Twilight Mirage 68: The Twilight Mirage Post Mortem: Difference between revisions

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|title = Twilight Mirage Post Mortem
|title = Twilight Mirage Post Mortem
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==Episode description==
<blockquote>
C/W: Discussion of physical and emotional child and spousal abuse 2:12 to 2:15


The Twilight Mirage Post Mortem is here which means the season is really, truly, finally over. Thank you for all of your support this season, thank you for listening, and thank you for all of your questions! We got over 250 which was so, so much more than we were anticipating! Thank you! We had to a lot of cutting to narrow down questions but still ended up talking about everything from Foucault's social theory to our character's fursonas... which maybe isn't that wide of a gap, but hey! A fitting close to the season none the less.
Goodbye to the Twilight Mirage!


== Questions ==
Just to repeat some announcements here:


* How did the ending sequence come to be?
-We're taking some time off to focus on patreon catch-up and focus on Spring in Hieron but for the next three weeks (starting this Thursday!) we'll be playing Fall of Magic. Previously a patreon exclusive, Austin, Janine, Jack and Dre sat down to play Fall of Magic live and it's very fun and good and we hope you'll enjoy it!
* Friends at the Table’s score always has great usage of leitmotif, but in this season, every character got their own little theme song, and the use of motif was so much more prominent. How do you think the use of motif impacted the soundtrack of the Twilight Mirage as a whole, or what was the thought behind the decision to make motif more heavy in this season?
 
* How did you decide on Gumption’s fate in the Divine Principality?
-Friends at the Table is going to be at SHUX 18, this October 12-18 in Vancouver, BC! This is very short notice and it won't be the whole crew, but if you're interested in coming to see is play a live game (!!!!), you can get more details here: https://www.shutupandsitdown.com/shux18/. If you can't make it, PLEASE DO NOT FRET! The panel will be on Shut Up and Sit Down's YouTube in the future!
* Was it possible for the group to have averted the formation of the Divine Principality, or the Rapid Evening and DFS going in that direction, given how far in the future that occurred? Would it have come down to not engaging with the DFS in such a detrimental way regarding stealing Gumption, or would they have had to have made more of an active effort?
</blockquote>
* Was it a conscious decision not to include Belgard in the second half of the season?
==Contents==
* Players, is there an aspect of the world, or your character’s backstories, that never came up on air, that you wish had?
===Plot===
* Tender was a catgirl. What animal people would the other PCs be? Yes, I’m asking what their fursonas are.
The cast answers questions from listeners about the following topics:
* (To Sylvia and Jack) Did you think of your characters as disabled?
* how the ending sequence came to be
* What is your favorite decision another character made?
* the impact of and thought process behind the prominent use of motif in the soundtrack
* What was your favorite name of the season?
* how Gumption’s fate was decided
* Over the course of the season, many of the player characters hinted at attraction, and even romantic feelings towards each other and NPCs. However, by the end of the finale, many of these connections went unaddressed to varying degrees, even during the character’s epilogues. Were these questions purposefully left unanswered, or do the players have personal feelings about how those relationships might have continued, or ended?
* whether the group could have averted the formation of the Divine Principality
* What does marriage look like in the Twilight Mirage? Were there cool traditions that were different on different planets of ships?
* whether Belgard's lack of inclusion in the second half of the season was deliberate
* It was an interesting choice to make the main utopia of this season a theocracy. What were some of your goals and concerns going into that, and how do you feel like that aspect of the fleet, and other religious and pseudo-religious groups, turned out in play?
* player character or world backstory that players wished they had gotten to mention
* What were your biggest influences in creating a utopia? Were there certain things you set out to do with utopias in Twlight Mirage that you felt like other utopian fiction or political philosophy missed, or things you’d seen elsewhere that you wanted to be sure were included?
* what the fursonas of the PCs would be
* The way violence was handled this season was really interesting, and felt in line with the portrayal of a utopian vision for the world. Could you talk a bit about violence in role-playing games, and how you feel it can and should or should not be used?
* whether Sylvi and Jack thought of Echo and Fourteen as disabled
* So as Twilight Mirage went along, it felt like there was less playing to find out what happens, and more talking to find out what you want to happen. The best example of this is the scene where Grand traded Independence to save Fourteen Fifteen. This happens in my games as well, and I was wondering, do you feel the same way? Do you have any ideas how to combat this in play?
* the cast's favorite decision made by another character
* This season has been described as ambitious and experimental. How did Twilight Mirage help you grow as a player, GM, or storyteller? What were new things that you tried that you think worked, or didn’t work? Did you try anything new that you’d like to carry with you to future seasons?
* everyone's favorite name from the season
* whether romantic feelings from player characters towards each other/NPCs were purposefully left unanswered, and thoughts on how those relationships might have developed
* what marriage looks like in the Twilight Mirage
* the goals and concerns of the cast on portraying the Fleet as a utopian theocracy, and on depicting other religious groups
* the influences and goals of their portrayal of utopia
* how violence in role-playing games should or should not be used, and how that played into their utopian vision
* 'talking to find out what happens' instead of playing, and how, or whether to, combat this
* how ''Twilight Mirage'' helped the cast grow as players and storytellers, what worked and didn't work, and what will be carried forward


