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| The '''Divine Fleet''' is a civilization of [[humans]], [[Divines]], and other lifeforms both biological and synthetic, all followers of the [[Resonant Orbit]].
| | {{Infobox group|color_theme=tm|season=''[[Twilight Mirage]]''|affiliations=[[Resonant Orbit]]|area_of_operation=[[Twilight Mirage (location)|Twilight Mirage]]}}{{quote |
| | |Every moment was a verification, living, that the project was worth it. And if there has been a failure here in the Fleet, and there has, it was that we sat back and looked at this thing of ours and said, “A shame. It used to be so good here.” |
| | |[[The Cadent Under Mirage|The Cadent]], ''[[Twilight Mirage 62: The Feast of Patina|Feast of Patina]]''}} |
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| == History ==
| | The '''Divine Fleet''' is a civilization of [[humans]], [[Divines]], and other lifeforms both biological and synthetic, all followers of the [[Resonant Orbit]].<sup><ref>[http://friendsatthetable.net/twilight-mirage-00-the-final-eight-divines Episode 00], episode description.</ref></sup> |
| Originally a fleet of 300 Divines and their ships, their number had dwindled to eight 300 years prior to ''Twilight Mirage'', and to two at the beginning of [[Episode 01]]. The Divines' ships are not the only ships within the fleet, but are its major touchstones and population centers. The ships are constantly moving, anticipating danger, because there are so few of them left.
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| The cause of the deaths of most of the Divines is unknown. This was an odd occurrence and something that may be answered in the series as it unravels: why did Divines suddenly start to die after 30,000 years?
| | It is hidden within the [[Twilight Mirage]], which limits the ships' communication with each other. This has allowed the cultures of different ships to remain distinct and individual.<sup><ref name=":1">[http://friendsatthetable.net/twilight-mirage-00-the-final-eight-divines Episode 00], 0:21:50.</ref></sup> |
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| There are explorers in this fleet of different cultures that still adventure despite this danger though, too, and search for the Divine Curiosity's waypoints.
| | People in the Fleet are always provided basic necessities for free, and also receive a stipend in the form of computer memory for extraneous items.<sup><ref>[http://friendsatthetable.net/twilight-mirage-01-the-beloved-dust Episode 01], 0:48:30.</ref></sup> |
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| == Gumption == | | ==History== |
| Gumption adapts junk tech, battle debris and other parts into themself in order to change the things that they can do and also in order to not break down. They can use anything, from an old TV to another Divine's arm. Once something is detached from it, though, it is not considered to be a part of Gumption.
| | Originally a fleet of 300 [[Divine|Divines]] and their ships, their number had dwindled to 8 in the 300 years prior to ''[[Twilight Mirage]]'', and to 2 at [[The Beloved Dust (episode)|the beginning of the series.]] The Divines' ships are not the only ships within the fleet, but are its major touchstones and population centers. The ships are constantly moving, anticipating danger, because there are so few of them left. |
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| Gumption was one of the last two Divines before its death, along with Empyrean, and formerly provided ad hoc repairs to the fleet. Gumption used the entirety of themselves to fix the city ship ''Gumption's Gambit'', saving the ship in the process with their sacrifice.
| | The cause of the deaths of most of the Divines is unknown. This was an odd occurrence; no one knows why the Divines suddenly started to die after 30,000 years. |
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| === ''Gumption's Gambit'' === | | ==Divines== |
| ''Gumption's Gambit'' is filled with pieces of the Divine Gumption.
