Millennium Break, and the Organization for the Foundation of the Orion Republic.[12]
      • ...Currently, the Curtain is most firmly aligned with Kesh and Nideo, and fights in an open war against the Pact of Necessary Venture and Millennium Break.[13]
The Pact of Necessary Venture:[Note 1] Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It’s original leadership committee, ████████, ███████, ████████, ███, and ████████ determined that to ensure the future stability of the Principality, ███ ████ █████ █████████ █ █████ ████ ██ ███ ████████████████ ███, █████ █ ████ █████ █████ ███ ███████████ █████████ █████, ███ █████ ████ ████████ ███ ██ █████, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.[14]
  • Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It’s original leadership committee, ████████, ███████, ████████, ███, and Hyacinth determined that to ensure the future stability of the Principality, ███ ████ █████ █████████ █ █████ ████ ██ ███ ████████████████ ███, █████ a vast fleet █████ ███ ███████████ █████████ █████, ███ █████ ████ ████████ ███ ██ █████, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.[15]
  • Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It’s original leadership committee, ████████, ███████, ████████, ███, and ████████ determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.[8]
  • Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It’s original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally.[9]
    • ...Each was an elect: Plumeria the elect of Past, Gallica of Present, Myosotis of Future, Rye of Space, and Hyacinth of Motion. Plumeria and Myosotis were killed during Gur Sevraq’s theft of the Divine Future. Plumeria’s successor, Cymbidium, was killed when Past crashed into the sands of the Prophet’s Path. Hyacinth was killed in combat by the Rapid Evening, but has already been replaced.[16]
      • ...Rapid Evening, but has already been replaced. Has gained increasing influence among Stels Columnar and Apostolos.[11]
      • ...Rapid Evening, and was replaced by Laurel, a member of GLORY. Currently, the Pact has finds its greatest support from members of Columnar and Apostolos. They are in a state of open conflict against the Curtain and Millennium Break.[13]
  • Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. Currently, the Pact has finds its greatest support from members of Columnar and Apostolos. They are in a state of open conflict against the Curtain and Millennium Break.[17]
Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence.[1]
Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.[1]
Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.[1]
Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.[1]
Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion.[1]

Others[edit | edit source]

21st Voluntary Composite Division: Unlike most other Stels, Columnar doesn’t segregate Hallow and Hollow units, and instead assigns Hallow pilots to officer roles in combined arms divisions like this one.[18]
301st Appraisal Unit: Before the Columnar commits the resources necessary to take something for their own, this small reconnaissance unit comprised of soldiers, engineers, and academics needs to find it[18]
The Black Century: Infamous retinue of the Divine Motion. Each member of this 100-person company serves for 100 years. Motion guarantees them this service.[19]
The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free--only to have the threat of war force them to rebuild themselves as soldiers first and foremost.[20]
Carrion Collections: A low ranking scavengers squad with a handful of hollows that operates out of Stel Orion. Called shameless, even (especially) by those who employ them. Has a tense with SBBR due to a dispute over workshop materials.[21]
The Church of the Resin Heart: Among all the sects under the wide umbrella of Progressive Asterism, one group—the Disciples of Logos—is dedicated to the teachings of the movement’s supposed founder, the Prophet Logos Kantel. Though there are a handful of Logos-aligned houses faith across the reaches of the Principality, none is as well organized or important as the Church of the Resin Heart, named for the uncanny, 3-foot tall heart that was recovered from the prophet’s sea many years ago. The Church, also named the Friends of Gur Sevraq in honor of their enigmatic and charismatic leader, are gaining followers as quickly as their leader can perform miracles. They claim the True God is coming, and seek to spread the word as far as they possibly can.[21]
  • A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “resin heart” in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church.[2]
    • A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “resin heart” in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.[8]
    • A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “resin heart” in question is a 3-foot large object--a component of the Exemplar--pulled from the sea 400+ years ago and displayed as a relic by the Church. In mourning after the loss of Gur Sevraq, though still committed to the cause.[20]
Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They’ve been brought to Partizan to combine both types of expertise.[9]
Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel’s words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects.[2]
  • A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel’s words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects. The core tenets and practices of the Disciples of Logos are built around aspiration, actualization, and “progression” from one’s current self (or from society’s current state) to a future one. To encourage that process of change, the Disciples of Logos offer services like tutoring, transport, medical aid, shelter, and counseling to those on their journeys.[8]
The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months.[2]
  • The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months. With that established, the Friends believe, change and “progression” would sweep through the Principality.[8]
GLORY: With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Cassander, Vervain, and the squad’s leader: Apothesa, original Eidolon of construction, military action, and history. Interested in Past’s records chiefly because it might allow them to “better recreate Apostolosian eidolons.”[22]
  • With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Apothesa, Vervain, Sabeeha, and the squad’s leader: Laurel, elect of Motion.[23]
  • With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Apothesa, Vervain, and the squad’s leader: Laurel, elect of Motion.[17]
Horizon: In the popular consciousness, Horizon is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh’s House Brightline.[22]
  • In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Secretly funded by Stel Kesh’s House Brightline. Its Partizan branch is commanded by Gucci Garantine.[6]
  • A radical-reformist group funded by Stel Kesh’s House Brightline. Commanded on Partizan by Gucci Garantine.[14]
House Bittenbach: “Before all others.” Technically, this is Bittenbach’s motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house’s legendary hunger for wealth (and their willingness to break norms to satiate it.) The house’s holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR’s place.[21]
  • “Before all others.” Technically, this is Bittenbach’s motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house’s legendary hunger for wealth (and their willingness to break norms to satiate it.) The house’s holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR’s place. Now, has sent House Callister to retrieve Gur Sevraq during the pilgrimage.[24]
House Callister: The newest house of Orion, whose status was earned through “heroism in battle...” which is to say state-sanctioned piracy. Led by and named for Callister Drive Callister (who was given his new surname simultaneously with his new House), a sometimes ally, sometimes rival of the dreaded Exeter Leap[24]
House Chasmata: The Chasmata family has governed Stel Kesh’s holdings for as long as Kesh has had holdings on Partizan. But in the last century, the family seems more interested in an archeological dig in the northern ice cap than in managing its estates. This has not, unfortunately for Apostolos, limited the amount of military might that Chasmata can bring to bear in an emergency.[7]
House Whitestar: For generations, House Whitestar was among the smallest vassal families of Stel Kesh’s most powerful noble House (itself called House Kesh). With modest holdings and minimal political influence, it seemed they’d inevitably fade into history. But after the Apostolosian leader Dahlia declared themselves the Glorious Princept, Stel Kesh announced that Cynosure Whitestar-Kesh, a mid-level diplomat, was the true Princept. With his rise, they’ve grown in importance and power.[25]
  • A generation ago, House Whitestar was a footnote: A noble house in name alone, with an ancient (and novel) connection to Apostolos. But then a scion of their house was elected as Princept. Now, they have a little weight to throw around and a chip on their shoulder. Home to the virtuoso strategist Lucia Whitestar.[7]
Imperium’s Plume: A Hallow unit blessed by Imperium, one of the very first Divines of the Principality, tasked with inspiring support for Stel Nideo on Partizan by ensuring that even the home of Progressive Asterism remembers the strength of NIdeo’s virtue.[26]
The Knights of Order: Order towers over the world in both physicality and presence. Though it rests, without Elect, its blessed Hallows enact its will and search for one worthy to pilot it.[27]
The Isles of Logos: An independent nation built by the original followers of the prophet Logos Kantel’s around their very first church, though it has since become a secular and independent state—something largely unheard of inside of Principality space. Though only a small handful of islands in the Prophet’s Sea, the Isles keep a standing defense force that rivals any individual squad the Major Stels could throw at them.[21]
Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge.[2]
  • A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd’s Crook.[9]
Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium.[28]

The Party of the Wolf: One of two quickly growing parties inside of Millennium Break, named for their fallen hero, Valence. Though both parties support revolution, the Party of the Wolf advocates for radical, military action across Partizan and (eventually) the Principality in whole. Currently led by Jesset City.[29]

The Party of the Masque: The other major party emerging inside of Millennium Break. Headed by Gucci Garantine, the Masques believe that a fast revolution will burn itself out (or be snuffed by the attention of the Principality writ large). They advocate for precision military action as part of a larger, ideological campaign that will bring the masses to their side of the conflict.[29]

  • Dissidents, idealogues, rebels, and mercenaries. Even now, they agree on little, except this: It is time for a new Millennium.[13]
The Mysteries Metronomica/ “Metronomica”/“The Cult of Perennial”: Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

Though colloquially referred to as “the cult of Perennial,” a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica.

Both Metronomica’s theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way.

Their relationship with Perennial gives them a unique relationship to the Perennial Wave.[8]

The Nobel: The people and culture from which Valence originates. They live beyond Partizan, in the Scutum-Centaurus arm of the Milky Way, which a past Princept declared was not to be colonized or even explored. But years ago they suffered an attack from someone from the Divine Principality. Valence seeks to answer how, who, and why.[30]
  • The people and culture from which Valence originates. They live beyond Partizan, in the Scutum-Centaurus arm of the Milky Way, which a past Princept declared was not to be colonized or even explored. But years ago they suffered an attack by the Pact of Necessary Venture, though who specifically ordered the attack is still unknown. The majority of Nobel worship the same God as the Disciples of Logos, though the specifics of each faith remain unique. They are gaseous, telepathic beings who often use mechanical bodies in order to interact with other sorts of people.[8]
Organization for the Foundation of the Orion Republic (OFOR): A group of growing import in Orion territory, who advocate for Orion’s secession from the Divine Principality and re-establishment as a league of democratic, merchant republics. Both OFOR and their opposition, the yet-unnamed Principality loyalist faction, have support across class demographics. Many corporations and independent guilds see OFOR as an opportunity for additional profit, while others believe that leaving the Principality is a risk too great to take.[29]
  • A group of growing import in Orion territory, who advocate for Orion’s secession from the Divine Princiipality and re-establishment as a league of democratic, merchant republics. Both OFOR and their opposition, the yet-unnamed Principality loyalist faction, have support across class demographics. Many.corporations and independent guilds see OFOR as an opportunity for additional profit, while others believe that leaving the Principality is a risk too great to take. After Law’s attack on Oxbridge, OFOR has largely relocated in “The Old Old,” a region towards the southern pole of Partizan untouched by Logos Kantel’s miracle.[31]
The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.[32]
The Partizan Palace: Across Divinity, the Palace provides citizens with authorized archival information, approved news reports (kept up to date locally by the day, galactically by the week), and art and entertainment determined to be canonical to the Divine Principality.[25]
The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they’re utilized by their commanding officer, Tes’ili Serikos, as the backbone of a humble smuggling operation.[25]
The Sable Court: Some say that on dark nights, they have seen Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them, though whether she is the one they call the Loess, no one knows. It does not matter. Heresy, all of it.[21]
Scrivener’s Guild: An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR’s performance.[32]
Serpent’s Head: Grand Admiral Phy’lon Antiphony and their fleet serves double duty as both naval powerhouse and lead diplomatic corp for Apostolos’ forces on Partizan. They wear the name like a dare.[7]
The Shepherd’s Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power. Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma. They’ve also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity.[2]
Silversky Salvage and Repair: Salvagers are a dime a dozen, but with chief engineer Sombre Sky in the pit, no one on Partizan is better at putting a machine back together. Dispatched to Obelle along with the Rapid Evening to ensure that the most important parts of Past are retrieved.[4]
The Society of Banners and Bright Returns (SBBR): A daring mercenary outfit that takes on reconnaissance, espionage, sabotage, and theft missions. Independent, but operating under Stel Orion and the Scrivener’s Guild.[32]
Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there.[18]
The Summer Passage of Arms: The Summer Passage is as much an event as an organization, a committee that holds a yearly competition of athletics, martial prowess, cultural acumen, and all else expected in a hero of the Divine Principality. As such, each Stel serves as patron to an official team, though smaller organizations (Progressive Asterist churches, Stel Orion corporations, Columnar regional funds, etc.) are known to send their own teams.

