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{{Spoiler header|spoiling=[[PALISADE 13: Worth the Trouble Pt. 2]]|theme=pal}} | {{Spoiler header|spoiling=[[PALISADE 13: Worth the Trouble Pt. 2]]|theme=pal}} | ||
{{Infobox group|color_theme=pal|members=Dust<br />Refrain<br />Ravel<br />Cleave<br />Oversight|area_of_operation=[[Palisade (planet)|Palisade]]|season=''[[PALISADE]]''}} | {{Infobox group|color_theme=pal|members=Dust<br />Refrain<br />Ravel<br />Cleave<br />Oversight|area_of_operation=[[Palisade (planet)|Palisade]]|season=''[[PALISADE]]''|affiliations=[[Divine Fleet]] (formerly)<br />[[Partial Palisade|Palisade]]}} | ||
'''The Five Afflictions''' are strange, amoral beings | '''The Five Afflictions''' are strange, amoral beings that cause destruction on [[Palisade (planet)|Palisade]]. Each has pawns (minions) of its own, and generates a unique negative effect. | ||
Their current auto-antonym names appear to come from the Afflictions themselves. Cleave, for example, "has called itself, or people have dreamt the name" Cleave.<ref name="pal03">[[PALISADE 03: Today Is a Monday]]</ref> | Their current auto-antonym names appear to come from the Afflictions themselves. Cleave, for example, "has called itself, or people have dreamt the name" Cleave.<ref name="pal03">[[PALISADE 03: Today Is a Monday]]</ref> | ||
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The Afflictions are known to have resided on the planet for thousands of years, long enough to have interacted with the [[New Earth Hegemony]], and later the [[Divine Free States]] and [[Principality of Kesh]]. | The Afflictions are known to have resided on the planet for thousands of years, long enough to have interacted with the [[New Earth Hegemony]], and later the [[Divine Free States]] and [[Principality of Kesh]]. | ||
The Afflictions were once the [[Divine]] [[Partial Palisade|Palisade]]'s "greatest collaborators", who left the Fleet alongside him with their [[Excerpt|Excerpts]]: the Divines Reflection, Antiquity, Logic, Decisiveness, and Affection. They are no longer in the social category of Divine,<ref name="pal32" /> but how they came to be considered Afflictions by themselves and the other residents of Palisade is still unknown. | The Afflictions were once the [[Divine]] [[Partial Palisade|Palisade]]'s "greatest collaborators", who left the Fleet alongside him with their [[Excerpt|Excerpts]]: the Divines Reflection, Antiquity, Logic, Decisiveness, and Affection. They are no longer in the social category of Divine,<ref name="pal32">[[PALISADE 32: Seize the Chance Pt. 3]]</ref> but how they came to be considered Afflictions by themselves and the other residents of Palisade is still unknown. | ||
== Afflictions== | ==Afflictions== | ||
===Dust=== | ===Dust === | ||
Also known as '''Pride's Mirror''' (by the NEH) or the '''Looking Glass''' (by the ancestors of the Divine Principality). Dust was once the Divine '''Reflection'''.<ref name="pal27">[[PALISADE 27: Resentment and Frustration Pt. 2]]</ref> | Also known as '''Pride's Mirror''' (by the NEH) or the '''Looking Glass''' (by the ancestors of the Divine Principality). Dust was once the Divine '''Reflection'''.<ref name="pal27">[[PALISADE 27: Resentment and Frustration Pt. 2]]</ref> | ||
Dust looks like "if a mummy could be a mech, shawled and wrapped and deteroriating"<ref name="pal03" / | Dust is larger than a skyscraper<ref name="pal32" /> and looks like "if a mummy could be a mech, shawled and wrapped and deteroriating."<ref name="pal03" /> Its pawns are "beings made of compacted dust that ruins electronics and suffocates people if they touch them." This dust, which also muffles sound (save for the stomping, roaring or distant rustling of the Affliction itself) and limits sight when it settles over a region, can only be escaped by confronting oneself in the form of one's pawn doppelganger. | ||
