The Figure in Bismuth: Difference between revisions

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{{Infobox Character
{{Infobox Character
|pronouns = He/him, They/them
|pronouns = he/him, they/them
| affiliations = [[The Witch in Glass]]
| affiliations = [[The Witch in Glass]]<br> [[Millennium Break]]<br> [[The Cause#Blue Channel|Blue Channel]]
 
[[Millennium Break]]
|player = [[Andrew Lee Swan]]
|player = [[Andrew Lee Swan]]
| appears_in = [[PARTIZAN]]
| appears_in = [[PARTIZAN]]<br> [[PALISADE]]|aliases = Bismuth
 
|color_theme=pal|title=
[[PARTIZAN 34: Guests, Invited and Otherwise|Guests, Invited and Otherwise]]<br>
|playbook=Ace (Beam Saber)<br>Imposter (Armour Astir)}}'''The Figure in Bismuth''' is a character in ''[[PARTIZAN]]'' and ''[[PALISADE]]''. He is the Right Hand of [[The Witch in Glass]]. Although he was first introduced during Beam Saber, he was designed as the Armour Astir playbook '''The Imposter'''.
[[PARTIZAN 36: The Witch in the Glass Pt. 2]]<br>
[[PARTIZAN 37: The Gravity of Absence]]<br>
[[PARTIZAN 38: The Red Light]]<br>
[[PARTIZAN 42: The Unbreakable Quarry]]<br>
[[PARTIZAN 43: The Tunnels Beneath]]<br>
[[PARTIZAN 44: The Prison at the Top of the World]]<br>
[[PARTIZAN 45: Operation Shackled Sun: Act 1: The Fray]]<br>
[[PARTIZAN 46: Operation Shackled Sun: Act 2: The Gate]]<br>
[[PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do]]|aliases = Bismuth|color_theme=pzn|title=|playbook=Imposter (Armour Astir)}}'''The Figure in Bismuth''' is a character in ''[[PARTIZAN]]'' and ''[[PALISADE]]''. He is the Right Hand of [[The Witch in Glass]]. Although he was first introduced during Beam Saber, his playbook has always been '''The Imposter'''.


== Appearance==
== Appearance==
They are humanoid, and their body is covered in rainbow crystals. Of his head, only his jaw is visible; the rest is a large crystal ([https://www.artstation.com/artwork/0d914 Reference]).<sup><ref>[[PARTIZAN 34: Guests, Invited and Otherwise|PARTIZAN 34: Guests, Invited and Otherwise]]</ref></sup> The weight of the crystal requires them to do certain physical exercises as self-maintenance. His body is also partially covered in vines, but their extent is not visible as they're covered by his clothes.
They are humanoid, and their body is covered in rainbow crystals. Of his head, only his jaw is visible; the rest is a large crystal ([https://www.artstation.com/artwork/0d914 eference]).<ref>[[PARTIZAN 34: Guests, Invited and Otherwise|PARTIZAN 34: Guests, Invited and Otherwise]]</ref> The weight of the crystal requires them to do certain physical exercises as self-maintenance. His body is also partially covered in vines, but their extent is not visible as they're covered by his clothes.


In ''PALISADE'', they're further described as imposing but hunched over by the weight of the crystals over their body, and wear a tight flight suit adorned with medals commemorating their skill as a pilot.<ref>[[PALISADE 01: Into the World Pt. 1]]</ref>
In ''PALISADE'', they're further described as imposing but hunched over by the weight of the crystals over their body, and wear a tight flight suit adorned with medals commemorating their skill as a pilot.<ref>[[PALISADE 01: Into the World Pt. 1]]</ref>


==Personality==
==Personality==
Bismuth is rather soft spoken and mild. They haven't done a lot of political thought and are surprised when called on it.
Bismuth is rather soft spoken and mild. They haven't done a lot of political thought and are surprised when called on it. They are "just asking questions"<ref>[[PARTIZAN 45: Operation Shackled Sun: Act 1: The Fray]]</ref> both in the annoying sense, blithely insensitive, and in that they are trying to listen to a different way of thinking and viewing the world.


