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{{Infobox Game | |||
| title = Mechnoir | |||
| image = | |||
| caption = | |||
| creators = Jeremy Keller | |||
| players = | |||
| link = [https://www.drivethrurpg.com/product/104376/Mechnoir-Bundle ''Mechnoir'' DriveThruRPG] | |||
| appears_in = | |||
}} | |||
'''''Mechnoir''''' is a game by Jeremy Keller. It is a hack of his cyberpunk game ''Technoir'', adding mechs to the mix. ''Mechnoir'' is played in ''[[COUNTER/Weight]]'' during [[The Chime|The Chime's]] first missions, until [[COUNTER/Weight 10: Drawing Clocks]], where they switch to [[The Sprawl|''The Sprawl'']]. | '''''Mechnoir''''' is a game by Jeremy Keller. It is a hack of his cyberpunk game ''Technoir'', adding mechs to the mix. ''Mechnoir'' is played in ''[[COUNTER/Weight]]'' during [[The Chime|The Chime's]] first missions, until [[COUNTER/Weight 10: Drawing Clocks]], where they switch to [[The Sprawl|''The Sprawl'']]. | ||
Revision as of 19:02, 5 November 2022
Mechnoir is a game by Jeremy Keller. It is a hack of his cyberpunk game Technoir, adding mechs to the mix. Mechnoir is played in COUNTER/Weight during The Chime's first missions, until COUNTER/Weight 10: Drawing Clocks, where they switch to The Sprawl.
The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.
You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, Technoir lets you coax, hack, fight, prowl, and shoot your way through a dark future.
-Technoir store page
Tips
- Work the contacts
- Shake the tree and see what falls out
- Get hurt
- Come at them sideways
- Play them against each other