As Partizan is the rare place where all five Stels meet, the event is held on the moon yearly, with results shared (albeit slowly) across the whole of the Principality. Though key events change from Summer to Summer, they often include an element of hollow proficiency. In this year’s event, sponsored teams are required to compete across hollow wrestling, synchronized sharp shooting, poetry, the biathlon, and the Divine Providence, a race and obstacle course that tests each competitors endurance and agility. Though they are not official events, patrons are also encouraged to participate through a general display of style, and a non-ranked demonstration of spear technique.[33]

The Swordbreakers: An Apostolosian squad blessed by the divine Commitment and led by Cas’alear Rizah, the adopted sibling of the Apokine and Princept Dahlia. They’re known across the war as legend killers who punch above their weight.[32]
  • Blessed by Commitment and led by Cas’alear Rizah, the adopted sibling of the Apokine & Princept, they’re known across the war as legend killers who punch above their weight.[7]
The Vigil City Equiaxed Commune: Across Columnar space, the Equiaxed--a culture of people who augment their synthetic frames with living, organic materials for a variety of reasons--are persecuted, outlawed, arrested, and even experimented on. One way that this vulnerable and targeted group has found some peace is to live together in communal living spaces, where they can support each other emotionally and materially, sharing skills, resources, and information.

One such group is the Commune at Vigil City, which is located towards the Northern edge of the city’s reaches. There is a massive cavern underneath a dreary office park, and the structures that stretch above also delve below. It is a vertically-hanging housing project, each tower a stalactite filled with lives. And around it all, shimmering memoria like one thousand thousand eyes in the dark: A resource that Stel Columnar would do anything to get hold of.[34]

The Wolfwings: This vanguard squad, led by ace pilot Cam’bage Elarune, ensures early-conflict air superiority and secure, long term reconnaissance capabilities for Stel Apostolos.[24]
The Zenith Fund: A public institution of Stel Columnar that incubates, defends, and offers testing for teams pursuing cutting edge projects in a wide range of fields including medicine, environmental science, infrastructure, culture, and emerging military hardware. Aids with major projects across every other Stel, including Apostolos’ Glory Project.[22]
  • A public institution of Stel Columnar that incubates, defends, and offers testing for teams pursuing cutting edge projects in a wide range of fields including medicine, environmental science, infrastructure, culture, and emerging military hardware. Aids with major projects across every other Stel, including Apostolos' Glory Project. Like the rest of Columnar, increasingly tied to the Pact of Necessary Venture.[23]

//People\\[edit | edit source]

Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she’s become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.[9]
  • Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she’s become a veteren mercenary, a skilled miner, and a hell of a drinking buddy. In recent days, she and the Company have become major backers of the Party of the Masque inside of Millennium Break. But that doesn't mean that she isn't willing to bring her pragmatic talents to bear for the revolutionary project.[35]
Brother Alard Cadmus: Knights of Order leader. Gruff, old, and determined, but understands Order better than any. Believes Order must be tamed.[27]
Alberz Chasmata (he/him): Lord Chasmata operates all of his house’s military operations on Partizan. Given the house’s military strength, that makes him among the moon’s most influential people.[7]
Aleel Verdicate (she/her): Current Song of Partizan, making her the de facto head of the Church of Received Asterism on the moon.[2]
Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.[2]
Amber Haze (she/her): Leader of the Imperium’s Plume rear guard unit. Wavy, blonde hair. Officer’s uniform in the color of sunset, with a professional cut and adorned with medals awarded in service. Neck and jawline lined with metal. Pilots the Cadenza.[14]
Anchor Afton (she/her): Commander of the Oxblood Clan unit deployed in Obelle. Upper middle age. Silver hair, weathered complexion. Dark eyes. Muscular as shit. Third generation Ox.[32]
Apothesa (they/them): Former field commander of GLORY’s main Hallow unit. Supposedly a clone of the ancient (perhaps even mythical) eidolon of construction, military action, and history. They have big team-parent energy. Long wavy hair, perfectly kept pilot uniform, stern features, sterner attitude. Pilots the Aporia.[23]
Audacious Opportunity (A.O.) Rooke (he/him): Was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. Now deployed to the Rapid Evening.[4]
  • Audacious Opportunity Rooke was a young Orion merc caught in a daring (and foolhardy) raid against Stel Kesh. Refused to give up his employer and is now paying the price in service to the Rapid Evening as leader of their cohort of toughs.[24]
  • Was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. Now commands the Rapid Evening’s infantry division.[6]
  • Former Stel Orion mercenary, now commander of the Rapid Evening’s “toughs” squad.[19]
Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet’s Path.[3]
  • Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet’s Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime.[28]
Aram Nideo (he/him): Often called the “The Father of Asterism,” Aram Nideo penned the “Many Stars Argument,” which became the backbone not only for the Divine Principality’s faith but also its governmental structure. Posthumously awarded Divine status.[26]
A-tek (she/her): Callister Drive’s butler, bodyguard, and (unfortunately for him) House Bittenbach-assigned handler. There to ensure Drive gets results, and also that he doesn’t consider taking the gifts given to him by Bittenbach and running elsewhere. Pilots the Thaumaturge.[24]
Avar (they/them): The Friends of Gur Sevraq are often idealistic and naive about the world. But Chief of Security Avar, who was stationed at Westhaven for years and fought against Fort Icebreaker before finding their way to the faith, knows that the path to heaven is treacherous. Partner of Ryrira and parent of one child, M’reb.[2]
  • Avar (they/them) and Ryrira (she/her): Gur Sevraq’s chief of security and quartermaster, respectively.[36]
  • Avar (they/them) and Ryrira (she/her): Gur Sevraq’s chief of security and quartermaster, respectively. Have a child, M'reb.[3]
  • Avar (they/them) and Ryrira (she/her): Members of the Church of the Resin heart. Once Gur Sevraq’s chief of security and quartermaster, respectively. Have a child, M’reb. Onboard the Blue Channel.[31]
Azyet Eyesgrene (she/her): Recorder for the Partizan Palace. (Name unspoken.)[25]
The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect’s Abbot of Provision, the Blossom also serves a short, populist whisper.[2]
Booker Treequote (he/him): Senior Broker for the Scrivener’s Guild. Called in to audit SBBR’s recent activities.[8]
Boole Batanca (they/them): Chancellor of the Isle of Logos, one of two chief executives of the small sovereign nation. A cephalopod type species, squid-like species, the same as Gigas Acano from Twilight Mirage. White/blue skin with black/brown markings. Tentacle hands, tentacle mouth, eyes adjust in size depending on environment and light. Unlike Gigas, though, this one also has some sort of shell like structure running up their back and parts of their head, almost like hair.[20]
Calendar Longyear (they/them): A young ship captain who has inherited their grandmother’s vessel, the final asset of their house’s once affluent estate. Eager to make something of themself, they just don’t know what.[4]
Dr. Cardiff Reach (he/him): Columnar researcher from the Zenith Fund who has been assigned to Apostolos’ GLORY project. Quad legged, with four spindly metal legs. Wears a lab coat, independently-moving telescoping eyes, etc.[22]
Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Hallow, Ataraxia.[32]
  • Leader of the Swordbreakers an elite Apostolosian Hallow unit. See entry in Dossier 01 for more details.[4]
  • Leader of the Swordbreakers. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Previously fought against the Oxblood Clan in Obelle and negotiated with Clementine Kesh during the recovery of Past.[7]
  • Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Cares more about metaphors than astrophysics.[20]
  • Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Was badly wounded in the defense against Motion and GLORY in Auspice.[29]
  • Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Was badly wounded in the defense against Motion and GLORY in Auspice, and now, through a combination of the Witch in Glass’ gifts and ongoing rehabilitation, is working to return to fighting form.[12]
Clementine Kesh (she/her): Formerly sixth in line to the throne of Stel Kesh and the Principality writ large. Was assigned to “religious leave” in order to remove her from the line of succession and place her in comparative safety on the moon of Partizan. Now leads the Rapid Evening out of ambition and boredom. Dreams of ruling Stel Kesh.[4]
Cobra Junction (he/him): Humanoid pilot in a flashy, vinyl bomber jacket with gold stripes and is often “smoking” synthetic cigars. This facade reflects an insecurity, as Cobra’s initial assignment was due to his geological expertise, not his aptitude as a pilot.[18]
Corrasion (they/them): A branched sent with a research group, including Phrygian, to Partizan in order to investigate Gur Sevraq and their claims of a True Divine.[37]
Crysanth Kesh (she/her): Clementine Kesh’s mother. Third in line to the throne of Kesh. Would likely be a ranking member of The Curtain, if such an organization existed.[4]
  • Clementine Kesh’s mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity, she is a high ranking member of The Curtain, the highest such on Partizan itself. See The Curtain of Divinity above for more.[6]
  • Clementine Kesh’s mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity, Crysanth is the highest ranking member of the Curtain on Partizan.[7]
  • Clementine Kesh’s mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity, she is a high ranking member of The Curtain, the highest such on Partizan itself.[9]
Cymbidium (he/him): The elect of the Kesh-aligned divine Past. Cymbdium is an Ashen, the descendent culture of the ancient deer-like Hypha people. He is traveling to Partizan for mysterious reasons.[25]
  • The deceased Elect of the Divine Past. Gave Thisbe a message to deliver to Mourningbride.[18]
Dina Dash (they/them): Wheeled synthetic who carries a clipboard and has magnification lenses that can independently move lower in front of their optics.[18]
Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.[30]
  • Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked by the occult insignia and wards of the Court. Onboard the Blue Channel.[31]
Exeter Leap (he/him): A space pirate and one of the few remaining members of the Equiaxed culture in Stel Columnar space. Imprisoned for the aforementioned piracy before being assigned to the Rapid Evening. Dreams of escaping imprisonment.[4]
Figure A (they/them): A synthetic being that once worked inside of the Divine Past, working to make the data the Divine had available to it more understandable by other people.[22]
The Figure in Bismuth (he/them): The Right Hand of the Witch in Glass. Former school teacher, now a supernaturally gifted ace pilot. Comes bearing gifts.[29]
Fi'nilo Nicol (they/them): Chief Investigator of the Barranca Loop. Expert at uncovering contraband shipments trying to slip through Apostolos’ launch platform.[31]
Gallica (she/her): Elect of the Divine Present, Chief Emissary of Stel Nideo, Verse (missionary) in the Holy Church of Received Asterism, signatory of the Pact of Necessary Venture, and Anodyne of all Divinity.[9]
  • Elect of the Divine Present, Chief Emissary of Stel Nideo, Verse (missionary) in the Holy Church of Received Asterism, signatory of the Pact of Necessary Venture, and Anodyne of all Divinity. Gallica has spent the last five years living, in effect, as a double agent. Her role as a Verse of Received Asterism and Nidean Emissary is to ensure unity among the Stels and repair the harm done to Stel Nideo’s reputation by The Farmer. But she simultaneously has sown discord against the Princepts, aided in the creation of the Pact’s shadow fleets, and made herself a great deal of profit in the process. Because of Present’s unique abilities, she is the most traveled mortal being in the Divine Principality.[16]
Gucci Garantine (she/her): Vassal and political attache to House Brightline of Stel Kesh. She and House Brightline reportedly have ties to the “reformist” (read: terrorist) organization HORIZON. Rivals with Clementine Kesh.[4]
  • “Saint Dawn” (she/her): Commander of Horizon’s forces on all of Partizan. The pseudonym of Gucci Garantine, who hides her identity with metallic, golden face paint forming a “major sector” geometrical pattern on her face, covering her eyes, forehead, and cheeks.[22]
  • Vassal and political attache to House Brightline of Stel Kesh. She and House Brightline reportedly have ties to the “reformist” (read: terrorist) organization HORIZON. Rivals with Clementine Kesh, and contact of Kal’mera Broun.[3]
  • Leader of HORIZON’s efforts on Partizan.[14]
  • Defector from Stel Kesh, controller of House Brightline and HORIZON’s efforts on Partizan. Now a powerful member of Millennium Break’s political class.[27]
    • Defector from Stel Kesh, controller of House Brightline and HORIZON’s efforts on Partizan. Now a powerful member of Millennium Break’s political class, heading the Party of the Masque.[29]
Gur Sevraq (he/they): The enigmatic leader of the Church of the Resin Heart. “Liberated” the divine Future from Stel Columnar. Has performed a number of seemingly-verified miracles in recent months.[21]
  • Current leader of the Church of the Resin Heart. Reported miracle worker. Secretly has possession of the Divine Future, which gives him startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him. Leading the pilgrimage down the Prophet’s Path.[2]
    • Leader of the Church of the Resin Heart. Reported miracle worker. Currently in Rapid Evening custody. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.[7]
    • Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.[8]
  • Once the Leader of the Church of the Resin Heart, now a discontinuous prophet: One self welded to the consciousness of their greatest living rival, the other a representative of everything he once opposed. Once controlled the Divine Future, but that was lost to Stel Nideo after his great fall.[17]
Hyacinth (they/them): Elect of Motion. Serving in their 99th year, Hyacinth is nearing the end of their tenure in the Black Century.[19]
  • Former Elect of Motion, Grand Marshal of the Interior, and signatory of the Pact of Necessary Venture, and Prōtostratōr of all Divinity. Served for 99 years as commander of the Black Century.[9]
Jesset City (he/him): On mission as support unit & on-site repairs for Oxblood. Young and eager to make friends. Doesn’t know much about this mission. Pilots a Cloud unit, a “re-appropriated” Apostolosian recon model.[32]
  • Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant (and rising star) after his participation in the fateful mission in Obelle. Expert technician, rapidly developing hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit. Pilots a Yoke.[26]
    • Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant (and rising star) after his participation in the fateful mission in Obelle, and solidified his status as a leader after the assault on Orzen. Expert technician, rapidly developing hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit.[38]
    • Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit. SBBR’s CO for this mission.[27]
      • Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Onboard the Blue Channel.[31]
  • Oxblood Clan lieutenant, engineer, and pilot.[14]
Break Lieutenant Kalar Anakalar (he/him): A Millennium Break soldier who specializes in fighting Hollows without one of his own. Large, even for the commonly tall, bird-like Talonites. White and grey plumage, a long or cool coat. Originally a steeplejack in Obelle and a member of a religious community devoted to the Divine Peace. Believes that Divines should not be used in war.[20]
Kal’Mera Broun (they/them): SBBR’s in-house technician with a focus in designing and deploying specialized artillery. Apostolosian born, Orion trained.[32]
Kenzington “Kenzi” Be (she/her): Commanding Officer of the Columnar 301st Appraisal Unit. Has legs that can fold down into tank treds--in some ways, she looks like the humanoid version of Broun’s mech, the Three Cheers! Has a long oval torso and a totally spherical head with dozens of cameras on it that sort of extends from her torso.[18]
  • Commanding Officer of the Columnar 301st Appraisal Unit. Previously a high ranking member of Columnar military, demoted after she refused an order. Was defeated by SBBR during their last deployment.[3]
Kleos (they/them): Soldier of GLORY. Genetic clone of the Apostolosian hero and eidolon of the same name. Skin is an iridescent maroon color. Wears a bright red cloak wrapped around their neck and hanging back like a cape, totally topless otherwise, revealing firm, muscular torso. Khaki fatigue-capris. A spear slung over their back, and a heavy sidearm at their waist.[22]
  • Skin is fully like a shiny maroon. Bright red cloak wrapped around neck and hanging back like a cape, totally topless otherwise. Khaki army pant capris, a spear slung over their back, and a heavy sidearm at their waist. Pilots the Epoché.[23]
Kueen Overture Rooke (she/her): SBBR’s contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan.[32]
  • SBBR’s contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan as a broker in the Scrivener’s Guild.[8]
  • SBBR’s contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan as a broker in the Scrivener’s Guild. Mother of Audacious Opportunity (“A.O.”) Rooke.[33]
  • SBBR’s contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan as a broker in the Scrivener’s Guild. Additionally performs some logistics work for Millennium Break and OFOR. Mother of Audacious Opportunity (“A.O.”) Rooke.[11]
KRK-56 (he/him): Columnar long haul space freighter pilot/security for the SOV Feldspar Blue. Perched along his hull are many AdArm Scourge units--mosquito-like mechs that KRK can pilot remotely.[39]
Laurel (they/them): Elect of Motion, new mortal leader of GLORY, and a clone of Cassander Timaeus Berenice, an Apostolosian war hero of the Golden era. Recently selected by Motion as her new elect, catapulting them to leadership. They have served well, with a remarkable propensity for strategic thinking and tactical execution. Pilots the Demiurgos.[23]
The Loess (she/her): The leader of the Sable Court stands with a the large, muscular body of a moose more than a deer, and her antlers are no different: wide and domineering, twinkling with not only the normal precious metal inlay used by members of the court, but also with shining, multi-colored gems--memoria--making them look almost more like brightly jeweled butterfly wings than antlers. Her base of operations is, on the outside, hidden by what you can only imagine is incredible advanced technology. You pass through some bushes and above you, a star chart flickers above you. Her voice, heavy, simple, but smart, welcomes you to the heart of the coven.[30]
Logos Kantel (they/them): The prophet who, it is said, brought life to the once barren moon of Partizan.[2]
  • The prophet who, it is said, brought life to the once barren moon of Partizan. For nearly 1000 years, they have been held as prisoner by the Curtain in the depths of a prison underneath the Chasmata Quarry. Now, “rescued” by the Pact of Necessary Venture, they are being led to a secret facility inside of a hidden Portcullis, deep in the depths of Girandole, where they will be able to reach out to their god for aid. Little do they know, the Pact of Necessary Venture is poised to enslave the being that comes through the gate.[13]
Lucia Whitestar (she/her): “Lady Whitestar” is Clementine’s peer, emerging strategic genius, and eighth in line to the throne of Princept. Leading the operation to breach Fort Icebreaker.[7]
Meridian Street (she/her): Gucci Garantine’s second in command in HORIZON. Dark lipstick, blue crewcut, expertise in matters logistical and military. Pilots a Yoke.[26]
Midnite Matinee (she/her): The Leporine leader of Carrion Collections knows she’s destined for more. She and her trusty Pack-model light AutoHollow Popcorn (she/her) are going to take what they can get, even if it means stepping on people to get it.[21]
Mourningbride (she/her): An Ashen born to a high ranking family, Mourningbride was once an elect, but left her post and journeyed to the Sable Court after learning about her people’s ancient history. With his final act, Cymbidum requested that Thisbe deliver a message to Mourningbride.[21]
  • An initiate in the Sable Court, and a former Elect.[18]
Myosotis (he/him): Former elect of Future, Chair of the Zenith Fund, signatory of the Pact of Necessary Venture and Wright of all Divinity. Future was stolen from him.[9]
Phrygian (they/them): Also known by their callsign, Deck 7, Phrygian is a member of the Branched who arrived on Partizan with a team of undercover researchers who sought to understand the God preached about by Gur Sevraq. While investigating, they and their team were captured and researched by Stel Apostolos and the Pact of Necessary Venture. Phyrgian is the only remaining member of their team.
Plumeria (she/her): Former elect of the Divine Past, High Designate of Stel Kesh, signatory of the Pact of Necessary Venture, and Bibliognost of all Divinity. Killed during the theft of the Divine Future.[9]
Princept:
The Peaceful Princept (he/him): Born Cynosure Whitestar-Kesh, The Peaceful Princept is one of two current pretenders to the title. He was not meant to inherit the position, but instead was thrust into it as part of Stel Kesh’s attempt to hold onto the title after Dahlia defected to Stel Apostolos. When he was still “only” Cynosure Kesh, he was a mediocre negotiator of economic policy (notably losing ground to Stel Orion’s Rye, elect of Space, during the Kesh-Coronet Trade Dispute of 1390) and an even more mediocre poet (having written the much panned collection “In All Days the Sun Second”). He is attending the Summer Passage of Arms.
Both The Curtain and the Pact of Necessary Venture hope to manipulate him in order to better secure their power.[33]
The Glorious Princept (they/them): The second pretender to the title of Princept. Born to house Kesh and current Apokine of Stel Apostolos, they are known to many as simply ‘Dahlia’. Unlike Cynosure, Dahlia is a beloved leader who has proven themselves in court and on the battlefield in the ongoing war against the Branched far from the moon of Partizan. At the same time, they wage war against Stel Kesh and promise to bring to light misdeeds perpetrated by the Principality against the Apostolosian people.
Though they are not at the Summer Passage this year, in the year of their majority, they attended as a competitor and won six events, sweeping the Passage and gaining the title “The Six-Fold Champion.”[33]
Quintessence “Tessence” Rey (he/him): A young member of the secret Equiaxed commune in Vigil City, Tessence is the community’s only remaining military defender. In his custom Kosmos unit, he has helped defend his family and friends from Columnar aggression numerous times. He did, however, have a card up his sleeve.[40]
  • A young member of the secret Equiaxed commune in Vigil City, Tessence is the community’s only remaining military defender. In his custom Kosmos unit, he has helped defend his family and friends from Columnar aggression numerous times. He did, however, have a card up his sleeve: An EDICT system, kept in operating condition since the time of the Divine Clash, through a combination of cleverness, effort, and good luck.[34]
Rye (he/him): Elect of the Space, Second of the Nine Coronet of Stel Orion, Chief Signatory of the Pact of Necessary Venture, and Provedore of all Divinity[9]
Ryrira (she/her): Quartermaster of the Church of the Resin Heart and Avar’s partner. Mother of one child, M’reb.[2]
  • Avar (they/them) and Ryrira (she/her): Gur Sevraq’s chief of security and quartermaster, respectively.[36]
  • Avar (they/them) and Ryrira (she/her): Gur Sevraq’s chief of security and quartermaster, respectively. Have a child, M'reb.[3]
  • Avar (they/them) and Ryrira (she/her): Members of the Church of the Resin heart. Once Gur Sevraq’s chief of security and quartermaster, respectively. Have a child, M’reb. Onboard the Blue Channel.[31]
Sabeeha (they/them): Sabeeha is pound-for-pound GLORY’s best pilot, though their specialities also include infiltration, disguise, and sabotage. Brown, light olive skin. Brown hair kept short and wavy, close to their head. Face and body both a little long, a little chubby. Big brown eyes. Slightly bushy brows. Pilots the Aporia.[23]
Si’dra Balos (Si/Si’s, they/them): During their time in a communications division of the Apostolosian Navy, Si’dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.[9]
  • During their time in a communications division of the Apostolosian Navy, Si’dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Onboard the Blue Channel.[31]
Sloe Uplight (he/him): His business card says “Private Historian,” his parlor rooms’ security system says “information broker,” and his grinning mouth says “no difference.” A Kesh academic turned freelance fixer. Now, his attention has turned to Millennium Break.[40]
  • His business card says “Private Historian,” his parlor rooms’ security system says “information broker,” and his grinning mouth says “no difference.” A Kesh academic turned freelance fixer, turned again to Millennium Break intelligence officer.[12]
Sombre Sky (she/her): Chief engineer at Silversky Recovery and Restoration, she stays out of politics except for when politicians bring her new gear to play with.[4]
Sovereign Immunity (he/him): Member of the Shepherd’s Crook, a sect of Received Asterism famous for placing high ranking members in advisory roles across many Stels (despite the sect’s loyalty to Stel Nideo). Imprisoned for the crime of kidnapping of Dahlia years before they would declare themself the Glorious Princept, then reassigned to the Rapid Evening. He is also known as the Farmer and Byron. Dreams of being assigned to Clementine as her official Sovereign Immunity.[4]
  • “The Farmer” (he/him): A popular sobriquet used for the Sovereign Immunity who sometimes goes by the name Byron, who supported an agrarian revolution 13 years ago.[24]
Swansea See (they/them): An old-school member of Callister’s corsair crew. Thanks to Bittenbach technology, has been fully fused into their mech, the Conjurer.[24]
Tes’ili Serikos (they/them, tes/tes’): This Apostolosian transport specialist, black marketeer, and Tes’ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.[25]
Thetonious aka “Tone” (they/them): Gucci’s bodyguard.[26]
  • Gucci’s primary bodyguard, originally served in a Kesh military commando squad. Elite-class expertise in urban combat, infiltration, and rapid escalation tactics.[14]
Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Recently unearthed by farmers, and then traded between mercenary units until she wound up in SBBR’s control.[32]
The Tranquil Princept: Made an oath with the God of the Nobel 1000 years ago, promising that the Principality would not go beyond Partizan into the Scutum-Centaurus arm until they had dissolved their empire and become an equitable society. Created the Curtain of Divinity to achieve that goal.[8]
Valence (they/them): An empath from a culture beyond the Partizan gate, searching for allies for their culture, the Nobel. Serves as “face” for SBBR.[32]
Ver’Million Blue (she/her): Created as part of an Apostolosian super soldier program, Million is an excellent sharpshooter who went AWOL (violently) and was eventually picked up as a POW by Stel Kesh. Recently deployed to Partizan as part of the Rapid Evening. Dreams of real freedom.[4]
Vervain (they/them): Member of GLORY, clone of their Apostolosian tragic hero namesake, and a bright reflection of Ver’Million Blue. Using their Divine, the historic Vervain was able to predict enemy movements and turn the tide of battles with uncanny strategic foresight.[23]
The Winter Doctor (he/him): Dr. Schuyler has been making visits to the Winter Palace for decades. Now he does so for Clementine Kesh.[6]
The Witch in Glass (she/her): A mysterious figure who has recently begun prowling the cursed battlefields of Partizan, supposedly kidnapping, leading away, or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of strange distant shape in the sky.[41]
  • A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the body of the Divine Past. Now scours Partizan for the lost, injured, and unsure, recruiting them into her growing city-state. A shaky ally of Millennium Break. Haunted by an old foe.[12]
Xiphion, aka Zig’ell Barbos, aka The Red Roc (zig/zig’s, he/him): Elect of the Divine Valour and rising star in the Apostolosian military. Zig’ell kept zig’s Apostolosian name in personal use even after being chosen by Valour as its elect. He is a rising star in the Apostolosian military, famed for his talent as a pilot and commander. There is good reason for this: zig spent years serving as Cas’alear Rizah’s confidant and lieutenant, before being promoted and transferred into service directly under the Divine Motion, working closely as the elect Laurel’s right hand. A true believer in the Pact’s mission to split the Principality up.[42]
Zo’la (zo/zo’s, they/them): As a projection artists, Zo’la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.[9]
Zosimel (they/them): Legendary Apostolosian military tactician famous for troop maneuvers that overawed the enemy, producing a sensation of being overwhelmed even when the numbers didn't reflect that. Zosimel eventually outlined this strategy as a sort of broader philosophy called Dynamism.[28]

