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==The Divine Principality==
==The Divine Principality==
any early Principality stuff
===The Perfect Millennium===
===The Perfect Millennium===
Partizan up to the Kingdom Game
===Millennium Break===
===Millennium Break===
Kingdom game - Finale
===Operation Shackled Sun===
===Operation Shackled Sun===
 
Finale game





Revision as of 02:57, 18 October 2022

Earth

Rigor

See: Rigour.

Rigour, created as a tool to aid in planetary colonization efforts by the Orion Conservation Conglomerate, takes hold of humanity. The people who would become the Autonomous Diaspora flee, using a stellar combustor to destroy star systems between them and Rigour. In the wake of Rigour, a great deal of technology, history and knowledge is lost, leading to a gap in the historical record of unknown length.[1]

At least sixty thousand years later (but possibly much more), Rigour and its OriCon forces encounter the Diaspora once again. The first Diasporan Divines are created, and stellar combustors are used, this time to try and destroy Rigour. Rigour is propelled through space, eventually landing on Ionias in the Golden Branch and going dormant.[2] Survivors of Rigour would go on to form the Rapid Evening and the Apostolosian Empire.[3]

The Golden Era

For twenty thousand years, OriCon and the Diaspora continue their expansion through the Milky Way. OriCon experiences a succession of popular revolutions and capitalist overthrows.

The Golden War

Things surrounding the Kingdom game

COUNTER/Weight

Everything up to and including the September Institute

The Defeat of Rigor

In the Golden Branch, the Golden War occurs between OriCon, the Diaspora and the Apostolosian Empire. Soon after, there's a final conflict with Rigour, where it is finally destroyed at great cost.

Interstitial period

The time between the end of Rigour and the creation of the Divine Fleet is one of strife, with continuing wars between Divines and humans. This period is when the Divine Fealty is created;[4] the Rapid Evening's prognostication machine Crystal Palace is also built around a thousand years into this era.[5]

Divine Fleet

Kamala Cadence founds the Resonant Orbit alongside Independence. The Divine Fleet is formed, a nomadic society of Divines and humans. The Fleet remains prosperous for thirty thousand years. However, at the end of that time, Divines of the Fleet begin to decline and die, in part due to the efforts of the New Earth Hegemony but also due to internal conflict regarding the Pleroma Hypothesis. Empyrean creates the Twilight Mirage, an artificial nebula, around the planet Quire to protect and hide the Fleet.[6]

The End of the Divine Fleet

The story of Twilight Mirage centres around the Divine Fleet, a utopia in decline and facing possible extinction. At its peak, it contained three hundred Divines, but about a thousand years ago that number started to dive as Divines either died or left the fleet as a result of attacks by the New Earth Hegemony and the Iconoclasts, as well as the influence of the Pleroma Hypothesis. The original creator of the Twilight Mirage, the Divine Empyrean, is the last remaining Divine of the Fleet.

The people of the Divine Fleet send a scouting party to the nearby planet of Quire to ascertain if it is suitable for refugees and to spread the Mirage across the planet. They encounter its existing residents, many of whom are former members of the Divine Fleet who departed generations ago. A powerful artist-city, the Crown of Glass, commissions a new body for the fabled Divine Independence from a member of the scouting party. Shortly after the planet of Quire sends out a warning recounting how the Divine Independence devastated its original inhabitants, the Qui Err, but with plans already decades in motion, it is too late, and Independence is revived.

The Miracle of the Mirage

The Divine Fleet is brought to a breaking point by combined attacks from the Divine Independence with its followers the Iconoclasts and Axioms, as well as the New Earth Hegemony-funded Sui Juris. While they are able to thwart Sui Juris’ coup attempt and bring down Independence, in the aftermath the Divine Fleet is forced to break apart and make emergency landings to the planet of Quire below, calling into question the leadership of the current Cadent, and the future of the Divine Fleet as a society. These events trigger the Miracle of the Mirage, where in an attempt to avoid further conflict, the living planet Quire splits itself into eight separate planets, where the last remaining City-Ships of the Divine Fleet are able to crash-land. In its final act, the planet of Quire revives its lost people, the Qui Err, based on its memories from before their encounter with Independence.

In the aftermath of the Miracle, the people of the Twilight Mirage are largely split between:

  • The Advent Group, a group of “treasure hunters” (tomb raiders) and “business leaders” (fascists) seeking to exploit the magic of the Quire system.
  • The Divine Free States, the remains of the Divine Fleet holding onto their old principals and beliefs even as their civilization comes to an end, becoming more bureaucratic and authoritarian in the process.
  • The Qui Err Assembly, a coalition of the Qui Err, other residents of Quire, and many former Divine Fleet members who reject both the Advent Group and the Divine Free State’s authorities.
  • Seneschal's Brace, which exists as an uneasy coalition between the current Cadent and the New Earth Hegemony, as represented by Declan’s Corrective.
  • The court of the competing Cadent called the “Waking Cadent”, who seeks to create a new Divine Fleet where the Divines are under her control.
  • Waves of arriving colonists from Earth led by Our Profit, seeking to settle on the new resource-rich planets. They are supplemented by the Argosy, Spliced, a networked fleet from Earth intent on creating a perfect digital utopia.
  • The Rapid Evening, who have infiltrated the Quire System and its factions and are empowered by the all knowing Crystal Palace, a machine so advanced in its surveillance and processing it can tell the future.

All of these groups are under threat from Volition, which continues to produce new Axioms even without Independence’s guidance.

Futura Free

As the conflict between these groups comes to a head, Volition is calmed by taking one of it's own former Axioms as an Excerpt, the Rapid Evening is pushed into retreat after Crystal Palace is effectively nullified by the creation of the Divine Arbit, and the Advent Group is forced out of the Mirage entirely. Meanwhile the splintered Divine Free States, led by Aram Nideo, choose to leave the system, the consequences of which weight heavily on later generations of the Mirage.

Inside the Mirage, the Waking Cadent’s fleet remains intact while Our Profit’s Argosy, Spliced continues to offer access to the digital network of the Splice, though it is now overseen by the Divine Anticipation and their Excerpt. The Qui Err Assembly retain their home system and right to self-govern and rebuild their society, with many former members of both the Divine Fleet and former Earth colonists choosing to stay within the Qui Err System under their leadership.

Interstitial Period

All of the Road to Partizan content

The Divine Clash

The Divine Principality

any early Principality stuff

The Perfect Millennium

Partizan up to the Kingdom Game

Millennium Break

Kingdom game - Finale

Operation Shackled Sun

Finale game