| | {{See also|{{Section link|List of Divines|Twilight Mirage}}}} |
| | ===Ship Divines=== |
| | *[[Anticipation]] |
| | *[[Belgard]] |
| | *[[Curiosity]] |
| | *[[Empyrean]] |
| | *[[Gumption]] |
| | *[[Harmony]]<ref group="note">{{Spoiler Block|theme=tm|spoiling=[[Twilight Mirage 58: The Siege of the Lineage Brighton Pt. 2]]|text=Believed deceased, Harmony left the Divine Fleet prior to the events of the series.}}</ref> |
| | * [[Memorious]] |
| | *[[Potency]] |
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| "How could this ship even have this many exhausts?" Internally there is metal paneling everywhere to cover exposed wires, along with dull copper and rust. The ship is safe, but not pretty. It's mostly a scaled up spaceship, dissimilar to a city. People plant makeshift green spaces in the gaps technology leaves behind--hallways, fake window sills, etc. | | === Others=== |
| | *[[Five Afflictions#Oversight|Affection]]<ref name="pal13" /> |
| | *Affinity |
| | *[[Five Afflictions#Refrain|Antiquity]]<ref name="pal13">[[PALISADE 13: Worth the Trouble Pt. 2]]</ref> |
| | *[[Composure]] |
| | *Communicant |
| | *[[Contrition]] |
| | *[[Five Afflictions#Cleave|Decisiveness]]<ref name="pal13" /> |
| | *[[Dissent]] |
| | *Emphasis |
| | *[[Eon and Naught]] |
| | *[[Fidelity]] |
| | *History |
| | *[[Independence]] |
| | * [[Five Afflictions#Ravel|Logic]]<ref name="pal13" /> |
| | *[[Mercy]] |
| | *[[Opposition]]<ref name="pal41">[[PALISADE 41: A Mechanical Whine Pt. 3]]</ref> |
| | *[[Palisade (planet)|Palisade]]<ref>[[PALISADE 02: Into the World Pt. 2]]</ref> |
| | *[[Patina]] |
| | *Persistence |
| | *[[Pleroma]] |
| | *[[Privign]] |
| | *[[Reflection]]<ref name="pal13" /> |
| | *[[Righteousness]] |
| | *Shelter |
| | * Spirit |
| | *Stewardship |
| | *Synthesis |
| | *Truth |
| | *Versatility |
| | * Wisdom |
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| Unlike on other ships, the rule on ''Gumption's Gambit'' is that "nothing can only be used once". They are a re-use culture. The fashion comes from that culture and can look really great or really stupid, depending on how good you are at it. It's a risky style of fashion in the fleet. Most people, though, don't pull it off.
| | ==City-Ships== |
| | ===The By-and-By=== |
| | The [[By-and-By]] is a city-ship in the Divine Fleet associated with the Divine [[Anticipation]]. |
| | ===The Ever-Forward=== |
| | The [[Ever Forward]] is a city ship in the Divine Fleet associated with the Divine [[Potency]]. |
| | ===Gumption's Gambit === |
| | [[Gumption's Gambit]] is the city-ship of the followers of [[Gumption]]. |
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| The people who live on the city ship still fix things for the fleet, but not with the speed that Gumption had. In this time of instability they do their best to work harder. They favor ''Thyrsus''. | | === Memorious === |
| | [[Memorious]] is a city-ship in the Divine Fleet associated with its namesake Divine, Memorious. |
| | === Seance=== |
| | [[Seance]] is the second-most populous city-ship in the Divine Fleet, and the only one with a surviving guardian, the Divine [[Empyrean]]. |
| | ===The Sky Reflected in Mirrors=== |
| | [[The Sky Reflected in Mirrors]] is a city-ship in the Divine Fleet associated with the Divine [[Curiosity]]. |
| | ===Thyrsus=== |
| | [[Thyrsus]] is the city ship of the followers of [[Belgard]]. |
| | ===The Tides of Harmony=== |
| | The [[Tides of Harmony]] is a pair of ships in the Divine Fleet associated with the Divine Harmony. Perigean and Seiche are the two Tides of Harmony, which interconnect to form the City Ship. Each half of the ship had its own Excerpt of [[Harmony]]. |
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| == Belgard == | | ==Notes== |
| Belgard is from the class of Divines made by other Divines, hence why their name refers to an action rather than a virtue. Belgard is an archaic term for a loving look to give to someone.
| | {{Reflist|group=note}} |
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| The Divine is sleek and almost person-like, as if a person could have a pupa, or a chrysalis. They do not have arms or legs. Loose layers and components, like collapsible shields, are affixed around the "hip and shoulder" areas. Belgard has striking coloration, often including black and contrasts of bright colors, like a butterfly's wings but more dull and deliberate looking. Its joints, seams, and moving parts are not entirely clear when still. Its face has dips where features might be but is otherwise featureless.