//Places\\[edit | edit source]

Anomaly Theta-27: According to all available public records, a strange gravity well. Absolutely not a farming world.[29]
Auspice: A seaside city in the Prophet’s Path north of Marengo (which it is smaller than) and south of Obelle (which it dwarfs). Auspice is the final destination of the land travel portion of the yearly pilgrimage led by the Church of the Resin Heart. Resting on a landmass that appears on a map to be a finger pointing eastward, it has become a coastal refuge for members of Millennium Break.[16]
  • A seaside city in the Prophet’s Path north of Marengo (which it is smaller than) and south of Obelle (which it dwarfs). Auspice is the final destination of the land travel portion of the yearly pilgrimage led by the Church of the Resin Heart, which has a great temple in the city called the High Altar. Resting on a landmass that appears on a map to be a finger pointing eastward, it has become a coastal refuge for members of Millennium Break.[20]
Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.[22]
Chasmata Quarry: Founded almost one thousand years ago, the Chasmata family has been digging into the ice and stone at the north pole for as long as Kesh has been on the planet. Activity in the area has increased in the last century. No information gets in or out. Every scout sent to investigate the area has been lost forever.[12]
Cruciat: The Jewel of Kesh’s holdings on Partizan (and the home of the Stel’s Winter Palace) sits on a cross shaped island in the northernmost reaches of the Prophet’s Sea[4]
  • The jewel of Kesh’s holdings on Partizan (and the home of the Stel’s Winter Palace) is this city on a cross shaped island in the northernmost reaches of the Prophet’s Sea. Its cruciform shape made the city easily divisible into districts.The long southern arm is given to government, first to miles of civil bureaucracy and then to noble homes along the waterside, and finally to the famous, icelike Winter Palace. To the east, and across some of the nearby islands that dot the coast, the large proletariat cram into homes. On the west, Kesh’s military marches in formation and launches naval vessels to probe at Apostolos’ borders. The north is industrial, situated so that it can more quickly intake both incoming supplies and outgoing shipments directly from the continent. Finally, the center is a bustling downtown, filled with music, food, shopping, and pleasure of all kinds. It’s never quite night time in Cruciat, partly because of its place north on the moon, and partly because the gas lamps saturate the northern fog with white-blue light. It’s a color matched by the stonework buildings, whose light grey facades grow darker as you move north, towards the factories. Horses carry nobles whose homes are worth a thousand thousand times the laborers they pass. And the smell of warm stew is in the air.[5]
Deep Dish Steak House: A loyal bar.[8]
The Estatelands: The southeastern taiga, where the climate is most temperate and the tall trees stand closely together, is home to the dozens of noble families who rule Kesh’s lands on Partizan. Miles of canopy suddenly broken by vast, cleared and pruned acreage.[4]
Fort Icebreaker: A mobile fortress and battle station which patrols the northeastern border with Kesh. Moves between a dozen different smaller, subterranean bases, each of which is connected to a network of underground transport tunnels. In some sense, this entire system is “Fort Icebreaker.”[6]
  • Fort Icebreaker isn’t a fort so much as what might be called the “main line of resistance” separating Kesh from Apostolos across a 500 mile stretch of Partizan. Despite its name, Fort Icebreaker comprises hundreds of military facilities, including watchtowers, artillery emplacements, anti-armour barriers, an array of advanced surveillance systems, and 12 major bases. That isn’t to say that there isn’t also A Fort Icebreaker, though: Icebreaker Prime is real and it is massive, an arsenal, garrison, airfield, and a firebase all rolled into one. Worse: It moves. Icebreaker Prime is a rumbling land carrier which prowls the tundra armed with innumerable weapons and housing over ten thousand of Apostolos’ most skilled soldiers. And, worst of all, it does not only move across the ground, but below it, too.[7]
  • A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet’s Sea.[9]
Girandole: The massive gas giant around which Partizan orbits. Deep within its gaseous storms rests a secret Portcullis which leads towards the space sector containing the Nobel homeworld and Autonomy Itself.[13]
The Golden Branch: A sector of the galaxy extremely far from Partizan, on the other side of the galactic core. The civilizations of Kesh and Apostolos first began there. Now, it is home to the Branched.[20]
Lake Timea: A lake and its forested environs which rests towards the northern reaches of Stel Columnar territory. Rumored to be haunted, hexed, or otherwise unholy.[21]
  • A small lake to the north of the Memoria Teardrop, surrounded on the north side by a dense forest. Home to the Sable Court.[18]
Lion’s Rest: A bustling seaside port town, housing hundreds of thousands of civilians along with the bulk of the Apostolosian navy and diplomatic forces.[7]
Logos City: Capital of the Isles of Logos.[3]
The Low Slate: At its most welcoming, Orion’s territory on Partizan is a large, lowland plain covered with warm riverlands. At its most hostile, these are lunar lowlands, as the cratered and barren southern pole of the moon, the one place untouched by the prophet’s gift and the life that followed. Across the two is everything that makes Orion what it is: the control of vast spaces, agricultural and mineral wealth, a sense of prideful competition between aligned-yet-dueling city-states.[21]
Marengo: Oxbridge’s biggest rival to the far west of Orion territory, Marengo borders the Prophet’s Path and because of that has been favored by three groups: faithful hoping to draw on the strength of passing pilgrims; traders eager to take tourist coin; and criminals who like the proximity of uncontrolled territory.[16]
The Memoria Teardrop: A range of mountains and high plains, dense with mineral resources. Named for “memoria,” a rare precious material with a high, natural storage capacity.[18]
Museum Row: Before the war struck, an emerging tourism industry had come to Cruciat, and so Kesh invested in dozens of niche museums in the city’s commercial district.[36]
Nooncrown: A holy cemetery located in the Estatelands of Kesh, where many elects, Princepts, Eidolons, and other heroes from across the principality are buried and watched over by the Divine Order and its cult.[27]
The North Gallery: Decades before Museum Row was an established destination, the North Gallery collected art about and ephemera from Kesh’s original colonization of the Verglaz Taiga on Partizan.[36]
Obelle: A small, seaside town between Apostolos territory to the north and the independent lands of the Prophet’s Path to the south. Sleepy agricultural town with tiny small tourist industry, as its often used as a rest stop for those walking their pilgrimage down the Prophet’s Path. Because it is far from Apostolos’ northern border with Kesh, their military holdings here are diminished.[32]
  • A small, seaside town between Apostolos territory to the north and the independent lands of the Prophet’s Path to the south. Once a sleepy agricultural town with tiny small tourist industry, it became the starting place of the now all-consuming war on Partizan when the Divine Past was driven into the sands west of the town.[17]
Orzen: Deep in the mountains of the Pique Ridge, this city of 75,000 sits at the end of a box canyon. What started as a mining town grew to be a popular destination for both the religious and culturally inclined, as the city is home to a massive cathedral, Divine statuary, and one of the moon’s largest theaters.[26]
  • A city in the Pique Ridge. SBBR, HORIZON, and the Oxblood Clan attacked the city in an effort to recover information about Past’s destruction and the Rapid Evening from a Palace archive there.[8]
Oxbridge: Most bridges connect land to land, but the enormous Bridge of the Ox connects ocean ports to the docks of largest freshwater lake on the moon. Under this massive bridge rests Oxbridge, a dense city of canals and crimson light, and the first large scale Principality settlement to come to the moon, nearly 1000 years ago.

Oxbridge is split into three regions: Brightsky West, Underbridge, and Brightsky East. To the East and West, merchants, nobles, and the ever-upwardly mobile live, work, shop and play. But below the bridge’s shadow is an undercity of laborers both local and transient, eking by from job to job, day to day, by the fuel of their effort and the light of the red, phosphorescent “lamps” that give Underbridge its distinct glow, even in daytime.