== Cast ==
== Cast ==

Latest revision as of 16:20, 13 June 2023

Episode description[edit | edit source]

C/W: Discussion of physical and emotional child and spousal abuse 2:12 to 2:15

The Twilight Mirage Post Mortem is here which means the season is really, truly, finally over. Thank you for all of your support this season, thank you for listening, and thank you for all of your questions! We got over 250 which was so, so much more than we were anticipating! Thank you! We had to a lot of cutting to narrow down questions but still ended up talking about everything from Foucault's social theory to our character's fursonas... which maybe isn't that wide of a gap, but hey! A fitting close to the season none the less. Goodbye to the Twilight Mirage!

Just to repeat some announcements here:

-We're taking some time off to focus on patreon catch-up and focus on Spring in Hieron but for the next three weeks (starting this Thursday!) we'll be playing Fall of Magic. Previously a patreon exclusive, Austin, Janine, Jack and Dre sat down to play Fall of Magic live and it's very fun and good and we hope you'll enjoy it!

-Friends at the Table is going to be at SHUX 18, this October 12-18 in Vancouver, BC! This is very short notice and it won't be the whole crew, but if you're interested in coming to see is play a live game (!!!!), you can get more details here: https://www.shutupandsitdown.com/shux18/. If you can't make it, PLEASE DO NOT FRET! The panel will be on Shut Up and Sit Down's YouTube in the future!

Contents[edit | edit source]

Plot[edit | edit source]

The cast answers questions from listeners about the following topics:

  • how the ending sequence came to be
  • the impact of and thought process behind the prominent use of motif in the soundtrack
  • how Gumption’s fate was decided
  • whether the group could have averted the formation of the Divine Principality
  • whether Belgard's lack of inclusion in the second half of the season was deliberate
  • player character or world backstory that players wished they had gotten to mention
  • what the fursonas of the PCs would be
  • whether Sylvi and Jack thought of Echo and Fourteen as disabled
  • the cast's favorite decision made by another character
  • everyone's favorite name from the season
  • whether romantic feelings from player characters towards each other/NPCs were purposefully left unanswered, and thoughts on how those relationships might have developed
  • what marriage looks like in the Twilight Mirage
  • the goals and concerns of the cast on portraying the Fleet as a utopian theocracy, and on depicting other religious groups
  • the influences and goals of their portrayal of utopia
  • how violence in role-playing games should or should not be used, and how that played into their utopian vision
  • 'talking to find out what happens' instead of playing, and how, or whether to, combat this
  • how Twilight Mirage helped the cast grow as players and storytellers, what worked and didn't work, and what will be carried forward

Cast[edit | edit source]