Sangfielle 14: The Candle Factory Pt. 1: Difference between revisions

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[[Category:Transcribed Episodes]]
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Revision as of 17:04, 17 July 2022

Episode Description

With a loud cry, the truth began to spread through Blackwick County. The mysterious egg sac once nestled into the recovered nest structure had been stolen and its guards coldcocked. Now, the Blackwick Group must trace it down, confront whoever’s taken it, and bring it back... before a curse falls on Blackwick yet again.

This week on Sangfielle: The Candle Factory Pt. 1

Opening Narration

With the moon low and the city asleep, the peculiar egg sac once resting in its nest had vanished, and its guards had been dispatched. This was a veritable crisis, or could be anyway. And if the Panic has taught us anything it is that however bad the impetus of worry is, the worry itself can sometimes be twice the problem. Yes, fire and smoke are bad, but it is the trampling masses who ensure that simple damage turns to harm. And so, with that in mind, Blackwick’s council, led by Ekashi Wolff, its spiritual leader the Slumbousian nun Stanislaka, and its emerging business leader Dayward YVE, agreed immediately that no retainer would be too extreme to pay the Blackwick Group to solve this problem immediately. That way, by the time normal folk — folk like you and me — woke up, they could calm them with that common phrase: don’t worry, our best people are on it! Now, whether that meant shit from shat, that didn't matter. What mattered is people calmed down, and after all, what came next simply could not have been predicted. I mean, first of all, no one knew where the damn egg sac even was. That fancy train engine, the Grand Cormorant Ltd., that had left town in a huff right in the middle of the night, so that was an option. But the guards, once they returned to sensibility, they said their assailants had come from further up the mountains. Second, who could have guessed that this would begin an extended departure for every member of the Blackwick Group? I mean, Yellowfield and then station ruins and what happened in Sapodilla... again, just unpredictable. All of which is to say, I don't think you can blame the Blackwick Group for being away when that sound rung out in Blackwick. The price was right, and the task took them far away, and they would never... well, I'm sorry, I'm getting ahead of myself, aren’t I? You know what, let’s slow down and start from the beginning.

Episode summary

The night prior (on Market Day), Blackwick's guards for the egg sac were knocked out. Tracks were found heading west into the mountains, but these may be a diversion because The Grand Cormorant also left in the middle of the night, heading south. The Blackwick Group is split in two to address these possibilities.

This party tasked with following the footprints contains Chine, Es, Virtue, and Marn. As they head out in the middle of the night, they are watched by curious townsfolk. They follow the tracks, which are heading towards the Weather Room. The party chooses to cut through the mines to reach that destination. Virtue looks about a bit and finds a necklace with the icon of a god she doesn't recognize.[1]

When they emerge at the Weather Room, the party hears the Toll Collectors celebrating inside, basking in a recent success. Marn and Virtue go in and talk to them, posing as a miner and investor respectively. The two find out that the group took a job from three strange caprak to steal the egg sac. Marn is disturbed by how openly the group is discussing their dangerous and selfish activities, and takes the minor Mind fallout Shaken: Freeze. Virtue manages to get a coin of recommendation and the whereabouts of the caprak (Yellowfield) in exchange for a minor fallout: being a Debtor to Agdeline.

The party heads to Yellowfield, traveling through the mines again to do so. Inside the mountain they come across a river of liquid metal from which objects are forming and then melting back into. They move into a larger cave where a trickle from the metal river has turned into a stream of water with small metal objects (e.g. nails, coins, etc.) as sediment. In this clearing they see a land-whale. Chine attempts to distract the land-whale with his Adoring Swarm, which the land-whale is very excited to gobble up.

The party emerges to an overcast morning and sees the Stilted Temple of Kite and Crow. On the third or fourth tier, the priestess, Rana, is seated with her legs kicking back and forth off the edge. Seeing the potential visitors, she is very excited and springs into action with preparations. Three kites start to lower, and a fourth turns into birds which scatter. The party is welcomed in and sits down to tea with Rana, who seems to think that something about the volume of flowers in Yellowfield is bad news (to which Chine agrees).

Virtue spends the key pendant she found in the mine to reduce her major fallout (Despair, preventing her from using the Religion domain) to a minor fallout: Fascination with minor religions. When handed the key, Rana mentions she was wondering where she had misplaced it. Marn uses her Hide of the Mother-Beast and String of the Mother-Beast to make a donation and clear her singular Fortune stress. When she reels it out, Rana tells a story about the history of Yellowfield, and voices concern that her friend Bucho recently went there but has not returned. Chine agrees to try to look for him.

Cast

Active Beats

Chine
- Minor: Perform an act of service to an NPC witch
- Major: Establish a bond with a Heart's-blood beast

Es
- Minor: Help an important or influential figure in a Haven
- Major: Catalogue your exploits for an extended period; either do it yourself or hire a bard

Virtue
- Minor: Gain favor with a faction that can help you learn more about your goal
- Major: Kill someone who is trying to stop you from claiming knowledge

Marn
- Minor: Succeed at a task that someone else has recently failed to achieve
- Major: Acquire an NPC bond that has access to useful info

Other Characters

Locations

Gallery

Footnotes

  1. The pendant is a replica Kingdom Hearts keyblade.