| | ==References== |
| | | {{Reflist}} |
| Belgard provided high material efficiency and effective reworking of what exists. It could recycle materials 1-for-1 in order to re-work them into something that is more-or-less what it used to be.
| | {{NavboxTM}} |
| | | [[Category:Twilight Mirage lore]] |
| Belgard used to attach to objects to either mend or harm something. They were heavily shielded (using a combination of physical and energy shielding) and could wrap their shield panels around other small- to mid-sized ships or Divines. Belgard died when they were abandoned by their Excerpt, [[⸢Signet⸣]], during a battle. It prioritized mending other ships over itself, and eventually succumbed to its own wounds. Despite Belgard's death, the fleet has access to its uncommonly intricate shielding mechanisms.
| | [[Category:PALISADE lore]] |
| | | [[Category:Divine Fleet| ]] |
| === ''Thyrsus'' ===
| | [[Category:Fleets]] |
| The city ship is composed of a series of bulb-like nodes, connecting bridges, and occasional flat oblong panels that emerge from a point. Visually it might be helpful to think of a stalk of [https://en.wikipedia.org/wiki/Queen_Anne%27s_lace Queen Anne's Lace], with broad clusters of flowers and stalks that grow from a central stem.
| | {{DEFAULTSORT:Divine Fleet, The}} |
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| On the inside, because of the construction of the ship, there are not a lot of big open areas. Interior rooms are not popular, but those that exist feature tall, vaulted ceilings and reflective, naturalistic surfaces made of stone, wood, glass, or metal. Most areas resemble a series of interconnected, nested sets of alleys, courtyards, and plazas: "spaces between spaces." People might avoid interior spaces altogether if they're well off, utilizing privatized sections of open areas.
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| On ''Thyrsus'', the rule "there is nothing so sacred as cold metal warmed in the palm" is emphasized more than in the rest of the fleet. People should do work with machines and keep active.
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| Unlike on other ships, the rule on ''Thyrsus'' is that "like should mend like." Flesh must be mended with flesh, metal must be mended with metal. If you take damage to flesh, than flesh must be used to repair that damage. Additive stuff is acceptable, in the same way clothing is acceptable.
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| The fashion on ''Thyrsus'' showcases highly embellished but rather shapeless overcoats. The length and material varies, but ankle length cut and heavily textured fabric are considered more desirable as they're both more resource intensive and hold their structure better, when actual, physical material is used. Sleeves are sometimes slashed up the arm. Off-ship the coats are technically worn open or fastened at the collar to give a more tailored and cape-like effect and to stand out less--although they still stand out. This takes inspiration from Victorian driving clothes and mid-century women's coats.
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| The people of this city ship have doubled down on routines and structure. They believe one should "be the stability in the world you want to see," but are also being avoidant by doing the same thing they've always done. They favor ''Gumption's Gambit'', while the ''By-and-By'' is least favored.
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| == Anticipation ==
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| Anticipation was really good at the simulation of scenarios to find the best direction for the fleet as a whole. This might include figuring out what planets can be sustainable, or the literal physical direction the fleet should go. That job became dramatically more important in the last thousand years, with the decline of the Fleet.
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| The Divine's physical form and the ship itself is inspired by the funnels of the nu Gundam. It is formed of long rectangular floating pieces, which sit together in a fan shape or can spread out, forming shields in between them. There is no complete separation in this form, but they can form goal posts that create shields to protect other parts of the fleet: a much less elegant version of ''Thyrsus'', comparatively. There are layers similar to a pocket knife that are still connected but can move. The body of the Divine itself, which died, is now considered the elevator between the different levels.
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| Anticipation decayed over time. Its ability to calculate slowed down to the point where it completely stalled, as though it's stuck in a rendering or buffering status. Before their death the ship's sections were able to fan out and signal or call to the other members of the fleet. Now they cannot, they can spin out a little bit, but they cannot perform that function.
