Follow: Difference between revisions

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'''''Follow''''' is a game by Ben Robbins (designer of ''Microscope'' and ''Kingdom'', both of which appear in [[COUNTER/Weight]]'') featured in the ''[[Winter in Hieron]]'' and ''[[Twilight Mirage]]'' [[Holiday Special]]s. In ''Follow'', players tell a story together about a group of characters working together to achieve a goal, organized around a number of different quest archetypes. In Winter in Hieron, the ''Friends at the Table'' group played "The Colony", in which their goal was to build a colony and make it flourish. In Twilight Mirage, three smaller groups played "[[Twilight Mirage 25: The Miracle of the Mirage: The Dragon|The Dragon]]", "[[Twilight Mirage 26: The Miracle of the Mirage: The Heist|The Heist]]", and "[[Twilight Mirage 27: The Miracle of the Mirage: The Siege|The Siege]]".  
'''''Follow''''' is a game by Ben Robbins (designer of ''Microscope'' and ''Kingdom'', both of which appear in [[COUNTER/Weight]]) featured in the ''[[Winter in Hieron]]'' and ''[[Twilight Mirage]]'' [[Holiday Special]]s. In ''Follow'', players tell a story together about a group of characters working together to achieve a goal, organized around a number of different quest archetypes. In Winter in Hieron, the ''Friends at the Table'' group played "The Colony", in which their goal was to build a colony and make it flourish. In Twilight Mirage, three smaller groups played "[[Twilight Mirage 25: The Miracle of the Mirage: The Dragon|The Dragon]]", "[[Twilight Mirage 26: The Miracle of the Mirage: The Heist|The Heist]]", and "[[Twilight Mirage 27: The Miracle of the Mirage: The Siege|The Siege]]".  


== Basics ==
== Basics ==

Revision as of 04:40, 15 July 2022

Follow is a game by Ben Robbins (designer of Microscope and Kingdom, both of which appear in COUNTER/Weight) featured in the Winter in Hieron and Twilight Mirage Holiday Specials. In Follow, players tell a story together about a group of characters working together to achieve a goal, organized around a number of different quest archetypes. In Winter in Hieron, the Friends at the Table group played "The Colony", in which their goal was to build a colony and make it flourish. In Twilight Mirage, three smaller groups played "The Dragon", "The Heist", and "The Siege".

Basics

After deciding on a quest type and setting, the players each choose a major and minor character, with their major character having one want (a thing they desire) and one need (something they need another major character to give them that the other character does not want to give).

The characters work towards their end goal by confronting a series of challenges. Each challenge is played through a number of scenes, at the end of which the characters' feelings on how things are going affects whether they succeed or fail at a challenge. Failure has repercussions, but failing a challenge does not mean that they cannot succeed at the quest.

External links