Connecting it all together are a network of waterways, roads, and secret tunnels. And above it all is the Bridge of the Ox, the symbol of Orion’s commitment to (and mastery of) brute-force ideology.[21]

  • Most bridges connect land to land, but the enormous Bridge of the Ox connects ocean ports to the docks of largest freshwater lake on the moon. Under the bridge rests Oxbridge, a dense city of canals and crimson light, and the first large scale Principality settlement to come to the moon, nearly 1000 years ago. Oxbridge is split into three regions: Brightsky West, Underbridge, and Brightsky East. To the East and West, merchants, nobles, and the ever-upwardly mobile live, work, shop and play. But below the bridge’s shadow is an undercity of laborers both local and transient, eking by from job to job, day to day, by the fuel of their effort and the light of the red, phosphorescent “lamps” that give Underbridge its distinct glow, even in daytime. Connecting it all together are a network of waterways, roads, and secret tunnels. And above it all is the Bridge of the Ox, the symbol of Orion’s commitment to (and mastery of) brute-force ideology. In recent days, Oxbridge has been home to rolling gunfights and bloody skirmishes between those loyal to the Principality and those advocating for the state’s secession and reformation as a league of merchant republics.[29]
The Pique Ridge: The mountainous region controlled by Stel Nideo, which rests northeast of Orion territory and west of Stel Columnar’s home on Partizan, the Memoria Teardrop.[21]
  • Territory controlled by Stel Nideo on Partizan. East of the Prophet’s Sea, comprised of a mountain range which surrounds a vast, low bay.[2]
Point Juniper: One of the two central bases in Fort Icebreaker’s long line, but also the weakest of them. Partially, that’s because any base with a river running through it is going to be weaker by virtue of being a little more porous. But also because, as one of the central fortresses, it’s also one of the most easily reinforced.[7]
The Prophet’s Path: An autonomous region of Partizan running from east from the barren edge of the desert, through the tropical coast, and through the Isles of Logos. Independent towns and cities like Obelle make up the bulk of its continental settlements. Believed to be the area through which the prophet Logos Kantel traveled on their miraculous journey one thousand years ago.[25]
  • An autonomous region to the west of the Prophet’s Sea, south of Apostolosian territory and north of Stel Orion. These dusty badlands are dotted with small villages, farms, and other settlements. Its furthest, most western reaches are untouched by Kantel’s miracle. In order to celebrate the millennial anniversary of Logos Kantel’s arrival, the Church of the Resin Heart is travelling a pilgrimage on the route the prophet once took.[2]
The Prophet’s Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.[2]
Red Soil: A small beach on the northern side of Lake Timea[18]
Rezevi: A small fishing village on the island-dotted northwestern coast of the Apostolosian Barranca. The nearest town to the current location of the still-cloaked Fort Icebreaker.[9]
The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both.[4]
  • Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. Soon after Millennium Break’s capture of Cruciat, Kesh deployed what it and its allies in Nideo are calling a miracle that echoes those done by Logos Kantel one thousand years ago: the melting of the snows, and the emergence of a new, jungle biome, emerging from the rocky plains, snowy hills, and dense forests that were already in kesh territory.[27]
Vigil City: The capital city of of Columnar on Partizan. Sits on the southern end of the “Teardrop" on a high plateau. The densest city on Partizan, Vigil City is also the most automated city on the moon.[18]
Westhaven: Kesh’s military might is most centered in this province, which stretches across its westmost ports and up against its border with chief rival, Apostolos. “Westhaven stands so that we may serve dinner in the palace.”[4]
The Winter Palace: Owned and managed by House Kesh, but eternal “home” to the Princept, whether they choose to visit or not. Built for privacy and access, featuring both its own port and trainyard.[4]
  • Owned and managed by House Kesh, but eternal “home” to the Princept, whether they choose to visit or not. Beyond the throne room, there are countless spaces for receiving and entertaining, a lovely and vast garden, and a number of ballrooms for major events. Built for privacy and access, featuring both its own port and trainyard.[5]

//Divines\\[edit | edit source]

The Divine, Arbitrage (It/Its): It is said that divinity was too long delayed this anteperennial machine, a god of trade. But the truth is, if it wanted to be divine in the twilight era, it simply would’ve negotiated that deal.[8]
The Divine Asepsis: Vigil City is the densest urban settlement on the moon, and yet, every morning, it is spotless. Give thanks to Asepsis’ swarm of robotic servants.[18]
  • “Cleansed and purified” Vigil City with its army of micro-mechanical servants until Millennium Break knocked it down for the count… and until Kalmera Broun took some of its parts to study in their free time.[43]
The Divine Cadence: There is a box on your desk. It is the same box as on hundreds of thousands of other desks across Partizan, regardless of Stel. When you press it, a smooth voice tells you tomorrow’s weather, and then plays you a song. An old, familiar one, maybe. Or perhaps a new one, composed there and then, just for you. Your troubles leave your mind.[14]
The Divine Future: An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them.[6]
  • An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them. Stolen by Gur Sevraq from ████████, █████████ of ███ ████ ██ █████████ ███████.[7][Note 2]
The Divine Imperium: One of the first Divines of the Principality. It has blessed its Hallowed with extended flight capabilities and, in some cases, a burning aura of authority.[14]
The Divine Motion: Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward).[19]
  • Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver’Million Blue’s rival. Has taken a new elect, a young, yet intuitive Apostolosian commander known to be attentive and authoritative in equal measure.[20]
  • Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver’Million Blue’s rival. Has taken a new elect, Laurel, a clone of the Apostolosian war hero Cassander Timaeus Berenice, a young, yet intuitive Apostolosian commander known to be attentive and authoritative in equal measure.[23]
  • Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver’Million Blue’s rival.[31]
Order: A massive and slumbering Divine, part monument, part knight. Abhors chaos. Seeks an elect.[27]
The Divine Past: Part floating city, part living library. The Divine Past was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. The only person who can access this information is its Elect, who wanders its endless halls and travels across Divinity as equal parts librarian, priest, ship captain, and diplomat.[25]
  • Part floating city, part living library. The Divine Past was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. The only person who can access this information is its Elect, who wanders its endless halls and travels across Divinity as equal parts librarian, priest, ship captain, and diplomat. Was destroyed when it crashed into the sand west of Obelle. Is currently being rebuilt.[9]
  • Part floating city, part living library, and current home to the Reflecting Pool. The Divine Past was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself.[12]
Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect’s fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any single Hollow or Hallow in operation, and is capable of holding its own against many other Divines in combat.

Neither of these facets are what really define Present, though. Instead, it is the divine’s ability to blink from one location to another, traveling across huge distances in an instant. A journey which would take even the most well-appointed ship of the Principality’s vast fleets a year takes Present only a second. In a world so fractured and large, where distance is felt materially, presence becomes a miracle.[16]

The Heretical Divine Providence: When Progressive Asterism was officially recognized, each of the Stels celebrated by collaboratively building this Divine. But for reasons none could understand, it turned on them as soon as it came to life. It was laid to rest, its Divinity stripped from it, and now lies dormant (thought dead) in the center of the Summer Isle, where its dragon-like skeleton serves as a literal obstacle course for the final event of the games.[33]
The Divine Space (it/its): Tracks and analyzes all Portcullis System data. Was instrumental in the Principality's colonization efforts, especially after Stel Orion's incorporation. Unknown whether it or its elect, Rye, have any direct operational control of the system.[39]
  • Key to the Portcullis system’s galactic operations, the Divine Space not only can step in to manage the opening and closing of the gates, but more importantly, tracks and monitors everything that moves from one Portcullis to another, giving Stel Orion, the Pact of Necessary Venture, and its elect Rye a serious advantage in all matters strategic and logistical.[17]
The Divine Valour: A machine the size of a large Hallow, Valour can transform between a vast, roc-like bird form and a more traditional humanoid model. Soldiers claim that serving under Valour gives them a noticeable boost to their morale, but it is unclear if this is a feature of their proximity to the Divine or to its elect.[42]
The Divine Vernacular: Sometimes a divine wields a blade, incomparable in sharpness. Sometimes, as in this Stel Nideo divine, it allows thousands to speak instantly, at distance. You decide which is more frightening.[18]
  • A Stel Nideo Divine which allows those loyal (and blessed) to communicate instantly, at distance. A power some say is more powerful than even the sharpest spearhead.[2]

//Things\\[edit | edit source]

Mechs[edit | edit source]

AdAm Cackle: Designed to disorient enemies with their quick speeds and to finish off weakened units, the Cackle is a four legged model named for a group of hyenas. Their side-mounted rockets can be used for additional acceleration or as holdout munitions, but their primary weapons are their sharp claws and the heavy cannons on their backs.[19]
AdArm Cast: This surveillance hollow is mostly used by Stel Nideo, where it features angelic (and grotesque) features. But in its Kesh variation, this mirror-coated, humanoid mech’s wings are stylized as long claymores instead of feather-y wings, and its body a noble knight instead of celestial seraphim. Just above its mouth, its head becomes an AWACS-esque flat sensor disc.[7]
AdArm Flock: For years, Adamant Arms and Artifice was known for their rugged, sturdy, and (literally) grounded designs. But with the Zenith Fund’s explosion in growth, and their focus on dynamic and maneuverable machines, AdArm found themselves facing clients with new demands, which forced them to compete on new unfamiliar territory. Their solution was the surprisingly effective Flock, which goes beyond a simple refit of the Troop and stands as what is fundamentally a new, medium-sized machine. Equipped with a basic flight pack, a retractable axe blade, and a powerful underarm flak cannon, the Flock excels in two main combat roles: FIrst, as aerial harriers, meant to harass ground based foes with long range fire from the safety of the sky. Second, as close range skirmishers, which leap into the fray, deal damage, and escape before their armor gives way.[14]
Adamant Arms and Artifice Murders: These hollows are built for area denial, especially in space. They shift between two modes, a defensive “closed wing” mode, where heavy metal armor bolts surround their bodies like a cape, and “open wing” mode where those wings spread wide and can be fired.

The wings consist of a dozen “feathers” each, with each long flight feather can be fired as a blunt weapon with its own onboard directional engine and booster. These feathers can be used as direct attack weapons, but are often instead used for area denial, blasting off along with many other feathers and then orbiting around a location in order to make the airspace around it deadly.

Once Murders are able to deploy a large number of their feathers, an entire operational area can become a death trap.[44]