==History and Involvement==
==History and Involvement==
Bismuth was formerly a history teacher, and is now a supernaturally gifted ace pilot. After being injured and near-death due to the battles raging across Partizan, they were healed by the Witch in Glass. Because of this, he believes he owes her his loyalty. Within the Reflecting Pool, he serves as a benevolent sort of alderman for the fellow residents, attending to their problems.
Bismuth was formerly a politically conservative history teacher, and is now a supernaturally gifted ace pilot. After being injured and near-death due to the battles raging across Partizan, they were healed by the Witch in Glass. Because of this, he believes he owes her his loyalty. Within the Reflecting Pool, he serves as a benevolent sort of alderman for the fellow residents, attending to their problems.


Their first appearance is bringing Sovereign Immunity to speak with the Witch in Glass. Months later, he assists Millennium Break in investigating [[Chasmata Quarry]]. When the Witch in Glass joins the fight during Operation Shackled Sun, he plays a pivotal role there as well. Afterward, they are described as spending some time in isolation, hanging out in a cave.  
Their first appearance is bringing Sovereign Immunity to speak with the Witch in Glass. Months later, he assists Millennium Break in investigating the [[Chasmata Quarry]]. When the Witch in Glass joins the fight during Operation Shackled Sun, he plays a pivotal role there as well, disobeying her orders by destroying the Lattice to keep people from getting killed defending it. Afterward, he is described as spending some time in isolation, hanging out in a cave.  


In the years following, he remains connected to the Witch in Glass despite being on indefinite loan to Millennium Break.
In the years following, they remain connected to the Witch in Glass despite being on indefinite loan to Millennium Break. They need to return to her presence every so often to refresh the magic that sustains their body, and resent this as she uses this contact to violate their mental privacy.  


== Relationships ==
== Relationships ==
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* No matter how far I run, I am still tethered to the Witch in Glass.
* No matter how far I run, I am still tethered to the Witch in Glass.
* I've lived two lies, I would happily die for the truth.  
* I've lived two lies; I would happily die for the truth.  
* If Phrygian were to test my loyalties, I'm not sure which way I would go.
* If [[Phrygian]] were to test my loyalties, I'm not sure which way I would go.
 
=== Gravity clocks (Armour Astir) ===
 
* [[Partial Palisade|Palisade]] and I were both resurrected against our will by people who won’t fix their own problems.
* Unspecified clock with [[Coriolis Sunset]]
* Rival clock with the Witch in Glass


== Mech ==
== Mech ==
In ''PARTIZAN'', the Figure in Bismuth's mech is the ''[[Will of the Witch]]'', a gigantic Hallow shaped like a crystalline knight.
In ''PARTIZAN'', the Figure in Bismuth's mech is the ''[[Will of the Witch]]'', a gigantic Hallow shaped like a crystalline knight. This was detonated without ever being piloted onscreen during [[PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do|the final episode]], which was not very wow cool robot.
 
In ''PALISADE'', his mech is the ''[[Devil's Two Front Teeth]]'', a zombie-like Altar with chunks missing from when heat exploded along its faultlines due to the lack of existing heatsinks and vents.  


In ''PALISADE'', his mech is the [[Devil's Two Front Teeth|''Devil's Two Front Teeth'']], a zombie-like Altar.
== Appeaances ==
* [[PARTIZAN 34: Guests, Invited and Otherwise]]
* [[PARTIZAN 36: The Witch in the Glass Pt. 2]]
* [[PARTIZAN 37: The Gravity of Absence]]
* [[PARTIZAN 38: The Red Light]]
* [[PARTIZAN 42: The Unbreakable Quarry]]
* [[PARTIZAN 43: The Tunnels Beneath]]
* [[PARTIZAN 44: The Prison at the Top of the World]]
* [[PARTIZAN 45: Operation Shackled Sun: Act 1: The Fray]]
* [[PARTIZAN 46: Operation Shackled Sun: Act 2: The Gate]]
* [[PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do]]
* [[PALISADE 01: Into the World Pt. 1]] and [[PALISADE 02: Into the World Pt. 2|2]]
* [[PALISADE 04: I Would Like to Help You Pt. 1]] and [[PALISADE 05: I Would Like to Help You Pt. 2|2]]


