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Due to the internal conflict presumed by the Principality's structure, there are treaties in place which allow the wreckage of Divines or their Elects to be reclaimed.<ref>[[PARTIZAN 03: SHORESIDE RECOVERY - DINNERDATE]], dossier</ref> The Principality has the ability to revive destroyed Divines indefinitely, giving them power over their lives and deaths.<ref>[[The Road to PARTIZAN 09: Microscope Pt. 1]]</ref> It is also able to assert control over their behavior to some degree.<ref name=":2">[[PARTIZAN 36: The Witch in the Glass Pt. 2]]</ref><ref name=":3">[[The Road to PARTIZAN 07: Beam Saber Pt. 2]]</ref> Some Divines still rebel: the Divine [[Providence]] struck back at the Principality the moment it was turned on, but as punishment it was deactivated. Providence was labeled a "heretic Divine", as are any Divines that exist outside the Principality.<ref>[[PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!"]], dossier</ref> | Due to the internal conflict presumed by the Principality's structure, there are treaties in place which allow the wreckage of Divines or their Elects to be reclaimed.<ref>[[PARTIZAN 03: SHORESIDE RECOVERY - DINNERDATE]], dossier</ref> The Principality has the ability to revive destroyed Divines indefinitely, giving them power over their lives and deaths.<ref>[[The Road to PARTIZAN 09: Microscope Pt. 1]]</ref> It is also able to assert control over their behavior to some degree.<ref name=":2">[[PARTIZAN 36: The Witch in the Glass Pt. 2]]</ref><ref name=":3">[[The Road to PARTIZAN 07: Beam Saber Pt. 2]]</ref> Some Divines still rebel: the Divine [[Providence]] struck back at the Principality the moment it was turned on, but as punishment it was deactivated. Providence was labeled a "heretic Divine", as are any Divines that exist outside the Principality.<ref>[[PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!"]], dossier</ref> | ||
=== Known Divines, PARTIZAN era === | |||
==== Associated with Divine Principality ==== | ==== Associated with Divine Principality ==== |
Revision as of 21:00, 13 July 2022
This article is incomplete. You can help by expanding it.
A Divine is typically a large synthetic being with incredible power. Their relationships with other beings range from domination to service to partnership to non-intervention. Divines are often piloted by another being (this role has been filled by humans, synthetics, Apostolosians and other beings in the past), a role which has been given multiple names: Candidate[notes 1], Excerpt[notes 2], and Elect.
Divines have been worshiped or at least highly respected and feared by many cultures. From their earliest days, they have been named after virtues (though with later era Divines this is less true); as such they may be viewed as symbols or direct embodiments of those virtues. However, throughout the Divine Cycle it is clear that a Divine's name is only a name, and does not determine its choices or values.
COUNTER/Weight
“
We could have made them look like anything, but we made them look like us.”
The first machine that would come to be called a Divine was Rigour, created by Dr. Irene Klipsch-Dove for the Orion Conservation Conglomerate in order to optimize working efficiency in frontier worlds. It eventually caused the near-total destruction and splintering of humanity across the stars.
The Autonomous Diaspora began creating additional Divines during its second encounter with Rigour, although the terms Divine and Candidate were invented in news reports after they'd already been deployed.
Twilight Mirage
“
For a long time, we thought we were building mirrors. But now we know better: we were setting fires.”
Divines are worshiped within the Divine Fleet, originally forming a fleet of 300.
PARTIZAN
“
These things that we call Divines, whether we think of them as our weapons, or our highways, or our saints or gods or mirrors: they aren't ours at all.”
Divines are foundational to the culture of the Divine Principality. The constellations of Asterism, "organizational diagrams and schema that are meant to 'clarify' your position in society",[1] understand Divines, the Elects and the leader of each Stel in a harmonic three-way leadership held above citizens and the Adrift (non-citizens).[2] They are viewed as either true embodiments of their names (Progressive Asterism) or reflections of the traits of the Principality (Received Asterism).
Due to the internal conflict presumed by the Principality's structure, there are treaties in place which allow the wreckage of Divines or their Elects to be reclaimed.[3] The Principality has the ability to revive destroyed Divines indefinitely, giving them power over their lives and deaths.[4] It is also able to assert control over their behavior to some degree.[5][6] Some Divines still rebel: the Divine Providence struck back at the Principality the moment it was turned on, but as punishment it was deactivated. Providence was labeled a "heretic Divine", as are any Divines that exist outside the Principality.[7]
Known Divines, PARTIZAN era
Associated with Divine Principality
- Aram Nideo/Privign[notes 3]
- Arbitrage
- Asepsis (Stel Columnar, previously; now held by Kal'mera Broun)
- Cadence (Stel Nideo)
- Commitment (Stel Columnar, previously; piloted by Dahlia)
- Courage (Stel Nideo)
- Detachment[8]
- The Divine Principality itself
- Fortune
- Future (Stel Columnar, previously; stolen by Gur Sevraq)
- Imperium/Empyrean (Stel Nideo)
- Integrity[9] (Stel Apostolos)
- Knowledge
- Law
- Motion (Stel Apostolos)
- Order
- Past (Stel Kesh)
- Peace
- Present
- Providence
- Resonance[5]
- Rogalian[9] (Stel Orion)
- Space (Stel Orion)
- Strength
- Truth
- Unity
- Valour (Stel Apostolos)
- Vernacular (Stel Nideo)
Other Divines
- Perennial
- Persevering (Divine Collaborate)[6]
- Beneficial (Orion Combine)[10]
- Courageous (Orion Combine)[11]
- Harmonious (Orion Combine)[10]
- Belgard (Twilight Mirage)
- Gumption (Twilight Mirage)
Notes
References
- ↑ Road to PARTIZAN: Armour Astir (Pt. 1), 00:09:08 - 00:09:34
- ↑ Part of a hierarchical structure like The Great Chain Of Being in medieval Christianity; Road to PARTIZAN: Microscope (Pt. 1), 01:13:40 - 01:14:16
- ↑ PARTIZAN 03: SHORESIDE RECOVERY - DINNERDATE, dossier
- ↑ The Road to PARTIZAN 09: Microscope Pt. 1
- ↑ 5.0 5.1 PARTIZAN 36: The Witch in the Glass Pt. 2
- ↑ 6.0 6.1 The Road to PARTIZAN 07: Beam Saber Pt. 2
- ↑ PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!", dossier
- ↑ The Road to PARTIZAN 01: Dialect Pt. 1
- ↑ 9.0 9.1 The Road to PARTIZAN 08: For the Queen
- ↑ 10.0 10.1 The Road to PARTIZAN: Beam Saber Pt. 1
- ↑ The Road to PARTIZAN 05: Ech0 & Dusk to Midnight