PARTIZAN 23: Millennium Break: Who Will Lead Millennium Break?

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Episode description[edit | edit source]

Word traveled fast: The Oxblood Clan had demanded elections, and whether they’d get them had become the talk of all Icebreaker. For the hundreds on board familiar with the guild’s practices, Oxblood’s insistence was no surprise. The group was famous for deciding on things “as a family,” which meant a mix of extempore votes on the shop floor and regular elections for key decision-making roles throughout the organization. But the degree to which the entire fortress had been consumed with the question? That was a surprise.

The scale of Oxblood’s representation on board was part of that. In a crew of over a thousand, they made up a solid block of a few hundred, and that meant that a whisper was heard as a galewind. Within a day, a game of telephone (and the Oxblood reputation for drama) had transformed the election fliers into “fires,” demands written in burning oil across the topdeck.

But it was also due to the novelty. While many had brushed against lowercase D democracy in their daily lives--whether that was reading about the (mostly appointed) Kesh legislature’s referendum votes or deciding which Zenith Fund research project to donate auxiliary processing hours to--many of those onboard had never even considered the possibility that their opinion should matter as much as anyone else’s.

But that novelty was a double edged sword. Stark and stolid hierarchies had extended the Principality for over 5,000 years. What if this voting thing was a little more than a fad? A small worm chewing away in the brain of the newly free. “You are not worth it,” it says. “Return to the dirt.”

This week on PARTIZAN: Who Will Lead Millennium Break?

///Operation Dossier\\[edit | edit source]

//Organizations\\[edit | edit source]

Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.
Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.
Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion.
Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.
Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence.
Scrivener’s Guild: An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR’s performance.
The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.
The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.
Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel’s words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects.

The core tenets and practices of the Disciples of Logos are built around aspiration, actualization, and “progression” from one’s current self (or from society’s current state) to a future one. To encourage that process of change, the Disciples of Logos offer services like tutoring, transport, medical aid, shelter, and counseling to those on their journeys.

The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “resin heart” in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.
The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months. With that established, the Friends believe, change and “progression” would sweep through the Principality.
Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium.
Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there.
Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd’s Crook.
The Shepherd’s Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power.

Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma.

They’ve also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity.

HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh’s House Brightline.
The Mysteries Metronomica/ “Metronomica”/“The Cult of Perennial”: Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

Though colloquially referred to as “the cult of Perennial,” a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica.

Both Metronomica’s theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way.

Their relationship with Perennial gives them a unique relationship to the Perennial Wave.

The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they’re utilized by their commanding officer, Tes’ili Serikos, as the backbone of a humble smuggling operation.
The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.
Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They’ve been brought to Partizan to combine both types of expertise.
The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

//People\\[edit | edit source]

Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant (and rising star) after his participation in the fateful mission in Obelle, and solidified his status as a leader after the assault on Orzen. Expert technician, rapidly developing hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit.
Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet’s Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime.
Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.
Si’dra Balos (Si/Si’s, they/them): During their time in a communications division of the Apostolosian Navy, Si’dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.
Tes’ili Serikos (they/them, tes/tes’): This Apostolosian transport specialist, black marketeer, and Tes’ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.
The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect’s Abbot of Provision, the Blossom also serves a short, populist whisper.
Zo’la (zo/zo’s, they/them): As a projection artists, Zo’la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.
Zosimel (they/them): Legendary Apostolosian military tactician famous for troop maneuvers that overawed the enemy, producing a sensation of being overwhelmed even when the numbers didn't reflect that. Zosimel eventually outlined this strategy as a sort of broader philosophy called Dynamism.
Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she’s become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.
A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening’s “toughs” squad.
Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.
Mourningbride (she/her): An initiate in the Sable Court, and a former Elect.
Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.

//Places\\[edit | edit source]

The Prophet’s Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

//Things\\[edit | edit source]

Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet’s Sea.

//Additional Notes\\[edit | edit source]

Crossroads[edit | edit source]

Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime?

Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem?

Crossroad #3: Will the Kingdom hold elections?

The Millenium Break Manifesto[edit | edit source]
  1. We will help those displaced by the war on Partizan.
  2. We will claim supplies only when it adds losses to the ledgers of the unjust.
Character Bonds[edit | edit source]

Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me.

Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light.

Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength.

Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that.

SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better.

Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem.

Gucci: Broun knows how to get things done and I know what they want in return. But there’s a difference between service and loyalty, and I don’t know when or where they’ll draw that line.

Broun: I need Valence to keep their promise to me but I don’t believe they can.

Contents[edit | edit source]

Plot[edit | edit source]

In opposition to Clementine, and the question of uncertain leadership driven by Oxblood members, there is a call for elections to be held in Millennium Break. Sovereign wants to stand, but despite his heroic revolutionary past, is marred by his association with Clementine Kesh. Broun is ambivalent about Valence running until they realise it might help their personal goal of getting off Partizan if Valence gets into a position of power.

There is a debate between Valence, Gucci and Jesset City, with Thisbe acting as an impartial moderator. SI and Clementine don't even turn up. Jesset is trying to position himself as more radical than SI, so this makes it hard on Jesset. Jesset argue that someone from the ruling class like Gucci cannot be their leader; Valence pushes for expansion off Partizan; Gucci positions herself as a moderate voice.

Broun collaborates with Millie and Si'dra Balos to build a covert messaging system that secretly hooks into the Strand Semaphore technology.

Apparatus laments to Gur that nobody even really knows what they’re voting for, with everyone getting far too wrapped up in the aesthetic of electioneering at the expense of good policy and decision-making. The mood on Icebreaker is tense and many fear riots will break out no matter what the outcome is. With Gucci and Jesset busy sniping at each other, and with Clementine or the dubious motives of SI unpalatable choices for many, Valence is the only decisive winner on the back of Broun and Millie’s communications network.

Rioting breaks out, but Valence projects psychic visions of their encounter with God in Orzen ("Divine Attention"), shocking everyone into silence. In the days afterwards, and also thanks to the communications network, Valence is met with huge lists of demands and expectations from different Millennium Break factions. SI moves into an advisor position to Valence. Meanwhile, Clementine remains assured of her status despite her election loss.

Gur is making videos with Zo’la and distributing Millennium Break pamphlets amongst major cities.

Cast[edit | edit source]

Other Characters[edit | edit source]