The Concern: Difference between revisions

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Concern members can be identified by their grey suits. In Bluff City, Blough City agents look like the top shell of a horseshoe crab. In Blough City, Bluff City Concern agents look like the bottom side of the crab. This is applicable to Concern agents only (not civilians from either City).
Concern members can be identified by their grey suits. In Bluff City, Blough City agents look like the top shell of a horseshoe crab. In Blough City, Bluff City Concern agents look like the bottom side of the crab. This is applicable to Concern agents only (not civilians from either City).


When investigating the [[Anomaly]], the Concern set up a HQ within the [[Spannheuser Funfair and Amusements Company]] in The Woods of Woe. During the course of their investigation, a penny smasher that appeared within their HQ. Small items that people felt were useful or that they needed would come out of the machine rather than smashed pennies. The Funfair is now used as a black prison site by the Concern.
While [[Live at the Table: Anomaly Pt. 1|investigating an Anomaly]], the Concern set up a HQ within the [[Spannheuser Funfair and Amusements Company]] in The Woods of Woe. During the course of their investigation, a penny smasher that appeared within their HQ. Small items that people felt were useful or that they needed would come out of the machine rather than smashed pennies. The Funfair is now used as a black prison site by the Concern.


The current status of the Concern is unknown.
The current status of the Concern is unknown.

Revision as of 23:13, 3 September 2022

The Concern is a covert organisation working across Bluff City and Blough City. Their stated purpose is to be a “a group which monitors the relationship between Bluff City and Blough City”. They operate in both cities.

While on paper they are interested in maintaining the boarder between the two cities and keeping the two cities in balance, the organisation in a state of cold war with itself between the coastguard (those from Blough City operating in Bluff City) and people from Bluff City going into Blough City.

Concern members can be identified by their grey suits. In Bluff City, Blough City agents look like the top shell of a horseshoe crab. In Blough City, Bluff City Concern agents look like the bottom side of the crab. This is applicable to Concern agents only (not civilians from either City).

While investigating an Anomaly, the Concern set up a HQ within the Spannheuser Funfair and Amusements Company in The Woods of Woe. During the course of their investigation, a penny smasher that appeared within their HQ. Small items that people felt were useful or that they needed would come out of the machine rather than smashed pennies. The Funfair is now used as a black prison site by the Concern.

The current status of the Concern is unknown.

Divisions With The Concern

Ollerenshaw Office Of Requisitions

Third party agency with Concern approval to transport information, material, and people between the cities, with appropriate approval and paperwork.

Cursor Menomic Exploration

The division of the Concern which does reconnaissance work in Blough City.

Terminology

Level Green Agents

Junior or trainee active agents.

Deep Blue Agents

Senior active agents.

Peel

A replica of a living person. It appears human but has minimal verbal capabilities and cannot truly act on its own.

Content-Aware Peel

A replica of a living person that has autonomy and can take action on it's own. Hector Hu used a content-aware peel.

Shunt Points

Points of connection between Bluff and Blough City used by Concern agents. These take many forms, from jitney-bus transfers, to tunnels. When the Concern sends agents between Bluff and Blough, the Concern chooses the location. A group of agents using the same shunt point might arrive in Blough City in different places but within the same radius of that district the Concern has chosen.

Recently, Shunt Points between Blough and Bluff City and Bluffington have been discovered.

Technology

Portable Darkroom

This darkroom was located in the back of a car, with the photographs developed within the boot of the car. These photographs would then print out into the back seat of the car.

Teardrop Coup

A powder blue car with a cream interior. Manual transmission.

Silenced Revolver

A familiar weapon, with a strange, box-like silencer affixed to the front.

Known Agents

Former Agents