Information in this article may not reflect the most recent episodes of Friends at the Table. Please be aware of this, and consider helping fattwiki by updating the article to reflect more recent developments.
Episode | Title | Description | |
---|---|---|---|
00 | The Final Eight Divines | The players set the stage for the season by describing the city-ships their characters come from, the Divines which once led them, and how their patron died. | |
01 | The Beloved Dust | The Beloved Dust, a group of investigators and operatives with Divine mandate, learns that there is an imminent threat targeting Composure's Coliseum during a important (and highly populated) ritual. Former excerpt and pilot of the Divine Belgard, ⸢Signet⸣, trades favors religious and mundane. The dilapidating assassin Fourteen Fifteen blends into the audience to see things from a higher ground. And Tender Sky, a highly skilled digital architect, enters the event directly in order to protect it from the inside. | |
02 | The Last Divine | After receiving word that the city-ship of Seance would come under attack, the Beloved Dust move to intercept the threat. Fourteen Fifteen tracks their quarry into the mechanical guts of a giant coliseum, while above, Signet protects the human leader of the Divine Fleet’s faith. And deep inside “the Mysteries,” an interactive historical simulation, Tender Sky confronts a would-be killer. | |
03 | The Planet of Quire | In the wake of Gumption's death, and with the killer at large, the divine fleet dispatches a group to prepare the planet of Quire for refugees. The living vessel named Myriad carries six (including herself) individuals to a clearing south of the Painted Plateaux. Included on the crew are the ship's mind herself, a diplomat authorized to negotiate with the civilizations of Quire, a bio-mechanical cyborg with extensive military experience, a martial artist with a commuted prison sentence, an artist, engineer, and designer of mechs, and a broadcaster who is designated to report on the operation. Their first task: Establish an uplink to the Twilight Mirage's network by-way-of a two-ton communications node, which must be installed hundreds of miles north of the ship’s landing point. | |
04 | Birds of Prey | The crew from the ship Myriad continue to explore the planet Quire. Grand Magnificent explains the strange experience that he had in the canyon, but Echo Reverie is less interested in chasing shadows than in leading them towards their destination: A church on the north side of the plateau. Gig Kep-hart meets a new friend, and in the face of danger, Even Gardner offers his expert guidance. | |
[1] | The Sunlight of Knowing | With the sounds of conflict guiding them into action, the crew of the Myriad prepares for battle. Grand Magnificent tests his ability to work under pressure while Gig Kep-hart sends a message to the masses. Echo Reverie sets out to save the day, and Even Gardner makes a grand debut. | |
06 | We Want You to Come Home | Days after the crew of the Myriad establishes a connection between Quire and the Divine Fleet, the Beloved* Dust meet at the digital club called The Steady to relax and catch up. But before Tender Sky, Fourteen Fifteen, and ⸢Signet⸣ can really unwind, they’re called back to base… where they meet supposed allies, a young recruit, and someone who they hope can offer answers about the murder of Gumption. | |
07 | Second Street Drifting | Following a distress call from the Vice-Warden of Contrition's Figure, Seance's correctional facility, the Beloved Dust prepare to enter the building under special circumstances. The gunslinger Fourteen Fifteen checks in with an old friend at The Signal*, and manages to only talk of work, while the Excerpt ⸢Signet⸣ spends time thinking of a past so different from, and yet so close to, the present. Tender Sky, an architect utterly familiar with The Mesh, considers herself ready for what awaits inside the digital environments of Contrition's Figure. But these are strange times. Something has changed in the facility and, worse, perhaps the Beloved Dust aren't the only people interested. | |
08 | We are the River, And it is the Sea | In the heart of Contrition’s Figure, the Beloved Dust continue to investigate a strange disturbance that is displacing the inhabitants of the rehabilitation facility. Fourteen Fifteen interrogates Declan’s Corrective, unrepentant member of the New Earth Hegemony. Sho Salon lectures on the divines, while Tender Sky comes face to face with the past. Signet meets a group of the facility’s residents…. and someone else meets them, too. | |