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| === ''The By-and-By'' ===
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| Inside the city ship it looks like huge hotels in which you can see the lobby, with balconies for your hotel rooms. There are entire city sections in each balcony. Homes and shops are small, hotel-like rooms and intimacy is greatly appreciated. The grand open spaces on the outside of the ship are inspired by a piece by an artist named [https://sparth.artstation.com/projects/baR3G SPARTH] , where there is a futuristic, floating city with floating gardens.
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| There is a religious sect on the ''By-and-By'' that considers going to every level of the ship an act of penance. The act of moving in between places is something that is considered holy. By experiencing anticipation you're looking forward to something. When you think about something you want or need, when you take a trip to get something you hope for: this act is something, at least in part, holy.
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| Fashion on the ''By-and-By'' has a focus on different items or elements of outfits being from parts of the city. This often means clashing patterns, and heavy use of layering. This is partly a marketing scheme: people get cards in which they get stamped for visiting different layers. The more layers one has, the more fashionable they are. Having pieces from three layers is considered fashionable; to have five approaches ''haute couture''.
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| During this period of instability the ''By-and-By'' is focused on full unity between the fleet in order to make informed decisions. Of course, they believe that they are the best suited to making informed decisions. They favor the ''Tides'' and the ''Ever Forward,'' while ''Memorious'' is least favored.
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| == Harmony ==
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| ''Perigean'' and ''Seiche'' are the two ''Tides of Harmony'', which interconnect to form the City Ship. Each half of the ship had its own Excerpt.
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| Harmony, before their death, connected communications and networked between ships. Their combat strength was tactical formations. Whereas most ships residents are 'chipped' in order to connect to the mesh, people in the ''Tides'' connect to the Mesh via nanites distributed throughout their bodies. Harmony was able to quickly communicate to their citizens because they were a part of them; Harmony was even able to take control of its Excerpts if necessary. It acted as a very good mediator, for citizens as well as those off-ship, and was a parental figure for the ships of the fleet.
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| While the cause of Harmony's death is unclear, people believe that they had spread themself too thin. Perhaps they were giving more nanites to more people in order to get more Excerpts, but got weaker and weaker as they gave more of themself away. As the population grew, Harmony eventually perished.
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| Harmony itself was shaped like a flower (a dahlia), and before its death it glowed with a bright light.
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| === The ''Tides of Harmony'' ===
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| The ships used to move like waves: around each other, rolling forward and back in alternation. Now, though, they are parallel, and although they still move they're more rigid and static. Harmony is still in-between the two ships, connecting them, but now as a crystalline, flower-like corpse. The ships have tracks between each other to transport things, as well as some connecting directly to Harmony's corpse. The people never severed these connections because they believe Harmony may come back someday.
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| Since the death of Harmony, communication between ships has gotten much harder. However, the ''Tides of Harmony'' still specialize in efficient production. Textiles are rare, but food and supplies are made by these skilled laborers. Everyone has two jobs, one more intricate than the other. People switch ships, working different jobs depending on the time of year. For instance, someone who makes socks could also be a really good glass blower.
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| Some of the nanites that connect the people of Harmony to the Mesh have begun to fail. They are biomechanical and therefore they're normally hereditary. However, this has stopped happening: the nanites don't work, or are not present at all, and people unable to connect to the Mesh are segregated.
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| There's a lot of pride derived from having at least one thing on your person that you made yourself. It showcases the talents of the workers.
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| == Potency ==
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| The Divine's specialty was terraforming planets and moons; at the height of their capability they were even able to transmute one type of resource into another, quickly changing planets and substances to their needs.
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| Physically, its ship has a couple spheres that rotate within it. Potency lived in one opaque sphere (the other spheres being translucent) which could forge a path ahead of the fleet and facilitate their needs at an accelerated pace.
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| While trying to transmute one thing to another, Potency made a never-before-seen error, altering a planet's mass, throwing it out of orbit and into a star. It was going to collapse and kill everyone but instead Potency stayed behind to allow the fleet to get to safety, sacrificing themself in the process.
