Mechnoir: Difference between revisions

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(Created page with "'''''Mechnoir''''' is a game by Jeremy Keller. It is a hack of his cyberpunk game Technoir which adds mechs to the mix. ''Mechnoir'' is played in ''COUNTER/Weight'' during The Chime's first missions, until COUNTER/Weight 10: Drawing Clocks, where they switch to The Sprawl. The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.<blockquote>You play prot...")
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'''''Mechnoir''''' is a game by Jeremy Keller. It is a hack of his cyberpunk game Technoir which adds mechs to the mix. ''Mechnoir'' is played in ''[[COUNTER/Weight]]'' during [[The Chime|The Chime's]] first missions, until [[COUNTER/Weight 10: Drawing Clocks]], where they switch to [[The Sprawl]].
'''''Mechnoir''''' is a game by Jeremy Keller. It is a hack of his cyberpunk game ''Technoir'', adding mechs to the mix. ''Mechnoir'' is played in ''[[COUNTER/Weight]]'' during [[The Chime|The Chime's]] first missions, until [[COUNTER/Weight 10: Drawing Clocks]], where they switch to [[The Sprawl|''The Sprawl'']].


The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.<blockquote>You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, ''Technoir'' lets you coax, hack, fight, prowl, and shoot your way through a dark future.
The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.<blockquote>You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, ''Technoir'' lets you coax, hack, fight, prowl, and shoot your way through a dark future.
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==External links==
==External links==


*[https://www.drivethrurpg.com/product/93378/Technoir Technoir store page]
*[https://www.drivethrurpg.com/product/93378/Technoir ''Technoir'' store page]
*[https://www.drivethrurpg.com/product/104376/Mechnoir-Bundle Mechnoir store page]
*[https://www.drivethrurpg.com/product/104376/Mechnoir-Bundle ''Mechnoir'' store page]
*[https://www.technoirrpg.com/ Official site]
*[https://www.technoirrpg.com/ Official site]
{{Games}}
{{Games}}
[[Category:Games]]
[[Category:Games]]
[[Category:COUNTER/Weight]]
[[Category:COUNTER/Weight]]

Revision as of 18:16, 29 July 2022

Mechnoir is a game by Jeremy Keller. It is a hack of his cyberpunk game Technoir, adding mechs to the mix. Mechnoir is played in COUNTER/Weight during The Chime's first missions, until COUNTER/Weight 10: Drawing Clocks, where they switch to The Sprawl.

The game uses an adjective system where players and GM modify the adjectives of enemies, allies, mechs and PCs to affect rolls and the state of play.

You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, Technoir lets you coax, hack, fight, prowl, and shoot your way through a dark future. -Technoir store page

Tips

  • Work the contacts
  • Shake the tree and see what falls out
  • Get hurt
  • Come at them sideways
  • Play them against each other

External links