Orbital: Difference between revisions

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* [https://mouseholepress.itch.io/orbital itch.io page]
* [https://mouseholepress.itch.io/orbital itch.io page]
* [https://mousehole.press/products/orbital-zine Mousehole Press store (physical copies)]
* [https://mousehole.press/products/orbital-zine Mousehole Press store (physical copies)]
 
{{Patreon Games}}
[[Category:Games]]
[[Category:Games]]
[[Category:Live at the Table]]
[[Category:Live at the Table]]
[[Category:Road to PALISADE]]
[[Category:Road to PALISADE]]

Revision as of 22:09, 3 September 2022

Orbital is a game of "precarious spaces amid interstellar war" by Jack Harrison (Mousehole Press). It was played over the course of several live sessions as part of the Road to PALISADE.

Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict.

[...]

They might not get along — they might not even like each other. But they are united by their belief that the station is a cherished place that must be protected. The question is: when the pressure is rising, can they put their differences & personal motivations aside for the good of the community?

– itch.io page

Orbital's mechanics and focus on marginalized community come from the No Dice, No Masters/Belonging Outside Belonging system of Avery Alder's Dream Askew, which was previously played in a live game that the cast plans to return to for the Bluff City season 2 finale.

External links