Austin Walker: Difference between revisions

From fattwiki
BluffCity>Mariusperkins
No edit summary
Sangfielle>Lentilswede
No edit summary
Line 1: Line 1:
{{Cast|title1 = Austin Walker|episodes = |pronouns = he/him/his|twitter = @austin_walker|characters = [[Sonny Veranda]]
{{Players
| name              = Austin Walker
| image            = Austin_walker.jpeg
| playing          =
| pronouns         = he/him
| twitter           = [https://twitter.com/austin_walker @austin_walker]
| links            = [https://www.vice.com/en/contributor/austin-walker Waypoint]<br />
*[https://twitter.com/Waypoint ''Twitter'']<br />
*[https://www.twitch.tv/waypoint ''Twitch'']<br />
[https://amorecivilizedage.net/ A More Civilized Age]<br />
*[https://twitter.com/more_civilized ''Twitter'']<br />
[http://www.onesongonly.com/ One Song Only]<br />
*[https://twitter.com/onesongpod ''Twitter'']<br />
[https://www.facebook.com/austinwalkergames/ Facebook]<br />
[https://austinwalkergames.games/ austinwalkergames.games]
}}
'''Austin Walker''' is editor-in-chief of Waypoint and the game master of ''Friends at the Table''.


[[Nash Nebraska]]
== Principles ==
 
Austin's principles as GM of ''Sangfielle'' are:
[[The Augur, Providence]]}}'''Austin Walker''' is the game master of ''Friends at the Table,'' and play basically all of the npcs.
*Ask questions instead of planning
 
*Evoke an atmosphere of wonder, horror, and humanity
== Non-NPCs ==
*Build and break tension
Austin has played in games in a non-GM role:
*Pay attention to what everyone at the table wants, both long and short term
* [[Sonny Veranda]]
*... and play to find out what happens.
* [[Nash Nebraska]]
{{Friends}}
* [[The Augur, Providence]]
[[Category:Friends]]
* [[Elouise Salt]]
[[Category:Cast]]

Revision as of 12:50, 14 June 2022

Template:Players Austin Walker is editor-in-chief of Waypoint and the game master of Friends at the Table.

Principles

Austin's principles as GM of Sangfielle are:

  • Ask questions instead of planning
  • Evoke an atmosphere of wonder, horror, and humanity
  • Build and break tension
  • Pay attention to what everyone at the table wants, both long and short term
  • ... and play to find out what happens.