The followers of Reflection who came to the system with their Divine originally used their dust doppelgangers to talk through their own feelings, sort of like therapy.<ref name="pal27" /> Over the five thousand years between its departure from the Divine Fleet and its appearance in ''[[PALISADE]]'' as an Affliction, Dust's purpose has turned, cynically, inwards. It is now building an endless catacomb and forcing everyone touched by its dust to enter a vision of another self and "fence-sit" interminably.<ref name="pal33">[[PALISADE 33: Seize the Chance Pt. 4]]</ref> | |||
===Refrain=== | There [[Lucent Reflection|exist]] [[Delegates]] of Reflection;<ref group="Note">See, e.g., [[Lucent Reflection]].</ref> it is currently unknown whether this has anything to do with its formation as an Affliction. | ||
===Refrain === | |||
Also known as '''Yesterday's Reprise''' (by the NEH) or the '''Ghastly Chorus''' (by the ancestors of the Divine Principality). Refrain was once the Divine '''Antiquity''', who allowed people to leave parts of themselves, or their memory, with it.<ref>[[PALISADE 13: Worth the Trouble Pt. 2]]</ref> | Also known as '''Yesterday's Reprise''' (by the NEH) or the '''Ghastly Chorus''' (by the ancestors of the Divine Principality). Refrain was once the Divine '''Antiquity''', who allowed people to leave parts of themselves, or their memory, with it.<ref>[[PALISADE 13: Worth the Trouble Pt. 2]]</ref> | ||
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Cleave will strike at anyone, regardless of their factional allegiance, and doesn't care much about collateral damage. It is a kaiju, not a savior or heroic figure, though it sometimes interferes with the Principality's aims. Its pawns look like "if a dragon was made of knives",<ref>[[PALISADE 01: Into the World Pt. 1]]</ref> and they share Cleave's power to impede communication using voiced, signed or written language. | Cleave will strike at anyone, regardless of their factional allegiance, and doesn't care much about collateral damage. It is a kaiju, not a savior or heroic figure, though it sometimes interferes with the Principality's aims. Its pawns look like "if a dragon was made of knives",<ref>[[PALISADE 01: Into the World Pt. 1]]</ref> and they share Cleave's power to impede communication using voiced, signed or written language. | ||
=== Oversight=== | ===Oversight=== | ||
Also known as '''Hell's Facade''' (by the NEH) or the '''Empty Garden''' (by the ancestors of the Divine Principality). Oversight was once the Divine '''Affection'''.<ref name="pal27" /> It looks like "a slowly moving statue whose features are always fluctuating under a stone shroud."<ref name="pal03" /> | Also known as '''Hell's Facade''' (by the NEH) or the '''Empty Garden''' (by the ancestors of the Divine Principality). Oversight was once the Divine '''Affection'''.<ref name="pal27" /> It looks like "a slowly moving statue whose features are always fluctuating under a stone shroud."<ref name="pal03" /> | ||
==Footnotes== | |||
<references group="Note" /> | |||
==References== | ==References== |
Revision as of 13:50, 19 November 2023
Spoiler warning! This article contains major spoilers for PALISADE 13: Worth the Trouble Pt. 2. Tread carefully! |
The Five Afflictions are strange, amoral beings that cause destruction on Palisade. Each has pawns (minions) of its own, and generates a unique negative effect.
Their current auto-antonym names appear to come from the Afflictions themselves. Cleave, for example, "has called itself, or people have dreamt the name" Cleave.[1]
History
The Afflictions are known to have resided on the planet for thousands of years, long enough to have interacted with the New Earth Hegemony, and later the Divine Free States and Principality of Kesh.
The Afflictions were once the Divine Palisade's "greatest collaborators", who left the Fleet alongside him with their Excerpts: the Divines Reflection, Antiquity, Logic, Decisiveness, and Affection. They are no longer in the social category of Divine,[2] but how they came to be considered Afflictions by themselves and the other residents of Palisade is still unknown.