09 | The Sound of Strings | Driven into a corrupted, digital city by a mysterious foe, the Beloved Dust set up to rescue the inhabitants of the rehabilitation center called Contrition’s Figure. Tender Sky and ⸢Signet⸣ chase the iconoclasts as they heads towards the skyscraper (and a mysterious, living cloud above). Sho Salon and Fourteen Fifteen, meanwhile, contend with streets packed with furious simulacra as they seek the source of a strange song. | |
10 | Looking To Land | In the virtual confines of the Contrition's Figure rehabilitation center, it has come time for the Beloved Dust to face their foes! The bounty hunter Fourteen Fifteen frees the convict Aura Antigua and places her in the care of protege Sho Salon, taking her place in the strange vise which had trapped her. Elsewhere, Signet and Tender Sky climb to great heights to confront the Iconoclasts... and to investigate the mysterious White Cloud entity. | |
11 | What We're Capable Of | With the Contrition’s Figure rehabilitation facility safe and secured, the Beloved Dust are left to attend to matters personal, professional, and spiritual. After slipping through the data stream, Fourteen Fifteen makes a brand new debut. Elsewhere, Tender Sky takes the first step in a long project of self-fulfillment, while ⸢Signet⸣ fulfills something else: a promise. | |
12 | The Promise of Presence | In the month after the midnight attack on Doyenne Undela Apogica, the crew of the Myriad explore the nearby deserts and jungles in preparation for a journey to the region’s largest settlement. The artist Grand Magnificent finds an abandoned production facility lost in the dunes, while Echo Reverie finds a strangely shifting monument to the past. Even Gardner picks through the remains of a Crown of Glass Saint* for parts, and Gig Kep-hart finds that new friends come from surprising places. | |
13 | An Instinct Without A Word | After joining each other for dinner, the crew of the reconnaissance ship Myriad tend to business before setting west towards a sprawling city. Grand Magnificent and Echo Reverie find room for creative collaboration, while Even Gardner takes a journey of self discovery. And Gig Kep-Hart has a horse, and an eye for trouble. | |
14 | The Value of Distance | With their belongings stored in the Old Gold Graduate Club & Privacy, the Myriad crew pursue one of their mission’s core goals: securing the spread of the Fleet’s mesh throughout the planetary civilizations. After getting the rundown on the Crown of Glass from three of its most ardent defenders, Even Gardner begins preliminary negotiations. Meanwhile, Echo Reverie is introduced to a startling technology, Grand Magnificent is introduced to one of the most powerful people Quire, and Gig Kep-Hart is introduced to a planetary delicacy. | |
15 | A Life and A History | As if driven by the spirit of the late divine Curiosity, the Myriad crew scour Sculpture City (and its surrounding environment) for answers. Echo Reverie and Even Gardner try to unravel the political intrigues that put the Doyenne (and her most honorable servant, Saint Glass) in the crosshairs. And while Gig Kephart takes on the macro mystery—the history of the planet Quire itself—the artist called Grand Magnificent turns inwards instead, towards what the very core of what it means to be a human. | |
16 | An Approximation of a Connection | In the colored shadows of Sculpture City, the Divine Fleet’s reconnaissance team finds itself more and more entangled in the intrigues of Quire’s most powerful nation: The Crown of Glass. In the northern swamplands Gig Kephart confronts a deadly foe, Even Gardner finds himself in an unexpected alliance. Elsewhere, Grand Magnificent puts the finishing touches on his most ambitious work yet, and Echo Reverie tries out a finishing maneuver of their own. | |
17 | Like Falling Leaves | Two weeks ago, the living planet of Quire used the instantaneous streaming device built into Gig Kep-hart to send a broadcast to everyone in the Mirage. Its contents? The arrival of the divine Independence, and the personal alienation, civil strife, and cultural annihilation that followed in its wake.