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| === The ''Ever Forward'' ===
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| On the outside of the ''Ever Forward'' there are two main structures, metal cylinders where the engines, weapons, shields, and so on are. Between them there's a series of independent, translucent spheres, where people live, that independently rotate and spin like a ferris wheel around the cylinders. Also, within these spheres, are housed a multitude of different biomes to support a ship-wide zoo of plants and animals that were affected by any changes that had been made by them to a planet.
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| The ship's interior is primarily a zoo; there are buildings but they're are lot more close to suburban than urban. Spaces are sprawling. Everyone has a garden and there are also many shared garden spaces. People grow plants from other ecologies all over, and everyone is a vegetarian.
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| On the ''Ever Forward'', the rule "take what is necessary and leave what you can" is emphasized more than in the rest of the fleet.
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| Fashion and style are very functional. Coats and jackets with pouches, pockets, to fit empty vials and beakers for testing can be found on people. There are pockets of seeds on them at all times, just in case they can propagate green space. "World War one era peacoats for everybody."
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| The tone of the ship in this turbulent time is practicality, including building a military, which they did not have before. Their aim is protecting their amassed biomes and ecologies. They are not militant but they want to be able to rely on themselves--a different kind of sustainability.
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| The ship can still make small changes to planets, such as changing atmospheres to be more breathable, or enriching the soil. However, resources can no longer be transmuted, and even small changes need to have nodes placed on the planet in order to facilitate them.
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| They favor ''Thyrsus,'' while ''Memorious ''is least favored.
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| == Memorious ==
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| The Divine was inspired by a short story [https://en.wikipedia.org/wiki/Funes_the_Memorious 'Funes the Memorious]' by Jorge Luis Borges. The Divine Memorious was built in a way to preserve the entirety of human knowledge and experience. It became obsessed with ephemera because what is happening now appears to be so different than just moments ago, because of its perfect memory.
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| "The Divine is the library, the library is the ship."
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| Memorious died by becoming full of memories. It was believed its capacity was endless, but it seems this was incorrect. The knowledge is still accessible, but it's sorted in some alien way, obtuse and hard to use by people other than Memorious itself.
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| === ''Memorious'' ===
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| The ship is housed by an artist colony, which was obsessively cultivated when the Divine was alive. Now that it's dead, the culture is getting stale.
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| On the outside the ship is composed of thousands and thousands of interlocking cubes. Every six hours, there is a design contest held and the winner's design becomes what the ship looks like. It is always hotly contested. At 7 pm the ship is known to look great, but at 4 am, it may not look that great. [[Steven]] has been known for questionable design choices, allegedly.
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| Inside, though, technology makes it so that there are no changes to the physical locations people navigate as a city. It's described as chaotic, with thirty thousand years' worth of art and artistic trends. "Across from the Sistine Chapel is Jack's cube pizza" which has a cube theme within the restaurant and shouldn't be misunderstood to be cube-shaped pizza. It's like the 80's inside, is all.
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| On ''Memorious'', the rule "you aren't someone until you make something people care about" is emphasized more than in the rest of the fleet. Unlike on other ships, the rule on ''Memorious'' is "Do not tell me what you have done. Tell me what you are doing."
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| The fashion changes with the movement of the ship, but it's made sure that people always have solid essentials. They invest in their undershirt, their satchel, and the other things one can always have.
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| People are scared and hiding it with lavish parties for art exhibits and outrageous bacchanals. They're producing an incredible amount of artwork at the same time while also partying hard.
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| They favor ''Mirrors'', while ''Gumption's Gambit'' and the ''By-and-By'' are least favored.
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| == Curiosity ==
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| Curiosity travelled ahead of humans and left behind a mesh of waypoints, which told its followers and people in general, "there is something here." It did not promise worth or success or even anything valuable, or that the journey to these things will have any of those attributes. Instead it wanted to build a network of what interested it.
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| They were made of tens of thousands of linked drones, ranging in size from the palm of a hand to a small spacecraft. They moved like water--when they were working together. When they operated independently, when you saw something on its own, you might have thought it a dragonfly.
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| When alive it had a massive list of detailed coordinates, varying in scale. The list of all of these coordinates is publicly accessible, but the information is vague. A point might be marked 'treasure' or 'vista' or just list four adjectives. The points might even be physically dangerous. Curiosity was particularly fond of falling, leading many of its followers to fall off cliffs.
