Divine Cycle: Difference between revisions

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The series began in July 2015 with the publication of the first episode of ''Counter/WEIGHT''. To date the cast has used over 20 different game systems in the ''Divine Cycle'', with the most prominent being ''[[Mechnoir]]''; the [[Faction Game]], a hack of ''[[Stars Without Number]]'' and ''[[Microscope]]''; ''[[The Sprawl]]''; ''[[The Veil]]''; ''[[Scum and Villainy]]''; and ''[[Beam Saber]].''
The series began in July 2015 with the publication of the first episode of ''Counter/WEIGHT''. To date the cast has used over 20 different game systems in the ''Divine Cycle'', with the most prominent being ''[[Mechnoir]]''; the [[Faction Game]], a hack of ''[[Stars Without Number]]'' and ''[[Microscope]]''; ''[[The Sprawl]]''; ''[[The Veil]]''; ''[[Scum and Villainy]]''; and ''[[Beam Saber]].''
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[[Category:Continuities]]
[[Category:Continuities]]

Revision as of 02:35, 3 October 2022

The Divine Cycle consists of several ongoing series (COUNTER/Weight, Twilight Mirage, PARTIZAN, and the upcoming PALISADE) and mini-series (The Road to PARTIZAN and The Road to PALISADE) of Actual Play podcasts by Friends at the Table. It is set in the Divine Universe, a shared sci-fi universe, over the course of tens to hundreds of thousands of years. After the expansion of humanity across the Milky Way, giant robots called Divines and their pilots have had enormous influence on the course of history.

The Divine Cycle investigates the effects and interplay of capitalism and empire, pop culture, ideology, religion, technology, and war. Seasons vary in subgenre, ranging from cyberpunk/tech-noir to science fantasy to military science fiction.

The series began in July 2015 with the publication of the first episode of Counter/WEIGHT. To date the cast has used over 20 different game systems in the Divine Cycle, with the most prominent being Mechnoir; the Faction Game, a hack of Stars Without Number and Microscope; The Sprawl; The Veil; Scum and Villainy; and Beam Saber.