AdArm Pack-model AutoHollow: A 20 foot tall, humanoid mech with broad shoulders, fully-articulating hands, and the headshape of a jackal. Designed for flexibility, the Pack can easily change its gear between missions, though it is most often seen wielding an anti-armor rifle. The Pack was designed to offer infantry-scale squads a little extra power or to supplement hollow squads with something maneuverable, reliable, and automated. They’re also exceptional bodyguard units, for those who can afford their upkeep.[21]
AdArm Quiver: On first glance, you might not think this is a hollow at all. But once the low, wide three-legged firing brace starts to walk, you’d understand that these artillery machines are able to move and even leap with great force and speed, making them excellent at holding (or hammering) an unstable frontline.[42]
AdArm Shrewdness: These modified Troop units have been retrofitted for long range combat, with lock-on missile launchers and only short range chest vulcans for anti-infantry and close-range combat.[7]
AdArm Troop: Designed by Adamant Arms and Artifice. The de facto “grunt” mech of the Divine Principality. 55~ feet tall bipedal hollow, mid sized but bulky in aesthetic. Blocky, visible cabling. Head is a rectangular unit (with a long, flat LED-lit single “eye”) that functions as a sensor suite, and attached to its right (above the shoulder) is a heavy cannon. Left arm has actuator/clasper, right has bayonet.[32]
  • A basic combat hollow designed by Adamant Arms and Artifice and distributed by Stel Orion across the Principality. The Church of the Resin Heart has two, bought from SBBR after the group stole them from Stel Apostolos in Obelle.[24]
AdArm Wake (vulture): Adamant Arms and Artifice isn’t known for building particularly maneuverable units, and these heavy flight mechs are evidence of that, as they hover through the sky more than soar. But between the information provided by their altitude, their added armor, and their unpredictable armaments, they remain a force to be reckoned with. When they launch their tethered, magnetic talons at a foe, there is rarely time to adjust. Soon enough, their foes are lifted into the air and dropped, soft-side first, into the hardest surface available.[19]
Aponia (Sabeeha’s Hallow): A highly modified Kosmos unit (see below) which is able to transforms into a high-mobility aircraft mode. Though it can be outfitted with a custom, solid-state rifle, this limits its maneuverability and flight length, so Sabeeha often chooses to leave the weapon behind, instead favoring the machine’s built in energy blades, featured on its wings in flight mode, or extending from elbows and knees in humanoid forum. As a holdout weapon, this configuration also comes with energy-powered throwing blades.[23]
Aporia (Apothesa’s Hallow): A Kosmos unit retrofitted for high level defensive tactics. Able to deploy both physical walls and particle fields to block off areas of the battlefield. Additionally, wields a glaive and shotgun.[23]
Ataraxia: A white, purple, and yellow mantid-shaped machine blessed by the divine Commitment and developed by Stel Columnar’s Zenith Fund. Each of its six curved limbs can light up its edges with energy beams. On the ground, it can dance in combat in such a way that any two limbs can be its temporary feet, and when it’s in flight, it becomes a complete whirlwind of violence. Named for the philosophical concept key to ancient Stoicism.[25]
Cast: A mirror-coated, humanoid mech that appears like a four-winged angel, with loud jet engines hidden inside of its shiny, metallic wings. Just above its mouth, its head becomes an AWACS-esque flat sensor disc. Largely built for reconnaissance, and deployed by the Palace to gather information and recordings. Avoids conflict, though can defends or stabilize itself with a system of chains and hooks.[25]
Conjurer: An stout and sturdy Occult Project prototype hollow designed for both assault and diversion missions. Wields mid-range weaponry and deploys large, hollow-scale hover mines which project duplicate Conjurer units, fooling both sight and sensors. Operation requires total and permanent “synchronization” of its pilot with the Conjurer’s chassis.[24]
The Demiurgos (aka “The Demiurge,” Laurel’s mech): A Pneuma model (see below) which has been modified using cutting edge research and materials, including recovered parts of the supposed “exemplar,” Branched materials, stabilized Perennial Wave particles, and, of course, Motion’s own divine power.[23]
Epoché: The prototype hollow of Kleos, leader of GLORY, developed by the Columnar’s Zenith Fund. Deep brown, triangular head, humanoid machine with gold accents, and a faceplate made of brown stone, and heavy skirt plates to defend its upper legs/lower torso. A long, oval shield built onto it’s left arm, a pair of grappling hook launches on its skirt waste. Wields a guisarme—a spear that has a hook on the reverse side of the blade. There’s a rope inside of it, so it splits and you can spin it around like a ranged weapon.[22]
  • A Kosmos unit highly modified for top-of-class melee functionality. Deep brown, triangular head headshape, humanoid machine with gold accents, and a faceplate made of brown stone, and heavy skirt plates to defend its upper legs/lower torso. A long, oval shield built onto it’s left arm, a pair of grappling hook launchers on its skirt. Wields a guisarme--a spear that has a hook on the reverse side of the blade. The bottom of the weapon’s shaft is weighted with a dense metal to allow for heavy clubbing attacks, and since the guisarme is able to split into two, connected by a long electrified cable, both the blade and club are able to be wielded simultaneously. Kleos is known to spin it around in a disorienting fashion and wield either side as a ranged weapon, using the electrified cable to disable anyone who gets caught up in the chain.[23]
Hallow/Hollow: The (often, but not always humanoid) mechs that serve as the backbone of Divine Principality military units. "Hallows" have received the direct, personal blessing of a Divine (and whatever benefits, material, social, or spiritual that come with that). "Hollows" have not. Both serve their purpose.[32]
Heads Up: Exeter Leap’s hollow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar.[22]
  • Exeter Leap’s hallow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar. Blessed by Future.[19]
Herd: Developed from the basic AdArm Troop design, the Herd’s centaur like silhouette is famous to anyone who has faced off against Apostolos. The Troop’s bipedal legs have been replaced with piston-driven, heavy quad legs that are able to shift between two modes: Movement (with legs paired parallel like an ungulate, allowing for high speed traversal or charges) or combat (spread in a wide cross shape for stability in firing or traversal, moving like a spider). Armed with heavy shoulder cannon, and spears that can be used for both melee combat and as javelin-like explosive projectiles. (Name unspoken.)[25]
  • Developed from the basic AdArm Troop design, the Herd’s centaur like silhouette is famous to anyone who has faced off against Apostolos. The Troop’s bipedal legs have been replaced with piston-driven, heavy quad legs that are able to shift between two modes: Movement (with legs paired parallel like an ungulate, allowing for high speed traversal or charges) or combat (spread in a wide cross shape for stability in firing or traversal, moving like a spider). Armed with heavy shoulder cannon, and spears that can be used for both melee combat and as javelin-like explosive projectiles.[26]
Hippocampus: Valence’s hollow, an AdArm Prototype Loveliness. A small, ovoid cockpit that has two "chicken legs" attached to it. Helicopter blades fold out from inside the cockpit and onto the top of the mech to give it basic flight.[32]
Katalepsis Mk. II (Vervain’s Hallow): Like Milli’s own Katalepsis, this model began as an exploration into combining features from both the Kosmos and the Obscura. Deep, dark teal with gold accents, rounded head shape built to scan its surroundings. Can launch dozens of drones into the air for reconnaissance and observation, which will quickly locate anything nearby, but must remain stationery to do that. Can launch micro missiles at locked targets from its shoulders. Its signature weapon is a huge V-shaped rifle that gives it a unique silhouette when attached to the Katalepsis’ back. Because it is powered by Motion, the V Rifle is able to release incredible damaging energy attacks: Either in a devastating, short range spread when open, or as an incredible powerful long range railgun-like shot at range. Up close, Vervain can run this energy throughout the interior of the V’s two “blades,” creating a unique, shear-like melee weapon.[23]
Mow: A recovered Zenith-A Project Eudaimonia prototype model. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained.[32]
Old Glory: Sovereign Immunity’s hallow, a modified Singh Sisters Wheel Service & Heavy Industry Ltd. “Deltoid” model. Used for rapid agricultural construction, able to create small shelters in minutes, and large modular structures in a matter of hours instead of days. Able to rapidly create barricades with large construction panels. Wields a spike-planting gun and a scythe, the latter of which was appropriated from an agricultural hollow. Once featured the icon of the Shepherd’s Crook, but this was melted by a flamethrower, then removed, leaving behind the negative space of the symbol instead of a scorch mark. Blessed by Future.[19]
Panther: Clementine’s hollow, an ancient mech piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way.[22]
  • Clementine’s hallow, an ancient mech piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way. Blessed by Future.[19]
  • An ancient mech once piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way. Formerly piloted by Clementine Kesh. Blessed by Future.[34]
Stray Dog: Million’s hollow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot.[22]
  • Million’s hallow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot. Blessed by Future.[19]
Tempestarii: A Zenith Fund developed prototype hollow that teems with electromagnetic power, which it can use to create limited, localized weather phenomena. Often seen in its jet from, it can also take a bipedal mode. Something inside of it rumbles with a distant light. One of the hollows “liberated” from the Zenith Fund’s “Occult Project” by Callister Leap, before defecting. Side effects unknown.[24]
Thaumaturge: An Occult Project prototype hollow designed for long range engagements. Is able visually conceal itself through an experimental active camouflage. The visibility which is displaced will re-appear to the pilot 2-3 days after the end of engagement. If ocular aberrations continue for more than a week, seek counsel from a licensed practitioner.[24]
Three Cheers!: Kal’mera Broun’s hollow, a heavily modified Adamant Arms and Artifice (aka AdArm) machine. Humanoid with the ability to take a mobility form. Equipped for long range volleying. Easily removable/replaceable plates with non-standard rivets.[32]
Transgress Oblige: The hollow of Gucci Garantine, and a chief symbol of the terrorist organization Horizon. Whitesmoke color body, with the torso, shoulders, and upper arms covered in a sort of secondary armor layer that is blue with gold flourishes. Carries a bazooka and a pair of beam partizan (with a golden beam blade) which can retract into a beam saber. Below the blue armor layer is a secondary core, made of some sort of rare crystal: When revealed, those that see it are struck by the power and magnificence of humanity itself.[22]
Yoke: The Oxblood Clan’s unique, further customized Herds. Though they cannot transform into the Herd’s “combat” mode, they have upgrades that allow them to serve a unique command and operations role when deployed in pairs. Their heads feature unique horn sensors which can generate battlefield map data and targeting assistance when two Yokes can provide complete data. Wields a giant fortress shield in left hand, a kanabo in the right, and a vertical missile pod on back. (Name unspoken.)[25]
  • The Oxblood Clan’s unique, further customized Herds. Though they cannot transform into the Herd’s “combat” mode, they have upgrades that allow them to serve a unique command and operations role when deployed in pairs. Their heads feature unique horn sensors which can generate battlefield map data and targeting assistance when two Yokes can provide complete data. Wields a giant fortress shield in left hand, a kanabo in the right, and a vertical missile pod on back.[26]
Zenith-A Cloud: A small (35 feet, standing) transforming Apostolosian recon and support hollow. Two large, rear jointed legs allow it to leap high into the air and enter flight mode, keeping it safe from harms way and providing additional visuals. Torso has four arms, two of which have high-precision tools for repairs. Remaining two have light weaponry, incl. Anti-infantry machine gun and smoke grenades.[32]
Zenith-A Kathēkon: Often affectionately called “Cathies” by Apostolosian pilots, these medium sized, humanoid mechs were originally designed to be the Zenith Fund’s answer to the Troop. Specially built for Apostolosian needs (including night, underwater, and orbital combat), the Kathekon is a flexible fighting platform with fully articulating hands, advanced imaging, and jumpjets designed to allow low, fast horizontal hops. While the Troop still makes up the bulk of the Apostolosian hollow forces, you’ll often find Cathies deployed on special ops missions or by unit commanders. Their dark green color, bulbous armor, and large orange “eyes” give them an amphibious look--which is (part of) the reason behind Kesh soldiers referring to their Apostolosian foes as “frogs.”[18]
Zenith-A Project Kosmos: Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn’t room left for any serious ranged weaponry.[7]
Z-A Project Pneuma Prototype: The Pnuema is an experimental model based on the basic design ethos first explored with the Z-A Kosmos. Instead of being focused on extreme close range, the Pneuma is meant to dominate the battlefield as a heavyweight, mid-range commander. Despite its increased scale, large ovoid vernier engines allow it a great deal of mobility, making it an intimidating machine to face--even more so when you take into account the fact that its heat glave has been affixed with a pump-action rocket launcher. If that wasn’t enough, this particular model creaks and groans with Divine potential...[19]
  • The Pnuema is a model based on the basic design ethos first explored with the Zenith-A Kosmos. Instead of being focused on extreme close range, the Pneuma is meant to dominate the battlefield as a heavyweight, mid-range commander. Despite its increased scale, large ovoid vernier engines allow it a great deal of mobility, making it an intimidating machine to face--even more so when you take into account the fact that its heat glave has been affixed with a pump-action rocket launcher.[23]
Zenith-C Obscura: Wide shoulders that lead down to treaded legs. Can launch dozens of drones into the air for reconnaissance and observation, which will quickly locate anything nearby, but must remain stationery to do that. Can launch micro missiles at locked targets, has small vulcans for infantry and small armored counter attack--does little to close range mechs.[18]
Zenith-C Wedge: Kathekons recolored in the dark blue and gold of Stel Columnar, and maintained with much higher quality (and experimental) materials. Unlike the Kathekon for Apostolos, the Wedge does make up the bulk of the “frontline” hollow squads, and provide security for more vulnerable hollows (and support for more powerful ones). These have flexible armaments. In this case: One wields a flamethrower and an electro-net launcher and one has a heavy machinegun. Both have weaponized, hollow sized chainsaws, as well.[18]
Zenith-K Project Cornice: A cheap, mass produced version of the sniper form of the Katalepsis, which is the model name of Ver’Million Blue’s hollow. These are glass cannons meant to lay down an absurd amount of long range fire.[42]
Zenith-K Project Filigree: Delicate and light hollows, like leaves on the wind, built for long distance escort ops because they require little fuel and have low profiles. Humanoid with glider wings.[45]
Zenith-K Project Pinnacle: Humanoid knight-mechs, similar in many ways to the Zenith-A Project Kosmos units that were designed for Apostolos, though without the distinctive curves, rear-jointed legs, and Apostolosian style. Have spears bolted to their right underarms and close range blades under their left. The spears are able to be as a projectile with a coiled cable, allowing for the spatial manipulation of enemy hollows.[27]
Zenith-K Project Veneer: Melee-ranged shield mechs. Internals are similar to the Zenith-A project Kosmos which SI and the Rapid Evening fought in similarly cold conditions back during the Fort Icebreaker mission. Except instead of the reverse jointed legs and the spears, these have huge tower shields with pneumatic pile bunkers.[42]
Zenith-N Cadenza: A prototype unit designed for Stel Nideo by the Columnar’s Zenith Fund and now blessed by the Divine Imperium, this light Hallow moves with the sound of violins and strikes with the heat and violence of a volcanic eruption. The Cadenza was designed to harass units at midrange with its kusari-fundo-style, magnetic/propulsive chain whips for a long enough time that its shoulder mounted beam cannon can finish the job. Though capable of real flight, the Cadenza and its pilot, Amber Haze, prefer to use the rocket-propelled, magnetic weights on the end of its chains to “swing” through urban environments. Though unorthodox, this technique has left many opponents confused long enough for Haze to land the killing blow.[14]

