The Veil: Difference between revisions

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{{Distinguish|[[The Vale]], the location on [[Skein (planet)|Skein]].}}
{{Distinguish|[[The Vale]], the location on [[Skein (planet)|Skein]].}}


'''''The Veil''''' is the primary game used in the first half of ''[[Twilight Mirage]]'', the fourth season of ''Friends at the Table''. Written and designed by Fraser Simons, it is a cyberpunk or post-cyberpunk game in the lineage of "Powered by the Apocalypse" games based on D. Vincent Baker's ''Apocalypse World''.
'''''The Veil''''' is the primary game used in the first half of ''[[Twilight Mirage]]'', the fourth season of ''[[Friends at the Table]]''. Written and designed by Fraser Simons, it is a cyberpunk or post-cyberpunk game in the lineage of "Powered by the Apocalypse" games based on D. Vincent Baker's ''Apocalypse World''.
==Agenda==
==Agenda==
The five points agenda of the Master of Ceremonies, or MC, is as follows:
The five points agenda of the Master of Ceremonies, or MC, is as follows:
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*[http://samjoko.storenvy.com/ Samjoko Publishing] (International store)
*[http://samjoko.storenvy.com/ Samjoko Publishing] (International store)
*[https://www.dropbox.com/s/qbf0vbzh1lnbujk/The%20Veil%20plain%20text.odt?dl=0 Free plaintext version]
*[https://www.dropbox.com/s/qbf0vbzh1lnbujk/The%20Veil%20plain%20text.odt?dl=0 Free plaintext version]
*[https://plus.google.com/communities/111282641132726730775 Google+ Community]
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{{Games}}
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Latest revision as of 23:09, 30 July 2024

This article is about the role-playing game. For the augmented reality within the game, see Veil.
Not to be confused with The Vale, the location on Skein.


The Veil is the primary game used in the first half of Twilight Mirage, the fourth season of Friends at the Table. Written and designed by Fraser Simons, it is a cyberpunk or post-cyberpunk game in the lineage of "Powered by the Apocalypse" games based on D. Vincent Baker's Apocalypse World.

Agenda[edit | edit source]

The five points agenda of the Master of Ceremonies, or MC, is as follows:

  • Make the world feel real
  • Make it high tech and make it personal
  • Embed the final question into everyone and everything
  • Make the protagonists lives interesting and interconnected
  • Play to find out what happens

External links[edit | edit source]