Pickman: Difference between revisions

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[[Category:Jade Moon Arc]]
[[Category:Jade Moon Arc]]
[[Category:Just Returns Arc]]
[[Category:Just Returns Arc]]
[[Category:Wax, Ichor, Iron Arc]]
[[Category:Wax, Ichor, Iron Arc]][[Category:Sangfielle]]

Revision as of 17:04, 17 July 2022

Pickman is a character in Sangfielle. Her class is the Shape Knight.

Appearance

Pickman is a very large Caprak. She has wispy, dark gray (closer to black) fur and a goat beard. She has two vertical horns and two horizontal downward-curved horns, like a Hebridean sheep.

She wears armor made of bolted-together pieces of scrap from a train, heavily riddled with bullet holes and scuff-marks. The color of her armor is British racing green. Jack mentions avoiding steampunk and medieval Tudor styles in their touchstones for Pickman's armor, and mentions World War I trench armor as a touchstone instead.[1]

Normally, Pickman covers her armor almost completely (save for her legs) with a large, black poncho or shawl that makes her look like a bulky, somewhat indistinct shape.

Pickman generally doesn't wear her helmet, which is usually bolted onto the chest of her armor underneath her cowl. It is in the shape of a goat's head with holes for her horns and metal guards that clip around them. The helmet is the same color as her armor but with metalwork detailing flames licking up the helmet and up around her horns. It closes around her face, rather than being put on over the top of her head.

As a weapon, Pickman wields a barbed espignol, a extremely short range shotgun. She also has a heavy gauntlet in the same colours as her armor, with a rough design of a candle in white paint; this was a gift from the Shape Knights to commemorate her assignment in Blackwick.

Personality

Calling

  • Heartsong

Background

Pickman used to be a teen bootlegger operating within the Pale Magistratum, picking up the mantle from her father, who had been executed for doing the same job. During an operation to steal from a Shape train, the train caught and trapped Pickman inside of it for fifteen years.

The only reason she was able to make an escape was because the Shape Knights executed a plan to rescue an Aldominan heiress who was on the same train as her.

Pickman then went on to become one of the Shape knights because she was in awe of them, and admired them for their incredible efforts.

Beats

  • Find a Heart-touched sapling on a Delve and bring it back to a haven for planting. (current, as of Sangfielle 37: Just Returns Pt. 1; she has a metallic knotweed-like plant that Red Zephyr put in her gun, but is waiting to get back to Blackwick)
  • Damage or sabotage a haven, letting the Heart in. (completed in Episode 31)
  • Show the truth of the Heart's majesty to an outsider. (current)

Abilities

Skills

  • Compel
  • Delve
  • Discern
  • Kill

Domains

  • Cursed
  • Desolate
  • Technology

Fallout

  • Hunted: The Shape Knights have found your heresy. A hunter has been dispatched. (major Fortune, episode 29.) In episode 32, on seeing the Scale Model of Zevunzolia, this was cleared: the bounty hunter had a vision of this, and believes that Pickman will aid him in finding Zevunzolia.

Resources

Former:

Current:

Trivia

  • Pickman is her last name. Her first name is apparently Ernestine.[2]
  • Pickman is farsighted.[3]

Gallery

References