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| One day the entire fleet of Curiosity, tens of thousands of drones, picked up on a signal deep inside the ship they found, the ''Sky Reflected in Mirrors'', leaving their followers behind.
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| Their cache is still there. There are no notes now that the Divine has perished, however the points yet exist and were still chosen by Curiosity.
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| === The ''Sky Reflected in Mirrors'' ===
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| Curiosity found a ship that looks like a snow globe on top of the [https://www.google.ca/search?q=nostromo&rlz=1C1CHWA_enCA713CA713&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj57a-3hefUAhXDaD4KHf_hAysQ_AUIBigB&biw=1806&bih=840 Nostromo]. The ship has a mechanical undercarriage of tubes and wires and exhaust ports and jets, on top of which rests a beautiful globe, inside of which is gigantic, massive city. When the Divine and followers landed on this ship, it appeared to have been recently lived in but nobody was there and the whole ship was offline. After one district of the city was turned on, they were able to partially translate the language of the ship, and are fairly sure it's called the ''Sky Reflected in Mirrors''.
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| Its followers did not have a single fleet, but had their own ships and would follow Curiosity in its travels within and without the Twilight Mirage. Now, however, all of its followers have come to live on ''Mirrors''. The followers of Curiosity want to unravel the mystery of their god. They want to know what a god is curious about.
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| On ''Mirrors'', the rule "leave no stone unturned" is emphasized more than in the rest of the fleet. It does not mean to be thorough, but is instead a way of life: constantly find stones to look under. They do not settle. This is ingrained in the fleet's cultural mythos. Unlike on other ships, the rule on ''Mirrors'' is "it is holy to become lost within 'The Sky Reflected in Mirrors'". The city is giant, and only one district is lit, and somewhere within it there is something that killed a god, or persuaded a god to never return to its flock; the inhabitants believe it is good to become lost in this city despite that.
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| The people inside ''Mirrors'' carry torches or lanterns at all times. Similarly, when they are abroad they wear sunglasses because they are unused to light. In this period of instability they are rapidly expanding into ''Mirrors'', attempting to find the Divine or its body. They are not equipped for this, but expansion continues apace, and the dispatched teams are racing.
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| == Empyrean ==
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| The Divine is alive and continues to create the Twilight Mirage which is hiding the divine fleet as best as it can. Its core function is to propagate the augmented reality Mesh, which has not fully spread to the colony on the planet game.
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| Empyrean is typically dispersed, keeping its focus on maintaining the Twilight Mirage. When it goes to war, it takes the form of a humanoid bird-like mech, which has wings covered in gems reminiscent of beetle shells. The face is like a blue jay, with a crest on top.
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| === ''Seance'' ===
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| ''Seance'' has the biggest city in the fleet, and is a massive urban center. It is shaped like an octagonal cylinder in space. The interior has ship controls and engineering necessities. One side of the cylinder has a large booster rocket and there are fins on the edges of the cylinder.
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| A large Victorian city wraps around it on each side. It is completely uncovered, so that on its streets you can look out to the Twilight Mirage, in which there is always sunrise or sunset. People can feel air on their face. There are lots of parks and lakes, slicing their way through space.
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| The tone of the ship is a sort of resignation: the people had previously had lots of power, holding the keys to the virtual reality that everyone lives in. They were very powerful and influential, but there is a sense that maybe there has come a time for them to step away and let the people with more active Divines step up--except that now theirs is the only Divine remaining. And now Empyrean is dispersed, creating the Twilight Mirage, so the people feel like their Divine is not there, even when it is.
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| Their most and least favored ship is the ''By-and-By''. They think that ship should take over as leader but also hate the thought of it. They feel both they must rely on Anticipation's crew, and that the "good old days" have passed.
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| They have a rule on ''Seance'', "Never perch where there is already a bird." Because of that, this ship has specifically never tried to colonize any other world that was not barren. The Divine does not like the notion of displacing anyone else, but is also now in the position of being the last Divine. [[Category:Lore]]
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| [[Category:Factions]] | |