The Ground Itself: Difference between revisions

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Focusing on place - one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.
Focusing on place - one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.
[[File:The Ground Itself pg 1.png|thumb|Page 1 of ''The Ground Itself''|alt=|left]]
 
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[[Category:Games]]
[[Category:Games]]
[[Category:Worldbuilding Episodes]]
[[Category:Worldbuilding Episodes]]

Revision as of 04:11, 13 July 2022


The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials: a coin, a six-sided die, and a deck of cards.

Focusing on place - one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.