Dungeon World: Difference between revisions

From fattwiki
(replaced too-long-but-also-too-short rules summary with a blurb from game's store page)
No edit summary
Line 29: Line 29:
[[Category:Winter in Hieron]]
[[Category:Winter in Hieron]]
[[Category:Dungeon World]]
[[Category:Dungeon World]]
[[Category:Spring in Hieron]]
[[Category:Spring in Hieron]][[Category:Hieron]]

Revision as of 19:59, 16 July 2022

Dungeon World is the primary game used in seasons one and three of Friends at the Table. It was created by Sage LaTorra and Adam Koebel and is based on D. Vincent Baker's Apocalypse World. The directives of the game are to "Portray a fantastic world, fill the characters’ lives with adventure, and play to find out what happens."

Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventures searching for fame, gold, and glory.

Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end - failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!

- Dungeon World store page

In Spring in Hieron, the players choose to supplement the base Dungeon World game with additional material written by Peter Johansen.

Principles

In addition to its three basic directives, Dungeon World offers a number of principles to guide GMs.

  • Draw maps, leave blanks
  • Address the characters, not the players
  • Embrace the fantastic
  • Make a move that follows
  • Never speak the name of your move
  • Give every monster life
  • Name every person
  • Ask questions and use the answers
  • Be a fan of the characters
  • Think dangerous
  • Begin and end with the fiction
  • Think offscreen, too

External links