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* [https://mouseholepress.itch.io/orbital itch.io page] | * [https://mouseholepress.itch.io/orbital itch.io page] | ||
* [https://mousehole.press/products/orbital-zine Mousehole Press store (physical copies)] | * [https://mousehole.press/products/orbital-zine Mousehole Press store (physical copies)] | ||
{{Patreon Games}} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Live at the Table]] | [[Category:Live at the Table]] | ||
[[Category:Road to PALISADE]] | [[Category:Road to PALISADE]] |
Revision as of 22:09, 3 September 2022
Orbital is a game of "precarious spaces amid interstellar war" by Jack Harrison (Mousehole Press). It was played over the course of several live sessions as part of the Road to PALISADE.
“
Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict.
[...]
They might not get along — they might not even like each other. But they are united by their belief that the station is a cherished place that must be protected. The question is: when the pressure is rising, can they put their differences & personal motivations aside for the good of the community?”
Orbital's mechanics and focus on marginalized community come from the No Dice, No Masters/Belonging Outside Belonging system of Avery Alder's Dream Askew, which was previously played in a live game that the cast plans to return to for the Bluff City season 2 finale.