Chuck Buckly: Difference between revisions

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{{Character|name = Chuck Buckly|pronouns = he/him/his|aliases = Charlie Cupid|affiliation = [[Promenade Wrestling]]|player = [[Sylvia Clare]]|appearsIn = [[The Grapplers Down at Promenade Arena]]|birthPlace = [[Bluff City]]}}<blockquote>''“I’m going to show everybody in Bluff City who their new favourite wrestler is: it’s me!”''</blockquote>'''Chuck Buckly''' was previously a midcard wrestler for [[Old Dominion Wrestling]] before moving to [[Promenade Wrestling]]. He debuted at the same time as [[Erica Rizzo]] as the tag team partner of [[Lenny Reed]]. He and Lenny's partnership split, as Chuck felt that Lenny was holding him back and that Lenny was jealous of his skills as a wrestler.
{{Infobox Character|color_theme = bluff| title = Chuck Buckly|pronouns = he/him/his|aliases = Charlie Cupid| affiliations = [[Promenade Wrestling]]|player = [[Sylvi Bullet]]| appears_in = [[The Grapplers Down at Promenade Arena]]|place_of_origin = [[Bluff City]]|playbook=Technician}}<blockquote>''“I’m going to show everybody in Bluff City who their new favourite wrestler is: it’s me!”''</blockquote>'''Chuck Buckly''' was previously a midcard wrestler for [[Old Dominion Wrestling]] before moving to [[Promenade Wrestling]]. He debuted at the same time as [[Erica Rizzo]] as the tag team partner of [[Lenny Reed]]. He and Lenny's partnership split, as Chuck felt that Lenny was holding him back and that Lenny was jealous of his skills as a wrestler.


Although Chuck is a highly skilled wrestler and genuinely wants to be liked, he lacks the charisma to gain wide popularity.
Although Chuck is a highly skilled wrestler and genuinely wants to be liked, he lacks the charisma to gain wide popularity.
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Before each match, Chuck stretches extensively.
Before each match, Chuck stretches extensively.


== Charlie Cupid Persona ==
==Personality==
<blockquote>''FROM YOUR WILDEST DREAMS:''</blockquote><blockquote>''CHARLIE CUPID! HE’LL WIN YOUR HEART AND THEN HE’LL BREAK IT! EFFICIENTLY! OVER A SERIES OF WELL-PLANNED SPOTS!''</blockquote>Hailing from "your wildest dreams", Charlie Cupid is a heel wrestler that is convinced that he is everybody’s favourite wrestler (“of course you love me I’m Charlie Cupid”). His finishing move is called The Bloody Valentine (a shining wizard but instead of a knee it’s an axe kick).


His wrestling outfit is based on heart aesthetics (heart shaped sunglasses, etc).
===Charlie Cupid===
<blockquote>''FROM YOUR WILDEST DREAMS:''


Charlie has a loud and overblow entrance, with music that is a tone-shifted ‘Call Me’ by Blondie.
''CHARLIE CUPID! HE’LL WIN YOUR HEART AND THEN HE’LL BREAK IT! EFFICIENTLY! OVER A SERIES OF WELL-PLANNED SPOTS!''</blockquote>Hailing from "your wildest dreams", Charlie Cupid is a heel wrestler that is convinced that he is everybody’s favourite wrestler (“of course you love me, I’m Charlie Cupid”). His finishing move is called The Bloody Valentine (a shining wizard but instead of a knee it’s an axe kick).


== Moves (The Technician) ==
His wrestling outfit is based on heart aesthetics (heart shaped sunglasses, etc).
 
=== Finishing Move ===
When you’re booked to win a match, roll 2d6: On a 10+, you hit your Finisher clean. You gain +1 Audience. On a 7-9, they make you work for it. Choose: they counter and you have to slap a real submission hold on them, gain +2 Momentum; they no-sell your finish and you have to hit them with it again, gain +1 Heat with them. On a Botch, pick one: it’s sloppy, lose -1 Audience and win the match; or you go overboard and really crank in a hold, you injure your opponent, and end the match in a no contest.


=== Technical Expert ===
Charlie has a loud and overblown entrance, with music that is a tone-shifted ‘Call Me’ by Blondie.
Take +1 Work.


=== Excellence of Execution ===
==Abilities==
You roll +Work for your Finishing Move
===Worldwide Wrestling RPG===
*''Finishing Move'': When you’re booked to win a match, roll 2d6: On a 10+, you hit your Finisher clean. You gain +1 Audience. On a 7-9, they make you work for it. Choose: they counter and you have to slap a real submission hold on them, gain +2 Momentum; they no-sell your finish and you have to hit them with it again, gain +1 Heat with them. On a Botch, pick one: it’s sloppy, lose -1 Audience and win the match; or you go overboard and really crank in a hold, you injure your opponent, and end the match in a no contest.
*''Technical Expert'': Take +1 Work.
*''Excellence of Execution'': You roll +Work for your Finishing Move
{{NavboxBluffS1}}
[[Category:The Grapplers Down at Promenade Arena]]
[[Category:The Grapplers Down at Promenade Arena]]
[[Category:Characters]]
[[Category:Bluff City characters]]
[[Category:Sylvi characters]]

Latest revision as of 16:18, 30 June 2023

“I’m going to show everybody in Bluff City who their new favourite wrestler is: it’s me!”

Chuck Buckly was previously a midcard wrestler for Old Dominion Wrestling before moving to Promenade Wrestling. He debuted at the same time as Erica Rizzo as the tag team partner of Lenny Reed. He and Lenny's partnership split, as Chuck felt that Lenny was holding him back and that Lenny was jealous of his skills as a wrestler.

Although Chuck is a highly skilled wrestler and genuinely wants to be liked, he lacks the charisma to gain wide popularity.

Before each match, Chuck stretches extensively.

Personality[edit | edit source]

Charlie Cupid[edit | edit source]

FROM YOUR WILDEST DREAMS: CHARLIE CUPID! HE’LL WIN YOUR HEART AND THEN HE’LL BREAK IT! EFFICIENTLY! OVER A SERIES OF WELL-PLANNED SPOTS!

Hailing from "your wildest dreams", Charlie Cupid is a heel wrestler that is convinced that he is everybody’s favourite wrestler (“of course you love me, I’m Charlie Cupid”). His finishing move is called The Bloody Valentine (a shining wizard but instead of a knee it’s an axe kick).

His wrestling outfit is based on heart aesthetics (heart shaped sunglasses, etc).

Charlie has a loud and overblown entrance, with music that is a tone-shifted ‘Call Me’ by Blondie.

Abilities[edit | edit source]

Worldwide Wrestling RPG[edit | edit source]

  • Finishing Move: When you’re booked to win a match, roll 2d6: On a 10+, you hit your Finisher clean. You gain +1 Audience. On a 7-9, they make you work for it. Choose: they counter and you have to slap a real submission hold on them, gain +2 Momentum; they no-sell your finish and you have to hit them with it again, gain +1 Heat with them. On a Botch, pick one: it’s sloppy, lose -1 Audience and win the match; or you go overboard and really crank in a hold, you injure your opponent, and end the match in a no contest.
  • Technical Expert: Take +1 Work.
  • Excellence of Execution: You roll +Work for your Finishing Move