==Notes==
==Notes==
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<references />
<references />
{{NavboxPZN}}
{{NavboxPZN}}
[[Category:PARTIZAN Characters|Bismuth]]
[[Category:PARTIZAN Characters]]
[[Category:PARTIZAN PCs|Bismuth]][[Category:PALISADE Characters]]
[[Category:PARTIZAN PCs]][[Category:PALISADE Characters]]
[[Category:Dre characters]]
[[Category:Dre characters]]
[[Category:Millennium Break Members]]
[[Category:Millennium Break Members]]
{{DEFAULTSORT:Figure_in_Bismuth}}
{{DEFAULTSORT:Figure_in_Bismuth}}

Revision as of 01:03, 11 April 2023

The Figure in Bismuth is a character in PARTIZAN and PALISADE. He is the Right Hand of The Witch in Glass. Although he was first introduced during Beam Saber, he was designed as the Armour Astir playbook The Imposter.

Appearance

They are humanoid, and their body is covered in rainbow crystals. Of his head, only his jaw is visible; the rest is a large crystal (eference).[1] The weight of the crystal requires them to do certain physical exercises as self-maintenance. His body is also partially covered in vines, but their extent is not visible as they're covered by his clothes.

In PALISADE, they're further described as imposing but hunched over by the weight of the crystals over their body, and wear a tight flight suit adorned with medals commemorating their skill as a pilot.[2]

Personality

Bismuth is rather soft spoken and mild. They haven't done a lot of political thought and are surprised when called on it. They are "just asking questions"[3] both in the annoying sense, blithely insensitive, and in that they are trying to listen to a different way of thinking and viewing the world.

History and Involvement

Bismuth was formerly a politically conservative history teacher, and is now a supernaturally gifted ace pilot. After being injured and near-death due to the battles raging across Partizan, they were healed by the Witch in Glass. Because of this, he believes he owes her his loyalty. Within the Reflecting Pool, he serves as a benevolent sort of alderman for the fellow residents, attending to their problems.

Their first appearance is bringing Sovereign Immunity to speak with the Witch in Glass. Months later, he assists Millennium Break in investigating the Chasmata Quarry. When the Witch in Glass joins the fight during Operation Shackled Sun, he plays a pivotal role there as well, disobeying her orders by destroying the Lattice to keep people from getting killed defending it. Afterward, he is described as spending some time in isolation, hanging out in a cave.

In the years following, they remain connected to the Witch in Glass despite being on indefinite loan to Millennium Break. They need to return to her presence every so often to refresh the magic that sustains their body, and resent this as she uses this contact to violate their mental privacy.

Relationships

Bonds (Beam Saber)

Hooks (Armour Astir)

  • No matter how far I run, I am still tethered to the Witch in Glass.
  • I've lived two lies; I would happily die for the truth.
  • If Phrygian were to test my loyalties, I'm not sure which way I would go.

Gravity clocks (Armour Astir)

  • Palisade and I were both resurrected against our will by people who won’t fix their own problems.
  • Unspecified clock with Coriolis Sunset
  • Rival clock with the Witch in Glass

Mech

In PARTIZAN, the Figure in Bismuth's mech is the Will of the Witch, a gigantic Hallow shaped like a crystalline knight. This was detonated without ever being piloted onscreen during the final episode, which was not very wow cool robot.

In PALISADE, his mech is the Devil's Two Front Teeth, a zombie-like Altar with chunks missing from when heat exploded along its faultlines due to the lack of existing heatsinks and vents.

Appeaances

Notes


References