Afflictions
Dust
Also known as Pride's Mirror (by the NEH) or the Looking Glass (by the ancestors of the Divine Principality). Dust was once the Divine Reflection.[3]
Dust is larger than a skyscraper[2] and looks like "if a mummy could be a mech, shawled and wrapped and deteroriating."[1] Its pawns are "beings made of compacted dust that ruins electronics and suffocates people if they touch them." This dust, which also muffles sound (save for the stomping, roaring or distant rustling of the Affliction itself) and limits sight when it settles over a region, can only be escaped by confronting oneself in the form of one's pawn doppelganger.
The followers of Reflection who came to the system with their Divine originally used their dust doppelgangers to talk through their own feelings, sort of like therapy.[3] Over the five thousand years between its departure from the Divine Fleet and its appearance in PALISADE as an Affliction, Dust's purpose has turned, cynically, inwards. It is now building an endless catacomb and forcing everyone touched by its dust to enter a vision of another self and "fence-sit" interminably.[4]
There exist Delegates of Reflection;[Note 1] it is currently unknown whether this has anything to do with its formation as an Affliction.
Refrain
Also known as Yesterday's Reprise (by the NEH) or the Ghastly Chorus (by the ancestors of the Divine Principality). Refrain was once the Divine Antiquity, who allowed people to leave parts of themselves, or their memory, with it.[5]
Refrain is an undead archive of snapshots of the consciousnesses of members of the Divine Fleet from thousands of years ago, prior to the Fleet's collapse. It takes the form of "an abandoned theater which appears as if from nowhere. Upon the stage, a spectral projection of a person that no one knows."[6] Inside the theater, electronic ghosts wearing garments from the Divine Fleet mill about. Its effect causes electronics to break and rust over, although Refrain seems to have some control over whether this happens. The spokesperson changes each time, but is never someone that the viewer could have known. In "The Canvas of Dreams Pt. 2", the speaker was Lattice.
Refrain opposes the Principality and the other forces that have tried to conquer Palisade over the millennia, but has not been convinced to support the Cause, because they don't think it will succeed.[7]
Ravel
Also known as Labyrinth's Thread (by the NEH) or the Hedge Maze (by the ancestors of the Divine Principality). Ravel was once the Divine Logic, who embodied a logic that was many-valued, not based on a true/false binary. The non-binary nature of this logic is reflected in the three horns of Ravel's pawns,[3] which are 12-foot-tall but invisible minotaur-like beings, or 'tricerataurs'.[8]
Ravel "looks like a massive, loose brain neuron prowling the hills and valleys".[1] It can reroute roads and pathways or build walls to disorient and defamiliarize.
Cleave
Also known as Whetstone's Opposite (by the NEH) or the Sanguine Hatchet (by the ancestors of the Divine Principality). Cleave was once the Divine Decisiveness.[3]
Cleave will strike at anyone, regardless of their factional allegiance, and doesn't care much about collateral damage. It is a kaiju, not a savior or heroic figure, though it sometimes interferes with the Principality's aims. Its pawns look like "if a dragon was made of knives",[9] and they share Cleave's power to impede communication using voiced, signed or written language.
Oversight
Also known as Hell's Facade (by the NEH) or the Empty Garden (by the ancestors of the Divine Principality). Oversight was once the Divine Affection.[3] It looks like "a slowly moving statue whose features are always fluctuating under a stone shroud."[1]
Footnotes
- ↑ See, e.g., Lucent Reflection.
References
- ↑ 1.0 1.1 1.2 1.3 PALISADE 03: Today Is a Monday
- ↑ 2.0 2.1 PALISADE 32: Seize the Chance Pt. 3
- ↑ 3.0 3.1 3.2 3.3 3.4 PALISADE 27: Resentment and Frustration Pt. 2
- ↑ PALISADE 33: Seize the Chance Pt. 4
- ↑ PALISADE 13: Worth the Trouble Pt. 2
- ↑ PALISADE 07: The Canvas of Dreams Pt. 2, dossier
- ↑ PALISADE 07: The Canvas of Dreams Pt. 2
- ↑ PALISADE 10: The Wheels Turning Pt. 1
- ↑ PALISADE 01: Into the World Pt. 1