Mechnoir: Difference between revisions

From fattwiki
mNo edit summary
Tag: 2017 source edit
(added info about c/w prequel)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''''Mechnoir''''' is a game by Jeremy Keller. It is a hack of his cyberpunk game ''Technoir'', adding mechs to the mix. ''Mechnoir'' is played in ''[[COUNTER/Weight]]'' during [[The Chime|The Chime's]] first missions, until [[COUNTER/Weight 10: Drawing Clocks]], where they switch to [[The Sprawl|''The Sprawl'']].
{{Infobox Game
| title      = Mechnoir
| image      = Mechnoir.jpg
| caption    =
| creators    = Jeremy Keller
| players    =
| link        = [https://www.drivethrurpg.com/product/104376/Mechnoir-Bundle ''Mechnoir'' DriveThruRPG]
| appears_in  =
}}
'''''Mechnoir''''' is a game by Jeremy Keller. It is a hack of his cyberpunk game ''[[Technoir]]'', adding mechs to the mix. ''Mechnoir'' is played in ''[[COUNTER/Weight]]'' during [[The Chime|the Chime's]] first missions, until [[COUNTER/Weight 10: Drawing Clocks|episode 10]], where the Friends switch to [[The Sprawl|''The Sprawl'']]. It returns in [[:Category:COUNTER/Weight prequel episodes|the ''COUNTER/Weight'' prequel special]] depicting the Chime's first mission.


The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.<blockquote>You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, ''Technoir'' lets you coax, hack, fight, prowl, and shoot your way through a dark future.<br>-''Technoir'' [https://www.drivethrurpg.com/product/93378/Technoir store page]</blockquote>
The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.


==Tips==
{{Quote|You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, ''Technoir'' lets you coax, hack, fight, prowl, and shoot your way through a dark future.|source=''Technoir'' [https://www.drivethrurpg.com/product/93378/Technoir store page]}}
 
==Tips==  


*Work the contacts
*Work the contacts

Latest revision as of 18:40, 26 January 2024

Mechnoir is a game by Jeremy Keller. It is a hack of his cyberpunk game Technoir, adding mechs to the mix. Mechnoir is played in COUNTER/Weight during the Chime's first missions, until episode 10, where the Friends switch to The Sprawl. It returns in the COUNTER/Weight prequel special depicting the Chime's first mission.

The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.

You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, Technoir lets you coax, hack, fight, prowl, and shoot your way through a dark future.

Technoir store page

Tips[edit | edit source]

  • Work the contacts
  • Shake the tree and see what falls out
  • Get hurt
  • Come at them sideways
  • Play them against each other

External links[edit | edit source]