Other[edit | edit source]

“Autonomy Itself”/“The True Divine”/The God of the Nobel/The God of Logos Kantel (they/them): Granted the power to transform Partizan into a living world to Logos Kantel 1000 years ago. Guided the Nobel and other cultures in the Scutum-Centaurus arm through the course of their history.

A God of becoming, not being, process, not finality. Their origin is unknown, sometimes debated, but rarely considered important to their devotees, who care more about Their current divinity rather than the circumstances by which it was arrived at.

The phrases “the True Divine” and “Autonomy Itself” are found in some Progressive Asterists texts and doctrine, but also across heterodox and heretical religious creeds and in the teachings of gnostic and esoteric secret societies.[8]

  • Granted the power to transform Partizan into a living world to Logos Kantel 1000 years ago. Guided the Nobel and other cultures in the Scutum-Centaurus arm through the course of their history.[13]
Bing 32: Broun’s floating, cat sized drone able to use a variety of tools.[18]
  • Broun’s floating, cat sized drone able to use a variety of tools. Now mass produced for use across Millennium Break.[10]
“The Bitten Bullet”: A large personnel transport owned by the Pact of Necessary Venture.[42]
  • A large personnel transport owned by the Pact of Necessary Venture. Currently docked on the Lattice, holding a large number of Pact troops… and the stowaways Kalar and the Figure in Bismuth.[13]
The Blue Channel: Kal’Mera’s Broun’s corvette. Though it’s rated for spaceflight and features a cargo space large enough to hold at least three hollows, it does not have the ability to break escape velocity on its own.[31]
Curtain Ideograms: A vast collection of graphic symbols and code words used by the Curtain to communicate information clandestinely.
EDICT System: The Electronic Divine Interface and Control Technology System was originally deployed during the Divine Clash, over 2400 years ago. Requires a great deal of power to activate, and needs to be transported by multiple large trucks, but when it is used, it can badly disrupt Divine activity--at least most of the time. There are many theories as to which Divines are affected and why, with many believing it is determined by provenance or era of Divine, some internal system of the EDICT itself, or even the current condition of the Perennial Wave.[34]
The Exemplar: “God’s Divine.” Originally built 1000 years ago, now spread in “parts” across the moon. Its beating heart was left in the sea. It’s countless eyes buried under the Memoria Teardrop. Its blood runs through the springs of the Pique Ridge. Its powerful voice echoes through the windswept canyons of the Barranca. And, perhaps, something else trapped below the ice in the northern reaches of Kesh territory in the Verglaz Taiga.[8]
  • The Eyes of the Exemplar: Special memoria that seem to be naturally clarified. Recovered from the now-abandoned Equiaxed Commune underneath Vigil City.[27]
  • The Voice of the Exemplar: Howls and echoes through the canyons of the Barranca, where its power is captured by the Barranca Loop.[31]
Memoria: A rare precious material with a high, natural storage capacity.[27]
  • Clarified Memoria: The Sable Court has developed a process by which they “reveal” the truth of Memoria gems, which allows the already potent material to conjure and confer the miraculous.[30]
Modular Base Kit: A collection of materials for the modular construction of an off-world headquarters for Millennium Break. Includes housing, water and air filters, an energy generator, communications equipment, agricultural gear, and basic trade goods (whether to be used as bribes or for the legitimate purchase of land).[31]
“The Old Treaties”: A collection of documents referring to now-ancient law that ensures the safe recovery and return of the bodies of Elects and Divines wounded in any civil conflicts across Divinity. Divines and Elects are both honored and respected assets to the state, and these treaties represent the mutually understood belief that the Principality will outlive whatever conflict is occurring.[4]
Operation Shackled Sun: An ongoing military operation led by Motion and her allies in the Pact of Necessary Venture. Through the use of a web of space stations called The Lattice, the Pact plans to capture the raw energy of the being that is worshipped as “Autonomy Itself.”[13]
The Perennial Wave: Invisible to the naked eye, the Perennial Wave is made up of a seemingly endless amount of nanomachines which flow out from the center of the galaxy and which deactivate or destroy complex machines and electronics. At any moment, the Wave can be at various degrees of density, which are colloquially referred to as “high tide” and “low tide.”[18]
Perspective Bleeding: Once, before they were a Stel, the Columnar would collect and join together the thoughts of hundreds, thousands, or even millions, to arrive at policy decisions. This “Perspective Blending” was the heart of a democratic system that has been eradicated. In its place is the edgily-named “Perspective Bleeding,” which offers a taste of that experience for just a few credits, if you know the right person. In Orzen, Gucci Garantine uses a Perspective Bleeding device not to relax or explore the consciousness of others, but to temporarily gain access to the skillset of someone else.[26]
Poetic Cipher: A security system used by Stel Nideo. Requires knowledge not only of up to date passcodes, but also a high level, intuitive understanding of poetic techniques, conventions, and history.[26]
The Portcullis System: Once, every 10 days, the Portcullis System activates. A hundred thousand of these massive structures, elongated, city-sized hexagons of stone and circuitry, shudder, shake, and howl all at once. And at the edge of every star system in the Divine Principality, a geyser of liquid energy, red and oppressive, explodes into darkness. Ships emerge from these crimson and white waves. Ships filled with medical supplies and mineral wealth, purveyors of faith and career politicians, censored information and refurbished war machines. The lifeblood of a vibrant, vicious empire.[14]
The Red Light: A large figure, covered by red cloth, quickly approaching the Oxbridge shoreline.[35]
The Reflecting Pool: The Witch in Glass’ residence.[29]
  • The Witch in Glass’ residence, the recovered and partially repaired body of a broken divine.[35]
  • The Witch in Glass’ residence, the recovered and partially repaired body of Past. Part floating city, part living library. The Reflecting Pool was originally built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. [11]
  • The city that has emerged inside of the Divine Past’s body, led by the Witch in Glass. Its citizens come from every walk of life on Partizan, all united in the desire to leave the past behind and start a new life.[12]
  • The city that has emerged inside of the Divine Past’s body, led by the Witch in Glass. Its citizens come from every walk of life on Partizan, all united in the desire to leave the past behind and start a new life. Currently being used as a flagship for the allied forces of Millennium Break and the Witch in Glass.[13]
R.U.N.T. (Robotic Utilities and Navigation Tool): Million’s well-programmed hunter robot.[22]
  • A floating, coffin-shaped, well-programed hunter-killer robot. Obeys Milli’s commands, anticipates her actions, carries her sniper rifle, and wields its own smaller weapons.[5]
Sable Wards: Through a combination of Memoria and control over the Perennial Wave, the Sable Court is able to create simple, seemingly-invisible wards that alert them of intruders.[18]
The Song’s Rings: Disguised as rings, these devices allow the Song of Partizan to listen in to any use of Vernacular’s network.[2]
  • The Rings of Vernacular: Disguised as rings, these devices allow the Song of Partizan to listen in to any use of Vernacular’s network.[36]
The Strand: A technology once used by the ancient Hyphan people to travel, without Portcullis technology, from system to system.[30]
Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there.[3]
  • Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there. The backbone of the private comms network used by Millennium Break.[10]
The True Divine”: A phrase found in some Progressive Asterists texts and doctrine, but also across heterodox and heretical religious creeds and in of the teachings of gnostic and esoteric secret societies.[6]
Wave Fried Art: An underground creative technique mainstreamed by Columnar musicians and performance artists Jerica Vault and Roland Tenten on their “Wave Fried” tour, which involves either creating something susceptible to standard Perennial Wave interference or else intentionally exposing something to a high degree of Wave. Regardless of method, the intent is to create a unique work that explores the boundaries of the Wave and makes more visible the context that delimit all artistic production.[26]
The Will of the Witch: The Hallow of the Figure in Bismuth. A hulking monstrosity in the shape of a knight, which can nevertheless move with explosive acceleration. Splintering crystals run through its body, and when confronted directly, its use of enormous weaponry separates it from other mechs of its scale.[13]
Zugzwang: The state of play in Chess when one play is forced to make moves to their own disadvantage.[34]

//Additional notes\\[edit | edit source]

01-02[edit | edit source]

SBBR’s Mission Objectives: Primary: Support Oxblood’s mission by destroying the Apostolosian fuel depot at point Barnacle and sensor station at point Carp, each outside of Obelle proper. Secondary: Destroy any hallows or hollows at Point Dory, in the Apostolosian base west of the river in Obelle.[32]
Rules of Engagement: No harming civilians or civilian property inside of Obelle--destruction of fields is incidental and acceptable collateral damage. Do not enter Point Albacore under any circumstances.[32]

03-04[edit | edit source]

The Rapid Evening’s Mission Objectives: Primary: Ensure that Silversky Recovery and Restoration can retrieve key parts of the body of Past, as well as the body of Cymbidium, Past’s elect. Secondary: Produce actionable intel about who killed Cymbidium. Additionally: Recover anything they’ve already stolen from Past.
Rules of Engagement: The deployment of chemical, biological, explosive, and/or poisonous weapons is forbidden. Additionally, kill or capture anyone who has accessed the Divine Past’s memory.

05[edit | edit source]

The Nobel Fable of the First Wolves: In earlier days, when things were simple, The Nobel would say “The Lord is my shepherd; I shall not want.” And this was true when the Nobel were just the Nobel; but we determined that it was not enough for just The Nobel to be The Nobel, and the World to be the World. The Nobel needed the World; and the World needed the Lord.

So our flock roamed, and it grew, but yet we also found ourselves threatened by wolves. And in our short-sightenedness, we assumed the Lord would protect us—and when we suffered losses, we assumed the Lord was telling us to protect ourselves, and we warred with the wolves.

But then the Lord spoke to the Nobel, and the Lord said “Did you not say that the world needed the Lord? Do you not see, that as I shepherd the Nobel, I too may shepherd the wolves?”

And so the Nobel lowered our arms and we learned of the wolves—how they hunted not for sport, but for sustenance; how they had their pack, as we had a flock. And then the wolves became one with the Nobel under the Lord, and we grew; oh, we grew, we grew in a way that we could have never imagined, and we learned one of the most important truths that we still hold dear—only the Lord can see the true path for the Nobel.