Today, though, the Beloved Dust have business. Fourteen Fifteen continues to perform as Worthy of Grace, adapting to their new body (and the responsibilities of a Virtual Kei star). Meanwhile, while investigating the effects of the strange cloud’s effects on Belgard, the excerpt Signet embarks down a risky path. Looking for a place to clear her mind, the (exiled) priestess Tender Sky turns towards her faith… and her creativity. | |
18 | The Sun Pales to Its Brightness | After returning to their ship, the Beloved Dust receive information about their next mission. The Beloved Ivy, the group equal parts comrade and rival, went missing while while tracking down an agent of the New Earth Hegemony. Their search led them to the Benthos system and the mining base Privign, which formerly housed a third generation divine by the same name. But before heading to Benthos, the Beloved Dust does some legwork: Fourteen Fifteen calls on an old friend, Tender Sky pushes the limits of investigation, and Signet confers with the long dead. | |
19 | A Single Moment, Caught | On the nearly abandoned mining station of Privign, the Beloved Dust continue to search for their comrades (and the hostile agent from the New Earth Hegemony.) Signet and Beloved Ivy member Acre Seven discuss personal history, while Fourteen Fifteen meets someone from their own recent past. But when Tender Sky is confronted with challenges, she isn't looking backwards. Instead, she strives towards a future no one could predict. | |
20 | Bits Left Behind | As the station of Privign comes under assault, the Beloved Dust rush to respond. Tender Sky and Signet speak with the leader of the temple to determine a plan of action that will save the lives of those on board. Elsewhere, Fourteen Fifteen makes a startling discovery. And over it all a strange light is cast. | |
21 | One's Own Right | With Privign pushed to the brink of disaster, and new threats revealed, two thirds of the Beloved Dust take measures to evacuate the station. While ⸢Signet⸣ works to protect and preserve the history of the first third generation divine, Tender Sky digs into the surprising history of something much more foreign. And on The Sky Reflected In Mirrors, Fourteen Fifteen adapts to their new body and listens to a special message. | |
22 | godspeed, glory Pt. 1 | ||
23 | godspeed, glory Pt. 2 | ||
24 | godspeed, glory Pt. 3 | ||
25 | The Miracle of the Mirage: The Dragon | It is a moment of crisis, with many threats coming to bear on the residents of the Twilight Mirage all at once. Sui Juris, a separatist movement, has kidnapped the Divine Fleet's human leader—the Cadent Under Mirage—and is demanding the fleet recognize The By and By as its new capital. Meanwhile, military perils from the outside—including military vessels from both the New Earth Hegemony and the Rapid Evening—charge towards the fleet at speed. And as they race closer and closer, the Twilight Mirage itself collapses inwards, towards the Quire System, where every major remaining ship in the fleet rests... and where the Iconoclasts' machine god Volition threatens to shatter the walls of reality.
And now, in this moment, the divine Independence—driven by pulsing Heart and housed in crystalline Body—has landed on that false moon, searching for its Mind. If it is successful, it will join with Volition and bring on an impossible age, where even materiality itself is threatened. But unlikely heroes race towards Volition too: The excerpt ⸢Signet⸣ and her recently revived Divine, Belgard, who seek to confront hopelessness itself. Korrin Kim, mercenary recently released from Contrition's Figure, determined to make right by the world. ⸢Blooming⸣, who has spent the last six months hiding the death of the divine Empyrean. The technologist and soldier, Even Gardner, who wounded Independence and took from it its pilot. And Grand Magnificent, the artist who built Independence's Body, pristine and powerful, a perfect mirror of personal accomplishment and failure. |
|
26 | The Miracle of the Mirage: The Heist | With the possible union between the Divine Independence and the Iconoclastic god Volition disrupted, the Twilight Mirage--and the universe at large--has been granted a reprieve from annihlation.
But for the members of the Divine Fleet, there remains crisis and confusion and chaos. The By and By, largest ship in the fleet by size and population, has been split in loyalty by the sudden, secessionist proclamation of Sui Juris and the revelation that they held captive the Cadent Under Mirage. Now moving to rescue her are members of The Beloved: Fourteen Fifteen, digital, dying assassin; Acre 7, remnant of a living world; Sho Salon, faithful of the 300; Massalia d'Argent and their mech, Melodica; the boy out of time and place, Morning's Observation; Tender Sky, architect, priestess, and former partner of Open Metal, leader of Sui Juris. These are the Fleet's--and the Cadent's--best hope for survival. |
|
27 | The Miracle of the Mirage: The Siege | While the other strike teams move in bursts of heroism to confront their foes--Independence and Sui Juris respectively--the remaining group has a more protracted task at hand: Ensuring the safety of millions evacuating to the surface of Quire.
