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''Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end - failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!'' | ''Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end - failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!'' | ||
- ''Dungeon World'' [https://www.drivethrurpg.com/product/108028/Dungeon-World store page]</blockquote>In ''[[Spring in Hieron]]'', the players choose to supplement the base Dungeon World game with additional material written by Peter Johansen. | - ''Dungeon World'' [https://www.drivethrurpg.com/product/108028/Dungeon-World store page]</blockquote>In ''[[Spring in Hieron]]'', the players choose to supplement the base ''Dungeon World'' game with additional material written by Peter Johansen. | ||
== Principles == | ==Principles== | ||
In addition to its three basic directives, ''Dungeon World'' offers a number of principles to guide GMs. | In addition to its three basic directives, ''Dungeon World'' offers a number of principles to guide GMs. | ||
* Draw maps, leave blanks | *Draw maps, leave blanks | ||
* Address the characters, not the players | *Address the characters, not the players | ||
* Embrace the fantastic | *Embrace the fantastic | ||
* Make a move that follows | *Make a move that follows | ||
* Never speak the name of your move | *Never speak the name of your move | ||
* Give every monster life | *Give every monster life | ||
* Name every person | *Name every person | ||
* Ask questions and use the answers | * Ask questions and use the answers | ||
* Be a fan of the characters | *Be a fan of the characters | ||
* Think dangerous | *Think dangerous | ||
* Begin and end with the fiction | *Begin and end with the fiction | ||
* Think offscreen, too | *Think offscreen, too | ||
== External links == | ==External links== | ||
* ''[https://en.wikipedia.org/wiki/Dungeon_World Dungeon World]'' on Wikipedia | *''[https://en.wikipedia.org/wiki/Dungeon_World Dungeon World]'' on Wikipedia | ||
* [http://www.dungeon-world.com/ Official site] | *[http://www.dungeon-world.com/ Official site] | ||
* [https://plus.google.com/113692337653837882568/posts/PiujJA82jfe Peter Johansen's collected ''Dungeon World'' material] on Google+ | *[https://plus.google.com/113692337653837882568/posts/PiujJA82jfe Peter Johansen's collected ''Dungeon World'' material] on Google+ | ||
{{Games}}[[Category:Games]] | {{Games}}[[Category:Games]] | ||
[[Category:Meta]] | [[Category:Meta]] |
Revision as of 22:48, 18 July 2022
Dungeon World is the primary game used in seasons one and three of Friends at the Table. It was created by Sage LaTorra and Adam Koebel and is based on D. Vincent Baker's Apocalypse World. The directives of the game are to "Portray a fantastic world, fill the characters’ lives with adventure, and play to find out what happens."
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventures searching for fame, gold, and glory.
Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end - failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!
- Dungeon World store page
In Spring in Hieron, the players choose to supplement the base Dungeon World game with additional material written by Peter Johansen.
Principles
In addition to its three basic directives, Dungeon World offers a number of principles to guide GMs.
- Draw maps, leave blanks
- Address the characters, not the players
- Embrace the fantastic
- Make a move that follows
- Never speak the name of your move
- Give every monster life
- Name every person
- Ask questions and use the answers
- Be a fan of the characters
- Think dangerous
- Begin and end with the fiction
- Think offscreen, too
External links
- Dungeon World on Wikipedia
- Official site
- Peter Johansen's collected Dungeon World material on Google+