Orbital: Difference between revisions

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(Created page with "'''''Orbital''''' is a game of "precarious spaces amid interstellar war" by Jack Harrison (Mousehole Press). It was played over the course of several live sessions as part of the ''Road to PALISADE''. {{Quote|Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict. Through significant...")
 
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{{Quote|Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict.
{{Quote|Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict.


Through significant effort and fortuitous circumstance this place has remained unaffiliated and relatively peaceful, providing a sanctuary for the lovers and thinkers who refuse to side with the two warring powers.
[...]


But this hard-won neutrality is not secure, not even slightly. There’s always someone offering vital resources in exchange for a little influence, or plotting to displace our leaders, or smuggling military equipment into forgotten corners of the station.
They might not get along — they might not even like each other. But they are united by their belief that the station is a cherished place that must be protected. The question is: when the pressure is rising, can they put their differences & personal motivations aside for the good of the community?|source=itch.io page}}


Holding off these myriad threats is an informal network of dependable sorts, each with a stake in the continuing vitality of the station. These characters; politicos, artisans, brokers and so on, may not be officially recognised leaders—but their influence is felt strongly across the community.
''Orbital''<nowiki/>'s mechanics and focus on marginalized community come from the ''No Dice, No Masters/Belonging Outside Belonging'' system of Avery Alder's ''[[Dream Askew]]'', which was previously played in [[Live at the Table: Dream Askew|a live game]] that the cast plans to return to for the ''Bluff City'' season 2 finale.


They might not get along — they might not even like each other. But they are united by their belief that the station is a cherished place that must be protected. The question is: when the pressure is rising, can they put their differences & personal motivations aside for the good of the community?|source=itch.io page}}
== External links ==
 
* [https://mouseholepress.itch.io/orbital itch.io page]
* [https://mousehole.press/products/orbital-zine Mousehole Press store (physical copies)]


''Orbital''<nowiki/>'s mechanics and focus on marginalized community come from the ''No Dice, No Masters/Belonging Outside Belonging'' system of Avery Alder's ''[[Dream Askew]]'', which was previously played in [[Live at the Table: Dream Askew|a live game]] that the cast plans to return to for the ''Bluff City'' season 2 finale.
[[Category:Games]]
[[Category:Games]]
[[Category:Live at the Table]]
[[Category:Live at the Table]]
[[Category:Road to PALISADE]]
[[Category:Road to PALISADE]]

Revision as of 20:56, 27 August 2022

Orbital is a game of "precarious spaces amid interstellar war" by Jack Harrison (Mousehole Press). It was played over the course of several live sessions as part of the Road to PALISADE.

Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict.

[...]

They might not get along — they might not even like each other. But they are united by their belief that the station is a cherished place that must be protected. The question is: when the pressure is rising, can they put their differences & personal motivations aside for the good of the community?

– itch.io page

Orbital's mechanics and focus on marginalized community come from the No Dice, No Masters/Belonging Outside Belonging system of Avery Alder's Dream Askew, which was previously played in a live game that the cast plans to return to for the Bluff City season 2 finale.

External links