In this mask, I wear this lesson. It is a reminder of God’s wisdom, God’s grace, and God’s potential not just for the Nobel, but for all the World. The Nobel are far from faultless; in our weakest moments, we assume we are greater than the World. We assume we know best, and that the wolves of the World must crook their knee to us and the Lord to receive the Lord’s gifts. But no. The Nobel are not sheep, to be held above all others, to graze passively in the Lord’s field under God’s watchful eye and protected by God’s fences; we are merely the first wolves that the Lord deigned to be the Lord’s pack.

And as we are also wolves, our strength lies in growing our pack.

06[edit | edit source]

Mission Reward Math:

4 Supply from 3d6 supply roll (Target’s Tier = 3, Employer Faction Status = 0 ), +1 extra personnel and +1trust (from Kesh’s government type, Oligarchy/Crytpocracy), +1 materiel from Leap’s scavenging

07-08[edit | edit source]

The Rapid Evening’s Mission Objectives: Primary: Drive the 301st away from the the path towards the Sable Court. Secondary objective: Capture their equipment.
Rules of Engagement: Do not trigger any the Sable Wards which have been placed.

09-11[edit | edit source]

Rapid Evening’s Objective: Escort the pilgrims on their journey from the point of their start to the point of their seabound departure at the eastern coast of the Prophet’s path. If Gur Sevraq’s life comes into serious danger, rescue them and extract back to Cruciat. Secondary Objective, as delivered to Sovereign Immunity: Secure Gur Sevraq regardless of his condition.
Rules of Engagement: Do not allow yourselves to be identified as members of Stel Kesh. Do no harm to the people of the Church, unless it is necessary in the securing of Gur Sevraq.

14-15[edit | edit source]

SBBR’s Objectives: Primary - Escort Gucci Garantine into the Palace facility and safely secure her extraction. Secondary - Maintain ruse for length of mission.
Rules of Engagement: Do no harm to the Residential district and minimal harm to the Theater (commercial) district. Damage to the Cathedral, Statuary, Quartz district, or Palace Staging interior is acceptable.

16-18[edit | edit source]

Primary Objective: After House Chasmata attacks Fort Icebreaker at the northwestern point Spruce, capture and hold central point Juniper long enough for Lucia Whitestar to break through Fort Icebreaker at southeastern point Pine. Prevent Fort Icebreaker from reaching Point Pine at any cost.
Secondary Objective: Provide the documentary team with enough footage to increase your reputation.
Rules of Engagement: Capture and detain all POWs. Harm no one captured, but let none flee to spread the word.
Future's Hallowed: In your vehicle, when you get a 4+ result on a roll, you can remove the highest die to refresh your Spark (this can turn a success into failure, or crit into a normal success if the two 6s are the only successful dice). Spend your spark to change a failed roll into a partial success.

21-28[edit | edit source]

Crossroads[edit | edit source]

Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime?[28]

Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem?[46]

Crossroad #3: Will the Kingdom hold elections?[38]

Crossroad #4: Will the Kingdom put counter-revolutionaries on trial?[40]

Crossroad #5: Will The Kingdom accept the aid of the Pact of Necessary Venture in the form of a secure island, from which MB can expand their operation and farm food safe from the crisis?[16]

Crossroad #6: Will The Kingdom invade Vigil City in order to rescue the Equiaxed Commune there?[34]

Crossroad #7: Will The Kingdom participate in the Summer Passage of Arms?[33]

Crossroad #8: Will the Kingdom invade Cruciat?[10]

The Millenium Break Manifesto[edit | edit source]

  1. We will help those displaced by the war on Partizan.[46]
  2. We will claim supplies only when it adds losses to the ledgers of the unjust.[38]
  3. Free and Fair elections will be held every two years.[40]
  4. Burn thrones, build tables.[16]
  5. When we provide for ourselves, we can provide for others.[34]
  6. We will not turn our backs on allies in need.[33]
  7. If you must play their game, make sure to bloody their noses.[10]

Character Bonds[edit | edit source]

Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me.[28]

Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light.[28]

Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength.[28]

Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that.[28]

SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better.[28]

Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem.[28]

Gucci: Broun knows how to get things done and I know what they want in return. But there’s a difference between service and loyalty, and I don’t know when or where they’ll draw that line.[28]

Broun: I need Valence to keep their promise to me but I don’t believe they can.[28]

29-30[edit | edit source]

Primary Objective: Prevent Kesh from retrieving the shipment of clarified memoria also known as “The Eyes of the Exemplar.”
Secondary Objective: Successfully retrieve the Eyes of the Exemplar for Millennium Break.
Rules of Engagement: Hurt none of the funeral’s attendees. Do not wake Order, whatever you do.

31-33[edit | edit source]

Primary Objective:
  1. Prevent the High Altar (Point Ampersand) from being breached.
  2. If Attacked, escort Boole to Point Bracket for Extraction.
Bonus Objective:
  1. Prevent the forward base at Point Comma from falling. This is where your long distance Strand Semaphore station is, along with long range scanners.
Rules of Engagement

Deployment of chemical, biological, and/or poisonous weapons: Even in the case of open combat, none of these weapons are to be used. We need to convince the Isles of Logos to joining up with us. Prisoners must be taken alive: We need intel, we need bargaining chips, and we need to show this world that we’re just not the terrorists that we’ve been made out to be.

39-41[edit | edit source]

Primary Objective: Escape Partizan
Secondary Objective: Safely extract with the Modular Base Kit

42-44[edit | edit source]

Primary Objective: Identify, and then destroy or recover “Lodestone.”
Secondary Objective: Capture enemy commander.

45-47[edit | edit source]

ACT 1 SCORE

Challenge #1: Rescue Kalar and the Figure in Bismuth

Roll 1: Kalar: 3d6, 10 Cool (spinnable - SPUN: 13)

Roll 2: Figure: 3d6, 15 Doubt (LOCKED)

Roll 3: Thisbe: 3d6 11 Cool (Spinnable - LOCKED)

Roll 4: Phrygian: 3d6 9 Doubt (Spinnable - LOCKED)

Roll 5: Figure, 3d6, 7 Cool (Spinnable - LOCKED)

Roll 6: Kalar, 3d6: 11 Doubt (Spinnable - LOCKED)

Roll 7: Thisbe: 3d6, 13 Cool (Spinnable - LOCKED)

Roll 8: N/A

Total Cool: 44

Total Doubt: 35

Act Total: 9 COOL

ACT 2 SCORE

Challenge #2: Stop the Portcullis

Roll 1: Broun: 2d6, 7 Cool (hedged, SPINNABLE - LOCKED)

Roll 2: Millie: 3d6, 12 Doubt (hedged, SPINNABLE - LOCKED)

Roll 3:SI: 3d6, 7 Cool (hedged, SPINNABLE - LOCKED)

Roll 4: Broun:  3d6, 8 Doubt (SPINNABLE - SPUN, LOCKED)

Roll 5: Mille: 3d6, 13 Doubt (SPINNABLE - LOCKED)

Roll 6: SI: 3d6, 8 Cool (SPINNABLE - LOCKED)

Total Cool: 22

Total Doubt: 33

Act Total: 11 DOUBT

Notes[edit | edit source]

  1. 1.0 1.1 Due to their length and frequent recurrence, entries for the Curtain and the Pact of Necessary Venture have been abbreviated where the same text is repeated.
  2. Without the bars, this sentence should read: Stolen by Gur Sevraq from Myosotis, signatory of the Pact of Necessary Venture.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Episode description of "PARTIZAN 00: The Divine Principality"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Episode description of "PARTIZAN 09: DESERT SQUIRE - VANTAGE"
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Episode description of "PARTIZAN 12: A Call From an Island"
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 Episode description of "PARTIZAN 03: SHORESIDE RECOVERY - DINNERDATE"
  5. 5.0 5.1 5.2 5.3 Episode description of "PARTIZAN 06: A Palace During a Wake"
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Episode description of "PARTIZAN 13: A Captive Audience"
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 Episode description of "PARTIZAN 16: BITTER AIR - BEHEST"
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 Episode description of "PARTIZAN 19: On the Edge of Fracture"
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 Episode description of "PARTIZAN 20: On the Eve of Revolution"
  10. 10.0 10.1 10.2 10.3 10.4 Episode description of "PARTIZAN 28: Millennium Break: The Storm Over Cruciat"
  11. 11.0 11.1 11.2 11.3 Episode description of "PARTIZAN 38: The Red Light"
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Episode description of "PARTIZAN 42: The Unbreakable Quarry"
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 Episode description of "PARTIZAN 45: Operation Shackled Sun: Act 1: The Fray"
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 Episode description of "PARTIZAN 15: Divine Attention"
  15. Episode description of "PARTIZAN 18: BITTER AIR - COMBUSTION"
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Episode description of "PARTIZAN 25: Millennium Break: Courage in the Shadow of Opportunity"
  17. 17.0 17.1 17.2 17.3 17.4 Episode description of "PARTIZAN 46: Operation Shackled Sun: Act 2: The Gate"
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 18.17 18.18 18.19 Episode description of "PARTIZAN 07: Ambush in the Sand"
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 Episode description of "PARTIZAN 17: BITTER AIR - THREECARD"
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 Episode description of "PARTIZAN 31: The Grand Premiere"
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 Episode description of "PARTIZAN 05: Profit and Loss"
  22. 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 22.12 22.13 Episode description of "PARTIZAN 04: SHORESIDE RECOVERY - BLACKGLOVES"
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 Episode description of "PARTIZAN 32: GLORY Arrives"
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 Episode description of "PARTIZAN 10: DESERT SQUIRE - RIPOSTE"
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 Episode description of "PARTIZAN 02: Obelle, On Fire"
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 Episode description of "PARTIZAN 14: Deception in the Canyon City"
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 27.9 Episode description of "PARTIZAN 29: Buried Beneath Golden Leaves"
  28. 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 Episode description of "PARTIZAN 21: Millennium Break: We Will Take Hold of the Loom of History!"
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 29.8 Episode description of "PARTIZAN 34: Guests, Invited and Otherwise"
  30. 30.0 30.1 30.2 30.3 30.4 Episode description of "PARTIZAN 08: Under the Boughs of the Court"
  31. 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 Episode description of "PARTIZAN 39: Escape Velocity"
  32. 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 32.10 32.11 32.12 32.13 32.14 32.15 32.16 32.17 32.18 32.19 Episode description of "PARTIZAN 01: The Seaside Town of Obelle"
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Episode description of "PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!""
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 Episode description of "PARTIZAN 26: Millennium Break: Breaking Vigil"
  35. 35.0 35.1 35.2 Episode description of "PARTIZAN 37: The Gravity of Absence"
  36. 36.0 36.1 36.2 36.3 36.4 Episode description of "PARTIZAN 11: DESERT SQUIRE - SLEIGHT"
  37. Episode description of "PARTIZAN 44: The Prison at the Top of the World"
  38. 38.0 38.1 38.2 Episode description of "PARTIZAN 23: Millennium Break: Who Will Lead Millennium Break?"
  39. 39.0 39.1 Episode description of "PARTIZAN 41: Orbital Decay"
  40. 40.0 40.1 40.2 40.3 Episode description of "PARTIZAN 24: Millennium Break: The First and Second Arrests of Clementine Kesh"
  41. Episode description of "PARTIZAN 33: A Single Shot"
  42. 42.0 42.1 42.2 42.3 42.4 42.5 Episode description of "PARTIZAN 43: The Tunnels Beneath"
  43. Episode description of "PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do"
  44. Episode description of "PARTIZAN 40: Engine Burn"
  45. Episode description of "PARTIZAN 30: A Cemetery for Heroes"
  46. 46.0 46.1 Episode description of "PARTIZAN 22: Millennium Break: Forward, to Piracy (Sharp Tensions Across Tremulous Seas)"