Commander Pure Cascara leads the effort from above, while broadcaster Gig Kephart, pathfinder Echo Reverie, and the living ship Myriad--all knowledgeable about Quire’s surface--begin to educate and organize evacuation groups. Unfortunately, they have to do this in the face of secession, military invasion, and the first public encounter with one of Volition’s Axioms, a being beyond easy comprehension. While they can rely on the Beloved Ivy’s military specialist, Waltz Tango (Cache) for some support, they’ll need more help than that yet. And they find it from an unlikely source: Former New Earth Hegemony ace pilot Declan’s Corrective. |
|
28 | This Year of Ours: The Scoundrel | After the events of the Miracle of the Mirage, Grand Magnificent has found himself a new line of work. | |
29 | This Year of Ours: The Pilot | It's been eleven months, and Even Gardner has gone through some pretty stark changes. | |
30 | This Year of Ours: The Muscle | Echo Reverie, former criminal and bodyguard, now bureaucrat, is about to meet their match. | |
31 | This Year of Ours: The Mechanic | Vlogger Gig Kephart has found a colorful new partnership on the planet Brighton. | |
32 | This Year of Ours: The Stitch | The past eleven months have given the excerpt ⸢Signet⸣ an opportunity to learn more about herself. | |
33 | This Year of Ours: The Speaker | Former assassin Fourteen Fifteen has had a busy eleven months full of legal education and practice. | |
34 | This Year of Ours: The Mystic | The priestess Tender Sky has taken on a personal project in the past year, learning some new tricks. | |
35 | This Year of Ours: The Notion | On The World Without End, new bonds form between old cohorts as the Notion comes into being in response to the new issues in the Twilight Mirage. | |
36 | Every Bad Idea | Newly unified as “The Notion,” the crew of The World Without End has arrived to Gift-3. While half of the group is busy working on their (semi-)official assignment, the team of Tender Sky, Fourteen Fifteen, Gig Kephart, and Grand Magnificent have their own work to attend to. | |
37 | Along A Route | Deep in the Crashyards of Gift-3, Signet, Even, and Echo have been sent by Cascara and Seneschal's Brace to locate and secure a "stitch" in space. | |
38 | The Good Decision | Inside of a laboratory on 29th floor of Big Garage Co-Working Tower #12, Gig Kep-hart performs an experimental robotic surgery. Meanwhile, 28 floors below, Tender Sky, Grand Magnificent, and Fourteen Fifteen work to stall a ticking clock as authorities draw ever closer. | |
39 | Staying Neutral | Having confirmed the location of the stitch connecting Gift-3 to Brighton, the Notion prepares to undergo their mission to transport a small group of refugees. | |
40 | Like What We Used To Do | Having agreed to help a group of young runaways that go by the name the Sailors of the Ark, the Notion begin to gather information for their mission. | |
41 | No Value in a Closed Door | After returning from their meeting with Advent and the Concretetown Particulars, the Notion discusses the complexity of the situation over dinner. When a new offer is made, the group prepares for their largest operation yet. | |
42 | Look the Other Way | Aboard the floating airship of Big Garage, the Notion come face to face with an old ally, the award winning bounty hunter Waltz Tango (Cache). | |
43 | The Center of the Storm | Deep in the scrapyards of Gift-3, a bubbling ocean of glass is battered by an massive, endless lightning storm. And beyond the sheets of rain, lies Barricade, the axiom that Notion members Signet, Echo, and Even must deal with on order of Kitcha Kanna. | |
44 | The Pathways in the Woods | Deep within the endless Q-Glass storm of Gift-3, the Notion investigate and converse with the residents of the Axiomatic town of Polyphony. | |
45 | Downtime on Gift-3 | With their missions on Gift-3 behind them, the Notion is made to consider what went right, what went wrong, and what they can do to make sure things go better next time. | |
46 | Every Time We Leave, It Changes | On the planet of Skein, scientists from across cultures have come together to study the Wound, a massive gash in the planet’s surface which may be home to the consciousness of Quire. But a recent disruption—in the form of Acre Seven—risks destabilizing the Wound itself. Now, the Notion has been called in to retrieve their old ally before it is too late. | |
47 | Uncontrolled Fires | As half of the Notion explores the jungle valleys of Skein, the others descend to Terncage, the planet’s largest metropolis. A pair of old allies tells the group that a mysterious calamity called “Dark Day” is nearing, and that the Rapid Evening’s oracular Crystal Palace has predicted that it will follow a pair of strange murders. | |
48 | This Place Pushes Back | The Notion finds its bearings and begins to moves through the overgrown city, a strange echo of an alternate Quire. | |
49 | Bona Fide, Good Faith | Determined to prevent two murders predicted by Crystal Palace, the Notion heads to one of Skein's allocologies, a floating, all-in-one corporate campus. Their plan? Infiltrate the lab of Wind's Poem, one of the potential victims, by pretending to be the inventors of a solid-milk-based art startup. | |
