List of Twilight Mirage episodes

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Revision as of 15:52, 12 August 2017 by TwilightMirageWiki>Goodbyemisery (added new ep)
Episode Title Description
00 The Final Eight Divines The players set the stage for the season by describing the city-ships their characters come from, the Divines which once led them, and how their patron died.
01 The Beloved Dust The Beloved Dust, a group of investigators and operatives with Divine mandate, learns that there is an imminent threat targeting Composure's Coliseum during a important (and highly populated) ritual. Former excerpt and pilot of the Divine Belgard, Signet, trades favors religious and mundane. The dilapidating assassin Fourteen Fifteen blends into the audience to see things from a higher ground. And Tender Sky, a highly skilled digital architect, enters the event directly in order to protect it from the inside.
02 The Last Divine After receiving word that the city-ship of Seance would come under attack, the Beloved Dust move to intercept the threat. Fourteen Fifteen tracks their quarry into the mechanical guts of a giant coliseum, while above, Signet protects the human leader of the Divine Fleet’s faith. And deep inside “the Mysteries,” an interactive historical simulation, Tender Sky confronts a would-be killer.
03 The Planet of Quire In the wake of Gumption's death, and with the killer at large, the divine fleet dispatches a group to prepare the planet of Quire for refugees. The living vessel named Myriad carries six (including herself) individuals to a clearing south of the Painted Plateaux. Included on the crew are the ship's mind herself, a diplomat authorized to negotiate with the civilizations of Quire, a bio-mechanical cyborg with extensive military experience, a martial artist with a commuted prison sentence, an artist, engineer, and designer of mechs, and a broadcaster who is designated to report on the operation. Their first task: Establish an uplink to the Twilight Mirage's network by-way-of a two-ton communications node, which must be installed hundreds of miles north of the ship’s landing point.
04 Birds of Prey The crew from the ship Myriad continue to explore the planet Quire. Grand Magnificent explains the strange experience that he had in the canyon, but Echo Reverie is less interested in chasing shadows than in leading them towards their destination: A church on the north side of the plateau. Gig Kep-hart meets a new friend, and in the face of danger, Even Gardner offers his expert guidance.
05 The Sunlight of Knowing With the sounds of conflict guiding them into action, the crew of the Myriad prepares for battle. Grand Magnificent tests his ability to work under pressure while Gig Kep-hart sends a message to the masses. Echo Reverie sets out to save the day, and Even Gardner makes a grand debut.
06 We Want You to Come Home Days after the crew of the Myriad establishes a connection between Quire and the Divine Fleet, the Beloved* Dust meet at the digital club called The Steady to relax and catch up. But before Tender Sky, Fourteen Fifteen, and ⸢Signet⸣ can really unwind, they’re called back to base… where they meet supposed allies, a young recruit, and someone who they hope can offer answers about the murder of Gumption.
07 Second Street Drifting Following a distress call from the Vice-Warden of Contrition's Figure, Seance's correctional facility, the Beloved Dust prepare to enter the building under special circumstances. The gunslinger Fourteen Fifteen checks in with an old friend at The Signal*, and manages to only talk of work, while the Excerpt ⸢Signet⸣ spends time thinking of a past so different from, and yet so close to, the present. Tender Sky, an architect utterly familiar with The Mesh, considers herself ready for what awaits inside the digital environments of Contrition's Figure. But these are strange times. Something has changed in the facility and, worse, perhaps the Beloved Dust aren't the only people interested.