50 | A Very Old Mistake | Across the threshold into the Vale's deepest fog, The Notion is finally sets their sights on their target, Acre-7, as well as the axiom Ache, who brings with it visions of their deepest regrets. | |
51 | Open As Possible | With the prophesied "Dark Day" less than 24 hours away, the Notion continue their plan to intercede and stop the murder of Wind's Poem, one of the event's potential catalysts. | |
52 | The Second Miracle | As the axiom Ache strikes from above, the Notion joins Acre-7 in trying to end the conflict so Quire can perform a second miracle. | |
53 | Our Flaws in a Vacuum, or the Promise We Made To Each Other | The sun never rises or sets over the Quire system. Yet today, in the moments between light and darkness, the air hangs too quiet, the way it only does at dawn and dusk. Dark Day is here. But will it arrive, or be finally diverted? | |
54 | Downtime on Skein | It is one day after the Second Miracle and the arrival of Our Profit, the so-called final hegemon of the New Earth Hegemony. Lit by the massive, false star projected by the Restitution of All Things, Our Profit's flagship, the Twilight Mirage hangs, shocked and quiet. But not for everyone. | |
55 | The Vault of Anticipation Pt.1 | After months of study and research, an effort led by The Waking Cadent and Shoghig Salon's Temple of the Lost has learned how to open the outer door of The Vault of Anticipation (location). Now, Tender Sky and Signet have been offered the chance to open the second gate. But first, they must demonstrate that they remember the rule: No shortcuts. | |
56 | The Vault of Anticipation Pt.2 | Inside the Basilica, Signet and Tender Sky must confront an old, difficult truth before continuing on to the Vault of Anticipation... where they will at last confront a new one. | |
57 | The Siege of the Lineage Brighton Pt. 1 | Even Gardner, Gig Kephart, and Kent Brighton have located and secured a mysterious object that would grant Advent the ability to see into the future, locked away in a crate. And as they prepare to extract it under enemy fire, Echo Reverie faces down a challenge of their own: Family Dinner. | |
58 | The Siege of the Lineage Brighton Pt. 2 | On paper, the Notion's mission to protect the Wandering Sea from the cruel talons of Advent is going well. And yet there is something off about today. | |
59 | The Siege of the Lineage Brighton Pt. 3 | Driven by reckless commitment to success, Gig throws himself into overwhelming odds to achieve his mission. Even pursues a desperate strategy that could turn the tables on their pursuers. And there at the middle of it all are a pair of siblings: Echo and Ballad Reverie, as they hurtle towards an inescapable clash of wills and hearts. | |
60 | The Restitution of All Things Pt. 1 | As Fourteen Fifteen goes about their business as a newly recognized citizen of the Hegemony, a twisting, clandestine ship slides past the many hundreds surrounding the Restitution: It is the Bolero Smooth, the awarding-winning vessel of Waltz Tango (Cache). And in its hold, deep in thought, is Grand Magnificent. He knows he has to rescue someone. But will it be his friend, or himself? | |
61 | The Restitution of All Things Pt. 2 | Fourteen Fifteen and their would-be rescuer, Grand Magnificent, have knocked on the door to a warehouse. And whether they go inside or not, they will soon face two truths:Dormancy is action and all that is joined will one day break. | |
62 | The Feast of Patina | A dinner. Some conversation. And a question: If you could remake the world, in whose image would you make it? | |
63 | Guaranteed Events, Or: An Accounting of the Time When We Built the Machine | There was a moment before the creation of the Crystal Palace --back when there was still time to divert the direction of the Principality--and a time during its bloody construction, when it felt the waves of the future but could not yet pass them on to us in anything more than a mechanical roar. And then there was the day it was finished, the very beginning of Guaranteed Events. | |
64 | Futura Free Pt. 1 | What does a more perfect world truly look like? And how might we get there? It has been one month since the Feast of Patina. Seneschal's Brace has gained official recognition as a sovereign state. The Qui Err Coalition continue to push for decolonization, with assistance from the Waking Cadent. The Advent Group continues pushing boundaries. And as Keen Forester Gloaming has authorizes a final contingency plan, Crystal Palace draws near. | |
65 | Futura Free Pt. 2 | Iota Pretense and the Qui Err Coalition try to unify people. The Waking Cadent attempts to help people leave the Mirage. Seneschal's Brace fights back against the Hegemony. | |
66 | Futura Free Pt. 3 | Volition continues creating new Axioms as tensions continue boiling within the Mirage. | |
67 | Futura Free Pt. 4 | Crystal Palace arrives at the Mirage, and tensions come to a head. |